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Art for Humans

[Paul McLean]

  • AFH
  • 4Dimensions
  • News
  • AFH Projects
  • About Paul McLean
    • Generic Bio
    • DIM TIM: Fallacies of Hope
    • Reel
    • Sample Text: On Concentricity [Brooklyn Rail]
    • Studio
    • NMNF Blog
  • Contact

AFH 2025 Holiday Special

AFH 2025 9 x12 x5 Holiday Special

PRESS RELEASE

Art for Human and Astoria-based artist and writer Paul McLean are happy to announce a special Holiday offer on select 12” x 9” paintings from McLean’s VyNIL Cycle. Five original art works from the series will be available for purchase to friends, family and collectors, via the AFH social media portals on the Facebook and Instagram platforms through January 1, 2025, at a significantly reduced price. The selection includes samples from the Topos, 4D Quantities, WorkNet and Currents, Flow + Reproduction sub-series, completed between 2016 and the present. The archival medium for these brilliant and colorful works is Flashe vinyl paint by Lefranc Bourgeois, which gives the art a distinctive matte finish and graphic intensity. AFH and Paul McLean periodically presents special, limited-time offers and discounts in appreciation for those of you who have supported his art and projects in the past and continue to do so. For additional information, please contact Paul or Lauren McLean by email, phone or DM.

ART

CFR #43, , 4D Quantites #6 | Flashe Vinyl on Canvas | 12” x 9” | 2019 | $800 (+ $125 shipping and packing)

CFR #20 | Flashe Vinyl on Canvas | 12” x 9” | 2019 | $800 (+ $125 shipping and packing)

CFR #45, , 4D Quantites #8 | Flashe Vinyl on Canvas | 12” x 9” | 2019 | $800 (+ $125 shipping and packing)

WorkNet Study #1 | Flashe Vinyl on Canvas | 12” x 9” | 2019 | $800 (+ $125 shipping and packing)

Topos #8 | Flashe Vinyl + Golden Acrylic (Underpainting) on Canvas | 12” x 9” | 2019 | $800 (+ $125 shipping and packing)

Wednesday 12.18.24
Posted by Paul McLean
 

Paper 2025

Text by Paul J. McLean

INTRODUCTION

It’s tempting to begin with a chronicle of my lifelong relationship with paper, with the tools of the sketch, the model, the drawing. I think at this point in the life journey, the initial impulse is reflective. One is prone to recount all the episodes and examples of a thing, a type, the connection with whatever it is, as it has unfolded over time. Of course, such an exercise can prove educational, should one be situated amongst students, or those prone to expand understanding of a shared interest. However, I am inclined to be more specific and focus on the current phase of development in the craft and practice, this particular point in the evolution of the 2D art aspect. Keeping in mind that this work is fundamental and extends to most other areas: like animation; composition; vision; framing; and so on.

"Screen #1 Sym Cell + Pattern | 1200 px | 2024

ABOUT PAPER 2025

1

As of this writing, I have completed a dozen and a half of the projected 100 or so small works on paper (and a few digital pieces) that will comprise the series. I therefore have a sense of the project, its direction, the flow. We will see. There may be some forays into figuration along the way, and other oblique content moves. Maybe some landscape and objective representation to come. For now, I’ll be commenting on interesting features and realizations that arise from or emerge in — “appear” perhaps is a better word — the earliest phase of completion.

"Thing #7 Sym Cell + Pattern | 1200 px | 2024

∞

To begin. The sets as denoted by title extend from previous series, such as WovenForm, Grid, Ellipticals, Symmetric(s), and the Anthromatons or Homo Generators (a nod toward my Thinker-mentor Wolfgang Schirmacher). The graphic styles in each sub-series can be traced back over the past few decades in my work. Some imply rendering in 3D materials, others suggest movement such as rotation or sliding and shifting. The mechanical is often referenced or alluded to. Tribal design (e.g., blankets, rugs, pottery or decoration) should be acknowledged by the artist as precursive. There’s more context to add (always), but that’s enough for now.

As the Paper 2025 series progresses, I have become aware of a facet of the work that I wouldn’t say is new, but rather that it is in these small paintings and drawings, for whatever reasons, more clear to my eye. That is, that these pieces map the “currents” that operate in the complex 4D paintings I produce, at the level of the subterranean. Having more or less always rejected the presets or rules of Western tradition composition, and other traditions, too, I have built paintings that suggest an idiosyncratic approach toward filling the usually geometric parameters that define and frame “art” in that lineage. The tension between containment and liberation from restraint is a major thread in the contemporary, but my proclivities have for a long time bent toward the post-contemporary. My formal and technical training — at this juncture not really divisible from what I would call LOVE of art, meaning exclusively painting and drawing, within the brackets of a certain art history — presuppose a level of acceptance of the rectangular, triangular and circular formats. From very early on, I described my program as “the figure on abstraction.” Over the past forty-five years of painting, I haven’t veered far offline from that description. The frequently speculative representation of people, places and things in my art owes as much to comics and the moving image, as it does to a strictly art historical model. That said, the worldly and otherworldly mesh in which the subject and object intermingle in Western art does not preclude the imagination from its natural shift toward the Dream.

If the reader will forgive the pun, we ought to get something straight, here. My art is intentionally non-geometric in its most recent (abstracted) configurations. By which I mean, literally, that I have over the past several years eschewed the tools, the mechanics of the edge and line. In the VyNIL series, there is no deployment of the ruler. The refinement of forms is a function of brush proficiency, a function of hand and eye coordination, for the purposes of provisional perception. The visualization plays on the preconception of the viewer, whose graphic preferences have been shaped by exposure to virtual, digital imaging and formats. Mine is a strategy that induces the dimensional domain of the new media that has become ubiquitous in the cultural field, as the given precept for the visible communication. I tacitly adhere to the idea that art requires no linguistic complement. Painting and drawing as art do or should not require language to be directly transmitted to the viewer, in my view. To echo Frank Stella, what you see is what you get. That said, I also believe that there is more to the visible than what the eye can see. This is a matter of ontology, of experience, conveyed via the observable, in happening, or event and being. Beyond the sensual encounter, we are also moved by other dynamics and forces, touched by what is not discernible as the strictly physical. For us humans, optics and interpretation are inextricably intermixed or -linked. The medium for that linkage is awareness. I suspect that the general resistance to free designs derives from deep psychological, ideological and social inhibitions, inhibitions which I have always felt mostly immune from. If I had to venture an informed guess, I might admit, though, that I have nevertheless remained somewhat fixated on the tensions common to my generation, and those immediately preceding and following it, instead of surrendering to the potential infinite creative freedom suddenly and readily available in this moment. Not that I have shied from exploring the novel potentialities, which manifest obviously in computer- and network-based art, performance, installation, environmental- or experiential art, or time-based production, etc. Those who have followed my artistic evolution or collaborated with me on multi-dimensional and -disciplinary projects know the opposite is true. It is that, in the completion phase of my art life, I have discovered the joys of simplicity, in the dictum of less-is-more. The affinity with simple stuff is informed by the consciousness of inference. Complexity is revealed through contingency, and I know longer put in upon myself to document or exhaust all options latent in a thing or situation. More and more, I am satisfied, with some exceptions, in recognizing the mystery of the thing making itself, the power of process to manifest outcomes that defy the dictum of surface, the concrete and the causal. What is possible is not necessarily obvious in what has already materialized, even to one who is fluent in the signs of realization and actualization. The inflection of chaos and chance fail to encompass the phenomenon of becoming. On a related vector, I have attained a position of comprehensive curiosity about the qualities of knowing and not-knowing, as they pertain to art, and by extension, the other formal means of expression. If there is a valid regret in the singular and finite existence, it is that one does not witness necessarily the finish of what one notices has started in the world. On the other hand, in art, the beginning and end are unified in a single object-thing, denoted by the signature. A kernel. At its best, then, art is a gesture at the true universal, if not the truth itself, which for anyone is conjectural. In other words, it is a sign of humanity (one human) conscious of and believing in truth, and worthwhile, meaningful and valuable, as such. And like all signs, a frail gesture of the mortal being, presumptuous of timelessness. Like a tuning.

October 28, 2024, Astoria, Oregon

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Tuesday 10.29.24
Posted by Paul McLean
 

True Blue

“Meta-Elements Objects Series (Blue)” Sym Cell | 1200px x 1200px

TRUE BLUE

By Paul McLean

Source: Lefranc + Bourgeois

cerulean

blue-lit halo above his lapis lazuli dome, blue birds, western jays
nesting in hair dyed powder blue, listening to the blues, grooving
to Howlin’ Wolf and Johnny Winter “I’m a M-A-N!” dancing in bleu
robes of gallic franc royalty, crown of glittering gold + tavernier,
Virgin-powered, blue-blooded, 440—490 nanometre, face-painted
gorm ceilteach, targe in one hand, a claymore in the other

peering through American Windows in Chicago, I asked the artist
if he had a favorite blue hue, but there was no sound at all anymore.
pale blue eyes of the northern hunters, piercing the air like arrows,
gliding through the waves, blue gray dolphins dancing alongside
amongst the spouting breath of blue whales, yon smashing splashing
tail, listening rapt to the mourning, haunting Southside song

if Lennon’s round spectacles had blue lenses, not rose-colored ones
thinking of oceans & heavens, or the bottomless pool, porcelain glyphs, true
my boy, just old enough to string words into sentences, Lachlan
told us, before he came into his body, there, he was a blue orb
then arrived here on the liquid blue ball, like any child, wondering
Why is the sky Egyptian? Why not Savoyan or Argentinian? The blue
team prevails in the Civil War. Peacocks, periwinkles, sapphires.

Source: Lefranc + Bourgeois

ultramarine

blue, period. color keeps space between it or any name, without
question in the mind of the beholder, but which blue? Yves had his
Idea, not mine. On the job in LA, scooping with silver-plated spoon
leftovers, carefully transferred to clear plastic baggies, then applied
to canvas in Austin, asking her to come watch, while the paint was still
wet, so beautiful we wept, at the easel, her hand on my shoulder,
Radiohead on the CD player, soft in the perfect dusk Texas light.
She quit her job and became an artist

Inky Pthalo or Prussian blue. angels, zipping through the air. dappled
daubed, brushed, stroked, stained. it’s all in yer head Gorillaz sed.
covers up to his neck in the poochy futon bed, phone disconnected
he slips past the veil into dreaming, where everything tonight is azure.
superblue moon 2024, blue state convention, speaker on the floor.
signs of unrest, lightning flashes, thunder rumbles, mountains of ash,
civilization crumbles, no right to choose, the best always lose, police
form a blue line, kettling the crowd, clouds of gas and smoke, in neon.
Columbia blue, helmets, a party awash in cash, crashing, smashing

poets both romantic and suicidal, indulge blue reverie. the connection
is not coincidence. parallel fields of indigo and cornflower. my supply
comes in paste or gel. you hide yours between the sheets of a big
book, not on a screen, in a movie or film, where secrets disappear, only
to change, again, into nights, then dawn, as Time begins unraveling,
becoming clay, schools of fish, a heron, in harmony with tides, lovers.
neutral primary blue. rich and fulsome. rolled up & hugged to your breast,
a bruise, a teardrop, a glimpse of a moment long past, a tint of the skin,
unbreathing, unbound, a lost toy, never to be found, an idle fantasy,
or so she imagined, as she turned in the turquoise blue gown, glaring
at her blind mother in disgust, a shade in a shadow, whose tune
has no player, nor instrument, whose scent is rust, decay and dread,
the cage door ajar, a child calling to an empty house, yard and street,
no sax on the rooftop, not a care in the world, no meat and mutton
to eat, unframed & unfollowed, unfriended & ghosted, today’s NPC.

Source: Lefranc + Bourgeois

cobalt

blue chip. who doesnt love Pantone swatches, millions of colors
in Photoshop, web-ready blues? I know I do. the optics, the science,
chemistry, physics of blue. psychological preferences on the spectrum
of the visible. infinite blue. natural, never-the-same twice or ever. we
experience blue, the effect of blue, perceptual, sensual. designer,
artificial blues, the eliciting of emotion, quantified blue, the blues
of many names, belonging to place, people, to things. blue pills.

personal blue. you imagine the world all one, made of many blues.
it can never be so. maybe another planet, with a different history,
similar but not, subtly different memories, the tones off just a bit.
we dont inhabit a blue machine, a fabricator of blue content, dusky
or deep, enveloped by blue context, unfolding in its peculiar
frequencies, absent red, yellow influence, never quite black or
white, not bewildered or besmirched by greens, oranges or purple.
the gels in the cans above the stage for this performance are not
exclusively blue. the chorus sings tunes besides the blue ones.
cool blue, soothing, calm. harmonious blue. underwater breathing.
a guitar player, yes, but the melody is starry night. i have loved
Vincent’s blues, and also Miro’s. Rothko knew about blue. Blue
is not easy to paint, which is why YK blue is a good answer for
the 20th century. the logic of blue is itself, not anything else, a
thing of which every child is aware, every baby born who first
looks upon life’s reality with blue-tinted eyes, freshly minted,
heaven-sent, a gift, like water, like air, not crying yet, just here.

“Meta-Elements Objects Series (Blue)” Sym Pattern | 1200px x 1200px

Wednesday 08.21.24
Posted by Paul McLean
 

SUMMERTIME BLUES

“Currents, Flow and Reproduction Series #140 Blue Series #21 (Mega-Elements #1)” | 48" x 36" | Flashe Vinyl on Canvas | 2020 | $5000

SUMMERTIME BLUES

INTRODUCTION

Welcome to the nexus of information on “Summertime Blues,” which provides a comprehensive overview of artist Paul McLean’s Blue colorway for his VyNIL Cycle, details on individual artworks available for discount purchase during the online flash sale, an artist statement, a description of the show objectives, images of additional pieces in the series, context (i.e., theory, references, etc.) for the works, more about the artist, his motivations, intentions and influences, and McLean’s vision for the VyNIL Cycle and Blue sequences.

Blue Hybrid #1 Sym Pattern | 1200px x 1200px | 2024

PRESS RELEASE

For Immediate Release in All Media

Valubl Projx and Art for Humans are pleased to present “Summertime Blues,” an online show and sale of “Blue Hybrid” paintings by Astoria, Oregon-based artist Paul McLean. From August through September 2024, we will be offering discounted pricing for selected pieces created by the artist from 2020-21. Images of individual artworks will be posted daily on AFH social media, and supplemental information, including additional available “Blue” series paintings by McLean will be published on the AFH Mystic Novad website.

CONTACT:

Paul + Lauren McLean

EMAIL:

  • artforhumans@gmail.com (Paul)

  • laurengmclean@gmail.com (Lauren

PHONE/TEXT:

  • (615) 491-7285 (Paul)

  • (916) 206-6564 (Lauren)

DM/AFH SOCIAL MEDIA:

  • Facebook: /artforhumans

  • Instagram: @valubl

WEBSITE:

www.mysticnovad.com

BLUE HYBRIDS

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NOTES ON BLUE HYBRIDS GALLERY: All paintings displayed above are 12” or less in their longest (vertical) dimension. All are created with Flashe (vinyl) paint. The substrates are (mostly) canvas, a few are Flashe applied to multimedia, one (#19) to wood. All are priced the same: $550 (Dated 2020-1).

ABOUT “SUMMERTIME BLUES”

SUMMARY

“Summertime Blues” is a Valuabl Projx | Art for Humans Production.

“Summertime Blues” is an online show and sale of Astoria, Oregon-based artist Paul McLean’s Blue Hybrid series of Flashe vinyl paintings created in 2020-21. The Blue Hybrid series belong to McLean’s VyNIL Cycle opus, which consists of four phases: Network; Work Net; Currents, Flow + Reproduction; and the Cycle of Completion. The Blue Hybrids are part of the third phase, Currents, Flow + Reproduction (CFR), and sub-categorized by the artist as Meta-Element artworks. “Summertime Blues” will focus on the Blue Hybrids, which are small paintings, all of which are 12” or less in their longest dimension. Most are painted on canvas, though some are over-paintings on pre-existing (often framed) artworks from the Cowboyz + Cowgirlz series, and others. McLean documented the creation of the Blue Hybrids via AFH social media (Facebook and Instagram). The Blue colorway in the CFR phase of VyNIL also includes medium-sized paintings on museum board (nodes and bundles), a large canvas, a framed work on panel, as well as compositions on vinyl records. The framed work and the vinyl records were exhibited at the artist’s exhibit at Made In Astoria in 2023. Otherwise, none of the artworks featured in “Summertime Blues” have been previously shown.

Currents, Flow and Reproduction Series #137 Blue Series #20 [Hybrids (Meta-Elements) #15] | $1500 | 15” x 15.5” | Flashe (Vinyl) on Masonite, Framed | 2020

ABOUT THE ARTIST

Paul McLean is an artist, writer and thinker living and working in Astoria, Oregon. He has studied at the University of Notre Dame, Claremont Graduate University and the European Graduate School. Mclean was exhibited in the USA and abroad, including solo shows at Yarger|Strauss (Beverly Hills), SLAG Contemporary (Bushwick) and David Lusk (Nashville). His writing has appeared in the Brooklyn Rail and ArtInfo. His projects have been covered by LA Times and Artnet. His analytic and theoretical focus is on 4D/Dimensional systems.

BLUE NODES

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Blue Nodes #1-8 | Variable Dimensions, circa 40+” x 30+” | Flashe (Vinyl) on Museum Board | $2000 | 2020

BLUE HYBRIDS

Artist Statement

The impetus for the Blue Hybrids series is not singular. Let me explain. After my family and I relocated to Astoria, Oregon from Bushwick (Brooklyn, New York), my son Lachlan had his own bedroom next to ours in our house. Blue was his favorite color. I invited him to pick out some art for the walls, and he responded by asking me to paint blue paintings for his bedroom. I said, “Sure!” And that is how the series got rolling.

There’s more to the story, though. At that juncture in the VyNIL Cycle, I had more or less settled on a set of recurring forms in the paintings. These consisted of more than two dozen simple shapes, some geometric, others alphabetic, and a few, like the feather, that evoked the natural world less abstractly. I thought of these in terms of iconography without overt association or rule-based meaning. I was not interested in establishing a visual language as such. There is more to say about this, but for this artist statement, that is sufficient for our purposes.

I had a subterranean impulse to animate the icons, imagining a morphing sequence of these shapes, evocative of dance. For art historical references, I thought of Picasso’s blue period, Giuseppe Arcimboldo’s famous and weird painting, “Vertumnus,” and the Matisse cut-outs. As the reader might deduce from the short list (there were loads of other referents, some of which I will mention below) I was bent toward figuration, although my theoretical frame had more affinity with pre-figurative thinking. I was also envisioning the iconograms as sketches for 3D models and sculptures. The full schematic I imagined as an immersive environment containing graphic elements, suffused color produced by lighting arrays, blue audio, sculptural forms, autonomous paintings, murals and wall treatments, projections and monitors displaying animations and movies and more.

I have great respect for modernist formal painting and sculpture (e.g., Miro, Calder, Mondrian, et al.), and I believe that influence is in play in the Blue Hybrids. Another source of inspiration was graphic design from the inter-War period. I have a long love affair with modularity and rock piles, such as those at Joshua Tree. Reviewing the paintings for this project, I remembered questioning whether, then how, the icons might touch each other. The phenomenon of contact and exchange or relation was an artistic and thematic consideration, in the Blue Hybrid series, but in the VyNIL Cycle in general. Finally, I was thinking about musical notation as a living language, and this in spite of my resistance to the explicitly linguistic, to resorting to sign and symbol as a visual crutch.

If there is an aesthetic nomenclature for the Blue Hybrids, it might involve some conjunction of the recursive, the minimal, the reductive. However, these keywords are contradicted by the painting process I employed in the paintings — which is additive. I don’t at all have a problem with such contradictions, I think because of the presence or consideration of time in my art, operating on an instructive or constructive basis. The structure of the image is similar to a snap shot, with the viewer unable to determine by visual clues whether the composition or configuration is evolving or decaying. Perhaps I am proposing an instant between the two poles of appearance and disappearance. For some reason, blue seems to me to be the optimum color to portray such a moment. I did conduct trials of other colors (reds, greens, yellows, etc.), but none seemed to have the same visceral quality or intensity of the blues.

Blue is associated naturally with sky and water. Here at the furthest northwest tip of Oregon, blue is atmospheric in a way that is unique in my experience. The color suffuses the environment, and for myself and I would say many others (based on anecdotal surveys among visitors to the regions and locals), this suffusion extends metaphorically to mind state, particularly during the long, cold, rainy winter season, which encompasses late fall and much of the spring. I have wondered whether my Scottish heritage predisposes me to this place. I do know that the Flashe palette of blue hues pops very specifically here, on a white background. I find the interplay of Ceruleans, Ultramarines, Cobalts, etc., wonderful, and emotive, especially when juxtaposed with Teal and Veridians or Aqua, or even Pthalos. I have also wondered whether this is partly due to the cascading stories of fires and heatwaves associated with global climate change. After all, there are just as many news reports of hurricanes and floods.

BLUE VINYLS

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Blue Vinyls #1 + 2 | 12” diameter | Flashe (Vinyl) on Vinyl Record | $550 | 2020

OBJECTIVES

I described above my idea for a blue immersive art experience. At this point, though, I have completed half a hundred of these paintings, sufficient for an exhibit. “Summertime Blues” provides an opportunity to pitch that concept to qualified dealers, gallerists and curators. I will note that such an exhibit could conceivably be scaled up somewhat, by adding a few larger art works to go with those already finished. Those interested in the project should contact me via email, phone or through AFH social media DM, to discuss options, timelines, logistics and other considerations.

When launching “Summertime Blues” I thought to cap sales of individual artworks at 4-5 Blue Hybrids. I will stipulate to those purchasing the art that consequent to any sale, the buyer should agree to permit the inclusion of the purchased painting in the speculative “Blue” VyNIL show. I already make that stipulation on sales of the VyNIL Cycle artworks (that they remain available for exhibition, should the collected works be slated for display in a significant venue in the future). However, these matters of course are open for discussion, and not set in stone. Alternatives will be entertained on a case by case basis.

Currents, Flow and Reproduction Series #191 Colors Series #15 (Blue Series #51) [Meta-Elements Object-Study] | 24” x 18” | Flashe (Vinyl) on Multimedia on Paper | $1000 | Date: 2020

BLUE MEGAS, NODES + VINYLS

Artist Statement

MEGA-ELEMENTS #1 + META-ELEMENTS #15

“Mega-Elements #1” (pictured above at the beginning of this post) to my mind is one of my most accomplished paintings. I hold Blue Hybrid (“Meta-Elements #15,” ME15 hereafter ) with the same regard, albeit for different reasons, I think. I will try here to explain myself, although I am not entirely confident of my ability to adequately do so. Mega-Elements #1 (ME1 hereafter) is composed similarly to other paintings of roughly similar dimensions in the Currents, Flow + Reproduction series (CFR hereafter). Visually, the painting consists of repetitions of the iconographs spread all over the vertical rectangular picture plane. As I recall, the Flashe blue hues are evenly distributed throughout. The non-rule rule was I would not repeat any shape + color combination. I doubt the casual viewer would guess at the level of concentration necessary to successfully distribute the elements of the painting on the base color. I have described the process metaphorically as high-order mathematics, or Thinking (i.e., thinking for in rigorous philosophical pursuits). Whatever one’s level of confidence, precision and accuracy in rendering, coupled with an awareness of the visibility of each move made in the execution of the composition, generates a certain creative anxiety in my experience. Some artists are better at this than others. Speaking for myself, the requisite focus over an extended period, plus the physical strenuousness of the mark-making, done mostly with tiny brushes and movements, proved very demanding, stretching my abilities beyond previous limits. I am not here applying to the reader for sympathy, because the creation of ME1 for me was an almost transcendent experience. Signing the completed work was an act suffused with joy, with a sense of accomplishment, the right kind of artistic pride. I live for such moments. They are why I enthusiastically return the studio again and again. I wouldn’t like for the reader to somehow mistake the above account as overly technical. After decades devoted to art and its making, one comes to the realization that the spiritual aspects of artist life, such as they are (which I feel inadequate to fully communicate IYKYK), must rate at least as important as the technical, social or professional aspects.

As for ME15, the technical intensity of the composition + paint application was a radically different thing. Compared to ME1, the painting was done in a flash, it seemed. This is not exactly true, of course. In fact, it isn’t true at all, in the case of either painting, if you induct their production/exhibition histories into the accounting. Which is to say, if you consider both as 4D paintings resolved over time, from start to completion. Let me explain. Both ME1 and ME15 originated as paintings in the mid90s. ME1 began its art life as one of my Scottish series; ME15 as one of the Tobacco Road paintings. Each has been added to and appeared in multiple showings since then, in several iterations. Sometimes, fairly rarely, I have made paintings whose art lives extend this way, paintings which seem to resist resolution, even if they might temporarily seem so resolved (and I have even signed them, signifying as much). These two artworks, then, were twenty-five years in the making. ME15 seemed to practically resolve itself, relatively immediately, when I commenced to rework it for the Blue/CFR sequence. I recall feeling quite shocked. And also overwhelmed by the beautiful simplicity of the composition, which I would characterize as harmonious, even melodic. The picture in its over-painted pre-existing frame (by Ambiance, Nashville, circa 1988-9) reminded me of master modernist paintings I had the opportunity to art-handle for major collections, while employed by LA Packing, Crating and Transport, or during my stint at Goldleaf Framemakers of Santa Fe.

BLUE VINYLS + META ELEMENTS OBJECT STUDY

Since the conception of the VyNIL Cycle (VC hereafter), I have been including paintings on vinyl records in the sequence, because it just seemed to make sense to do so. All of the VC vinyls came from the same trove of albums someone had left outside our Bushwick loft building I think in 2019. I had been planning to somehow acquire a number of 12” records for the project, so, imagine my delight at discovering the perfect amount by my doorstep! At such moments, one feels the support of the universe in one’s creative endeavors! The titles were wonderful, too, by my standards of musical taste and ironic sensibilities as well (check the archives for amplification). The vinyl on vinyl paintings evolved. The earliest efforts were quite complex, but became more so as the VC progressed. By 2020, the series had shifted and the compositions were simplified, and demonstrated my interests in refining the iconographs and minimizing or refining the components in the picture plane. The vinyls of this period reflected the shift. Keep in mind that I envisioned displaying the vinyl-paintings on spinning turntables mounted on the wall, or displayed in arrays or suspended from the ceiling by filament, as I did in Heartless01, circa 2000-1. These works are meant to be presented as kinetic installation elements.

The Meta Element Object Study belongs to the. series of VC works on paper, beginning with the Card series and continued through the Cycle in a various iterations. There are several convergent ideas at play in the configuration. I was thinking first of the Petri dish, of life contained within parameters for study. I was also thinking about digital file systems and information flow. Thirdly, I was thinking about ponds or living bodies of water, maybe also about swimming pools, and children at play. Finally, for now, I was thinking about screens and electronic content. On the conceptual level, I would disclose that there is much to this configuration than these four ideas or themes. For the purposes of this statement, though, that disclosure is sufficient. Further, I would share with the reader that I sense that the Meta-Element Object Study points to a new seam or thread, which I might pursue in future studio projects.

BLUE NODES

The Nodes have, as a practical matter, deep roots in my work, beginning as best as I can recall with the simple wooden building sets of my youth, which are still common today. When I endeavored to learn Photoshop for artistic purposes, I could see the connection between those basic kid’s building blocks and the digital tools developed for graphics software. In my painting and drawing practice, really, from my earliest efforts at developing my own iconography, coded image-objects or symbols, the line enclosed by filled or open round points at either end was a staple. I decided it would refer to the Timeline, or Lifeline, or Deadline. When I began using maps in my travels, the start-to-stop mark-making when plotting a journey added another layer of meaning to the iconography. Later, in the 2010s, the circle or disc connected by linear forms reappeared as margin doodles made during lectures I attended at EGS. By 2020 or so, I began to take them more seriously, making pencil sketches on grid paper in between painting sessions. In VC paintings (and this built on previous realization) I began thinking of the barbell shape, the sideways “8” or infinity symbol, and map-timeline iconograph as inter-related forms. In the Node series, though, I was thinking of information networks, of rhizomatic systems and other matrices for dispersion, communication, travel and movement and so on. Of the several color ways I tested, I found the Blues more to my preferences, although I believe that is a subjective matter.

Blue Hybrid #1 Sym Cell | 1200px x 1200px | 2024

Sunday 08.11.24
Posted by Paul McLean
 

N-fusion Study #2: Art and Storytelling

N-fusion Study #2 Sym Cell, 1200 x 1200 px (2024)

Art and Storytelling

Notes on N-fusion Study #2

By Paul McLean


Background and Contextual Overview

The impetus for this essay is an inquiry by the purchaser of the painting, my childhood buddy John Price. We are both older gentleman, now. His life course did not veer through the art world. As we refreshed our friendship through a social media DM thread, John expressed interest in N-fusion. Not unexpectedly, he asked for more information on the artwork, along the lines of “What is it about?” Or, “What is the inspiration for it?” Or, “What is the thinking behind it?” in other words, “What is its concept?’ (Specifically, John asked, “…what inspired this piece?”)

I have made many paintings, and sold quite a lot of them over the years. Earlier in my career, I worked as a sales representative in art galleries, sometimes employed by the owners, sometimes in galleries or art spaces that I owned or directed or both. Very commonly, buyers are curious to know about the artist’s ideas, the circumstances of the art’s coming into existence. To satisfy the collector or potential collector’s curiosity, an artist might share a story or narrative that becomes the context for the art in question. The presenter or dealer will frequently assist in the contextualization process. We know that once a person purchases the art and installs it in their home or office, they will often have the opportunity to share the work with friends, family and acquaintances. The art’s storyline in this way is passed through to others. Art can also serve as a conversation-starter, a social catalyst. Art and its contextual narrative can spark interaction, beyond its visual impact and presence.

For collectible artists, resources are deployed to consolidate the story attached to the artist and art. Writers, critics, art historians, dealers, fellow artists and so on are invited or recruited to construct a bespoke story or narrative, which is made available to any interested in the artist and work. These days, social media and networks serve to disperse and amplify the art in context. Lines of definition are blurring, and it is now a thing that the networked aesthetic and metadata can even be recognized and acknowledged as the art itself. In this scheme, no actual art object is necessary. The context to a degree supplants the object and its embedded content. We have seen  virtual art simulacra become sufficient for the purposes of market and discourse, centered in computer and communications device technology. Art comes across to a viewer in the new economy as an aggregate of image and context, combining in a merged field as hybridized content, with speculative potential. Words like “artificial,” “synthetic” and “intelligence” or “machine” are the parlance of those domains. Subject and object co-exist in a compressed thing - both immaterial and material - to which the identifying term “art” is applied. The NFT boom (and bust) tested the viability of provenance overtaking the importance of the art itself. Prompt-generated art has dramatically disrupted established notions of authorship and collaboration, and raised important questions about artistic authenticity, derivation and compensation. With online AI widgets, the text in the form “makes” the art!

A great example of Art and Storytelling!

If the rules of storytelling in relation to art are evolving, or at least changing, a student of the history of talking about art would be, speaking for myself, should be, inclined to admit that the language pertinent to art is and has always been changeable. Thinkers, who are inevitably wordsmiths also, have turned their attention to art, since Plato did so in imagining his Republic. One cannot know, but one can speculate that the earliest expressive use of paint and what we think of as basic art materials (stone, wood, minerals, fabric and so on) had to have been accompanied by storytelling, or some kind of vocal complement. Maybe, chanting, and dancing, percussion — which are the basic elements of ritual, of what we call culture or society. It seems a natural human function, peculiar to our most common, communal arrangements. Basically, people tend to develop ways of living that revolve around storytelling and images rendered concretely. The embellishments are as colorful Nature itself, and as variable as human beings, ourselves. Yet, it is important to recognize that one of art’s unique qualities is its autonomy as an object, accessed through the sense of sight first, then touch, possibly. Pre-contemporary art exists a priori to its interpretation and its nominal definition. Such art can be seen and not heard, can be unspeakable. It can be experienced in silence.

∞

Another wrinkle on contemporary art storytelling practice involves valuation on its own terms. The story becomes the details of art’s quantification over time, and its speculative value. Above I mentioned art sales in relation to art talk. There are definitely levels to that game. At the top of the commercial hierarchy of art, the lingo (i.e., “art-speak”) applied to art is similar to that sort which pertains to many speculative or risky investments or assets. Inflected by academic or institutional formalism, the word-smithing for venture art can be as obscure as legalese or medical terminology. Signature art in art management circles is not uncommonly described as branded, and such art is analyzed on the basis of return-on-investment (ROI). Art in some circles and exchanges is reduced to its numbers, and specific logistical factors that affect availability and acquisition: e.g., location, legal status, current ownership, etc. It is tempting for me to refer to such art as market product, or industrial art, or commercial art, although this last descriptor is confusing due to the historical meaning. Design and graphic art for commercial purposes used to operate in a silo demarcated from fine art. No longer is this necessarily true. The borders are blurry.

What’s hot or not is the grist for the international art fair mill, whose aficionados routinely rely on consultants or other specialist services to determine whether art is worth investing in. In this domain of the art world, spectacle drives the quasi-public coverage, while a preponderance of the actual economic activity unfolds privately. The mechanics of this art exchange remains mostly opaque and highly unregulated, situated as it (the art market) is in the broader international economy of the global-high-net-worth class. There is much more to say about this phenomenon, but I have written and spoken about extensively elsewhere.

Also within the spectrum of contemporary art storytelling, we see art used as a vehicle for movements committed to reforming society. The program of reformations extends to the individual member of society, coming from all directions, through media and social or interpersonal relations. Generally speaking, art and culture are co-opted by movements to facilitate the alteration of perception and imagination, in general and particular. The prospects of such efforts aside, the advocates of art in the service of ideology may be pushing either reactionary or revolutionary visions, although delivery systems may obscure one from the other. The tooling of art follows protocols that by now are centuries old, with roots in Catholicism. Propaganda methods may be refitted for a great range of issues, including product marketing. Propaganda deploys art and artists as specialists with a unique profile for cultivating emotional support for ideologically-based movements, to sell product or expand the reach of the markets, or to rationalize or justify the administration and exercising of power, in its manifold iterations. Presently, art is practically fractal and fungible in its utility to the powerful, and to those who desire power (or inclusion and acceptance in the administration of power). It can be hard to tell for the casual viewer what the art on view is intended to do, or communicate, and who or what might be motivating and cultivating its creation or conception. Art has come to rely on disclosures for necessarily clarification. Unfortunately, given disclosures themselves can be misleading, or obtuse and in need of additional clarifications. The contextual narratives at any stage of dissemination can be the cause of controversy, by intention or accident.

From a series of woodcuts (1545) usually referred to as the Papstspotbilder or Papstspottbilder, by Lucas Cranach, commissioned by Martin Luther. Title: Kissing the Pope's Feet. German peasants respond to a papal bull of Pope Paul III. Caption reads: "Don't frighten us Pope, with your ban, and don't be such a furious man. Otherwise we shall turn around and show you our rears". (Wikipedia)

In the midst of great technological change and historic shifts in the distribution of global power and information, identity has emerged as a focal point of tension. This is especially true post-Freud, in the 20th and 21st centuries. The faceting of self is accelerated by the virtualization of post-industrial, post-colonial — post-contemporary — existence. Adding to the dimensional stresses on Self is a burgeoning planetary awareness of challenging environmental conditions, and the prevalence of crisis and catastrophe due in part to climate change. The digital, virtual faceting of identity is ubiquitous for a large portion of the global population, i.e., those connected via social media and mobile communication networks. The rest of the population is increasingly rendered by powerful, authoritarian forces into euphemistic categories of exclusion, relegated to sub-class status, e.g., “nonessential,” as we saw during the pandemic. People(s) are involuntarily registered or identified by empowered entities and individuals and demographics groups as “precarious,” “unfortunates,” “deplorables,” or even “expendable,” in extreme cases. Art in this scenario becomes a tool of mediation, justification and rationalization, utilized by actors, agents and operators committed to polar sectionalizing of populations, to turning one side or person against an other, or staking claim to ideological territories, through signs, symbols, words and images. The subtext may be racial, moral, political, and so on.

∞

I bring these points up to highlight the complicated job description art is currently asked to perform. Art is being fashioned into a lens through which global dynamics are to be witnessed and interpreted, or reconciled. In my analysis, I see this trend folding into the fake news and conspiracy theory phenomena, but also the industrial manufacture of imaginary conditions. In the media matrix, art plays a special role. An elliptical field analysis can be helpful in understanding the dynamics of conceptual drift among cultural domains. Such analytics rely on one’s ability to track patterns, frequency and appearances in the media spectrum over time. Take “Zombies” as a media case, for instance. A first point of reference might be art critics Walter Robinson and Jerry Saltz’s diatribes against what they termed “Zombie Formalism.” From there, one can commence a study at more depth of the emergence of the Zombie as a sub-genre in cinema, television and gaming. Eventually, one can sketch critical interpretations as to why zombies have become ubiquitous across entertainment media, and finally in the minds of celebrated art critics of the 2010s. My inconclusive conclusion at the end of the process? I believe the excessive representation of zombies in mass culture over the past several decades to be linked to a real dystopian scenario unfolding (as in rising incidences of homelessness and addiction, of “deaths of despair”). Using this methodology, one can review other media phenomena, which ultimately cross streams with the art world. For examples: The over-representation of law and order/crime content in mass media; the valorization of surveillance and intelligence in enforcement regimes; even the plethora of superhero franchises. Any or all of these can be attributed to systematic campaigns to buttress power structures and their beneficiaries, or normalize the conditions of social devolution, and reinforce command and control apparatuses. Or in the case of “woke” media, to undermine traditional ideas and norms of social reproduction. Art in its broadest definition becomes in this way a battleground in a multi-dimensional conflict. We used to call it “culture war,” but clearly the stakes are bigger. One only has to reflect on the historic Donald Trump scenario for confirmation.

∞

Introducing this essay with the above material leads us back to basic aesthetic questions. First off, “Who is an artist today?” Then, “What is art today?” And “Who and/or What is for?” Eminently pertinent to these questions are these last questions: “How is art made?” And “Why?” Not only do I believe that every artist must answer these questions, I would argue that each work of art is itself an answer to them all. I would further submit that each generation is responsible to face and answer these questions. In a democracy, each generation has a duty to fend off the oppression of art by anyone who would, by whatever means or to whatever ends, seek to superimpose or assign any dictation of art upon the populace. Whether that party is the state, a religion, an oligarchy or aristocracy, or any other inducing power, does not matter. Democracy depends for its existence on freedom of expression, and art occupies the the pinnacle of the free speech hierarchy, whether you imagine that construct as a tower or pyramid, or some other volumetric form. These sentiments risk oversimplifying some very complex issues, as complicated as we are. Art in the framework I map here is inherently democratic and revolutionary, with elements of representation and conflict interwoven in progressive idealism (a paradoxical framing). Art as such is messy, and slow to materialize. It is also inclined to disappear. The distinctive quality of this type of art, however, is that nothing its processes is wasted. For comparison, turn to ideas such as “Creative Destruction” or “Planned Obsolescence.” In the post-contemporary period, ideas of art and creativity are not equivocal, whatever the hype professionals might have us believe.

∞

I like to outline these considerations and concerns at the beginning of any writing project whose subject is art, especially my own. I regard the above contextual remarks as a precursor for dialogue, a point of origin for a rich conversation. One of the objectives I discern for such discourse, is the identifying of conceptual, perceptual and ideological limits to free expression, and establishing the means by which we, in a productive, civil manner, might well breach such limitations. Art does have its subversive side, after all. I have found such exercises in art talk to be invigorating, inspiring, informative and more. At various times, I have been fortunate to participate in fantastic aesthetic banter, and these episodes remain some of my favorite memories of art life. When I am sitting alone in the studio at my easel, I will on occasion recall a vivid snippet of one those spirited exchanges, echoing in my mind — and smile.

N-fusion Study #2 Sym Pattern, 1200 x 1200 px (2024)

Technical Notes

Let’s get right to it. I made and published (more or less weekly) photo documentation of N-fusion as a work in-progress. The panel dimensions are 36” x 24”. I applied a gesso base coat in two layers, adding a third layer of Flashe in a close-to-white tone. The initial layer of pigment to begin the composition consisted of blocks of color. I don’t use a straight edge in the VyNIL Cycle paintings, or any guide or measuring tools. I did not begin with any preliminary sketches. The composition in its entirety, start-to-finish, is improvisational. My casual-causal procedure is intuitive, although this term is not comprehensive as a description. I don’t establish set rules, in the way Steve Roden (one of my CGU instructors) did. Mine is more a game of pretending there are rules where there are none. That said, my art does contain citations of many technical precursors and art historical references. N-fusion, with its layout of ersatz or non-uniform rows and columns in a sloppy grid synchronizes with traditional Western painting fundamentals, for instance. I maintain a running tab of painters in the back of my mind, as I work. Recently, these include Peter Halley and Stanley Whitney, and Robert and Sonia Delaunay, particularly the couple’s paintings made after the 1910 through the 30s and beyond. The list expands to influences like Mondrian and Albers, whose work has been important to me for decades. Because I devote much time and energy to research, which accumulates over time, and have visited many art galleries, exhibitions and institutions to see the art in person, the library or catalog of relevant, referential art and artworks at my disposal for any project by now is relatively massive.

The Net has proved to be an incredible resource to my search-based study for art. A vital aspect of new media-based research is the accidental connection. There is much to relate on this topic, but for this essay, a clipped citation is enough. Net technology has been in my wheelhouse, since the early 90s and Netscape 2.0. I have maintained a fairly open border policy between the virtual art domain and the IRW one over the ensuing decades. My internal creative mechanism is not biased against disciplines like science, network computing or mathematics. Therefore, I get a distinct thrill when I, for example, Google Mr. and Mrs. Delaunay and happen across the Delaunay Triangulation. Inspecting the visual representation of this computational geometric configuration, I respond immediately, because it exhibits qualities that I know through painting. W  I do identify as a dimensional (4D) artist since the early 1980s, and this is in part what I’m referring to when I stake that claim. I have written reams on the topic, if the reader is interested (reach out).

Delaunay Triangulation (Wikimedia)

My studio painting approach is serial, grounded in trial-and-error. Flow is a term that resonates, with a nod toward another CGU (Drucker School) author and lecturer, Mihalyi Csikszentmihalyi. I think though that what I am referring to as flow has more to do with production or creative output than a psychological state. I am certainly not opposed to inter-disciplinary collaboration, crossover intelligence (as the above paragraph demonstrates) or multi-disciplinarity as an academic or practical matter, as anyone familiar with my collective and collaborative work over the past four decades, knows. If nothing else, for God’s sake, it can be fun!  That said, I would argue that comparative studies on the quality of creativity among disparate disciplines is conjectural, and has been pursued over the last half century for the wrong purposes to the wrong end. For reasons rooted in institutional validation and self-interest (funding), academic authorities in management studies have found it appealing to conflate their subject with art-based practice and thought. At the risk of being provocative: In my opinion their arguments are rarely compelling, or reciprocal.

There is also the problem with massive consumer portable culture corporations and syndicates (SONY, Disney and YouTube come readily to mind), who have invested billions into campaigns to elevate machine technology by displacing so-called analog or traditional mediums. I think the long-tailed trends of suggesting art function more like a business, a related or contingent ideological messaging strategy, are not beneficial to art as a long-term proposition. Conversely, I find managers’ claims about creativity — using art as a metaphor for what they imagine they do at work, or would like their employees to imagine they do at work or play — to be disingenuous at best, cynical or delusional at worst.

Studio painting of the kind I have known is largely a solitary pursuit. The primary relationships are simple: artist to craft; artist to painting; artist and painting in art history; art and artist to viewer. The dealer, academic and critic all can play vital roles as mediators and interlocutors, helping a viewer appropriately contextualize artwork and artist. The social value of art and artist, as this essay frames it, is, in the post-contemporary period, very much up in the air, like a cloud.

∞

As noted already, N-fusion is one of a series of paintings entitled The VyNIL Cycle, which consists of several hundred pieces in four sub-series, and a bunch of sub-sub-series. Over the course of the past eight or so years I have almost exclusively devoted to this project, a specific practical methodology is one of the things that distinguish these works from previous ones in my oeuvre. The primary structural driver for me with VyNIL is to produce art that embodies a completion phase for my artist life. I have been thinking of these artworks in aspirational terms of legacy, scale, value and more. My objective therefore has been to commit the remainder of my art productive years toward the fulfillment of the vision I have for VyNIL, as a singularly defining body of work. Choices I make with respect to materials, formal composition, scale, consistency among the individual paintings and so on reflect my goal. I wouldn’t expect the reader and viewer to be receptive to these assertions, or make sense of them based on the appearance of any one or bunch of VyNIL Cycle paintings. It’s just how it is.

Techniques and compositional strategies have evolved throughout the Cycle. N-fusion arises out of the body of work. Still, each VyNIL Cycle painting is unique in its own right, and each painting is at the same time one of many. It shares features with others in the set as a whole. The series overall is unified, as mentioned above, by the Flashe vinyl paint, and the limitations of the manufacturer’s line of retail products, as they are made available to a retail buyer/user like me. Stylistically, the Cycle contains many variations. I don’t wish to overwork this point, but I do mean to observe one of the fundamental differences in digital or virtual and analog or actual media. In Real World painting, no perfect copy exists. The nature of kind and type, of sets and cycles, repetition and pattern, in the two realms is not identical. VyNIL engages with these disjunctive realities. It is not a stretch from here to suggest that art in the post-contemporary ought to, because the separation of realities is poignant and existential now. Maybe it always has been for us, but the intersection of programmed and lived experience is undergoing a profound transformation, because of ubiquitous technology, fast global communications and networks.

In the first several years of VyNIL production, I worked primarily straight-from-the-jar, while I became acquainted with the medium’s (Flashe vinyl’s) idiosyncrasies. I learned that some colors required multiple layers of paint to be fully opaque. I discovered I preferred the full opacity generally with Flashe. More translucent finishes were not as attractive, to my gaze. I learned to build layers mindfully, conscious of light-to-dark layering, and the tricks of underpainting, as one does with watercolor, or skin tones in traditional oil painting. I did from the beginning of production create half-tone mixes using the white Flashe paint, which permitted nice, amplifying areas of intensity, when conjoined or otherwise integrated with the full-strength pigment. In the Currents, Flow & Reproduction series, I began to introduce colors combining multiple colors in various tonal intensities. The compositions were toggling between complexity and simplicity, and this seemed naturally or organically to link to my confidence in the color distributions and applications. I am - sorry - painting in broad strokes in my accounting of the technique and evolving series content. As the Cycle progressed, the technical turns from painting to painting might be abrupt or incremental, depending on some internal calculus on my part that really only comes into focus as the sample becomes big enough to reveal the logic of the sequence, such as it is.

Roundabout, a word on substrates. My first experiments with Flashe were applied to small canvases and panels. On a dozen or so of the latter I mounted works on paper with sketches. I tried finishes on those (satin Golden medium), and additional enhancements with other media (ink, pencils, acrylics, etc.) From there, did a sub-series of sixteen small canvases that had figurative elements overlaid on simple abstract backgrounds, with Brice Marden-inspired color-webs. I added Flashe-painted forms that I later called Meta-elements to compositions on wood, made with stamps and Dr. Martin’s ink in patterns. I commenced the Net Work series in earnest with a large professional canvas, and just like that, I was all in. I had secured a posh studio at the border of Williamsburg and Bushwick, and the pace of production was very high.

Once the VyNIL series had taken off, I began to re-appropriate paintings from previous bodies of work, overpainting them with vinyl, sometimes keeping original elements with modifications. This was new for me. I produced sets of very small Meta-element paintings on Italian paper. Mostly, the substrates were canvas, panel and paper. The continuation or conversion experiments were challenging, in that the pre-existing textures required me to adapt the forms and techniques I was settling on for VyNIL, or to find solutions that made the optical effects I wanted possible. The finished (textural) paintings appeared consistent at a distance of 10’ or so, but on closer inspection the viewer would discover that the surfaces were variable from painting to painting, sometimes wildly so. In one sub-series, I overpainted a bunch of what I had called “3D-pixel paintings’” (circa 2006-7) surfaces, assigning single Flashe colors to each legible feature of their acrylic topology.

After we moved from Bushwick (where the series starts) to Astoria, Oregon (where I am working now), we transported the contents of several storage units we had in Upland, California, including a sizable cache of artworks. I pursued the overpainting project in earnest for months. I converted dozens of paintings on panel, canvas and many types of paper into VyNIL output, applying Flashe over a broad range of media and different textures. I reconstituted or rebooted pieces from a string or chain of series that spanned my career to that moment, including (not in chronological order): undergrad and grad thesis shows, Dim Tim, A Prayer for Clean Water, Nagas, Tobacco Road, Bar Codes, Cowboyz, Code Duello, CONTENT, and so on. Ultimately, I became convinced that for my purposes, the optimum substate for Flashe applications was a wood panel with minimal texturing. All that experimentation was invaluable, however. I came to understand all these gestures as formal compression, or flattening, but they also had to do with the conduct of completion.

∞

The color selection process throughout VyNIL production is eccentric in a certain way. I do not establish any formula for color composition. I think of it as a call-and-response thing. The distribution of color across the visual or visible surface throughout the VyNIL Cycle is intuitive, to a degree. Again, this term is only partly satisfactory, because the progression of the painting from session to session involves what I might call inertia or momentum. I have a long-running relationship with color as a practical matter. I have explored color systems and theory; the science of color; color physics and chemistry; studied optics, the mechanics of the visual; even the psychology of color. These days, I don’t think about color, much. I try to put the knowledge of color behind my back. I’m more concerned with acting on my artistic instincts through the painterly application of color to a surface — in a way that’s effortlessly my own. I do possess a Masters degree in fine art, after all.

To sum it up, more or less: When choosing the next color to be applied, I have an idea, based on previous results, about which color is right for the next step in the sequence. The Flashe, as mentioned above, is either used straight from the jar, or I mix colors in containers. After the first several layers, for which I use different flat and round brushes of various sizes, the rest of the paint application is done with very small brushes, mostly “0” gauge. The Flashe paint consistency and chemistry seems to vary from color to color. This impacts my technical approach. Again, familiarity with the medium has come through experimentation and practical experience. To a degree, the medium is a determinant in the painting’s outcome.

“Portrait of Lachlan As a Young Artist” | Flashe Vinyl on Canvas | 24” x 18” (2021)

I am not matching color to anything, usually. I might dance around representation as it pertains to color in art history. When I did my VyNIL portrait of Lachlan, for example, I did want the flesh to be fleshy, as far as that goes, because I was making that artwork for my young son, and I didn’t want him to have any doubts about it. For N-fusion, though, I was after more. I wanted the painting to be subtle color-wise in some of its features, and very overt and contrasty in others. I intended the color to indicate or infer the infinite possibility of color choices, a clue about my thoughts on the linkage between color and infinity. Simultaneously, I desired each color to come across as a beautiful instance of finitude, having a present state, which is not exactly presence, but close to it. The array of color in N-fusion reminds me of poetry, without the literal part. Only the painting itself is literally (itself), meaning “as a whole,” as an object. Its component elements are not objective in the same way. They have multi-dimensional contingency built-in. They are combined in a past tense, and re-combining with every viewing, for every viewer, in each moment, differently, always, as long as N-fusion exists to be and for being seen.

I believe now that I am drifting into the subjective nature of N-fusion, which might also be described as its philosophy, which is like its aesthetics, but not quite exactly so. For me, philosophy of art and aesthetics are like branches of the same knowledge tree. I can share on this, with the disclaimer that I wouldn’t say that painting is about thinking. By the same token, I would say definitively that N-fusion is not really about anything. The only thing real about N-fusion is the painting itself, by which I mean N-fusion the art object, not N-fusion as an image. N-fusion is not like a book at all. I can play with the idea that it is, but a thinker can do that kind of operation with literally anything. I have always found it curious, that philosophy is so intrigued and fascinated by art. Philosophers for millennia now have concerned themselves with art as its mediators and explainers. I don’t like to critique their success or failure in this project anymore. After a decade attempting to compose a dissertation on art, media and philosophy for the European Graduate School, I am satiated with the Mind on Art.

I have come to admire the quixotic pursuit of the right idea, the truth, about art. I have tremendous respect for some of the great philosophers who endeavored to decipher that mystery (art). Art is a chimera, especially in the post-contemporary period, and there are reasons for this. The logic and ethics of art cannot be forced to “settle,” by which I mean, “to coagulate.” At least today we can revel in our situation in a moment in time, when no definition of art is uniformly designated, and no mandate for art is complete or total, if it ever really was. On the flip side of this acknowledgement, we unfortunately or fortunately (depending on one’s political or ideological perspective) have really no guidance on quality or accepted measurements for art’s parameters. This is not an ideal scenario, when it comes to generational transmission of art. If one were to make cry out on the High Line or the ancient streets of Venice, “Can we fellow artsy travelers agree on the principles of art?” …Nobody in all likelihood will rush in to make a list. To continue melodramatically, Is art (and civilization, and mankind, etc.) then doomed to become extinct? N-fusion, if it were about anything, would be about those questions. Since it isn’t, though, as its maker, I would suggest that it IS from my perspective, an appropriate art for a world whose people refuse to decide what art is, or even what kind of art (world) we desire anymore.

As Milo once said, “In the beginning, art and world were one and the same, and we with them.” And this gets at the tragic in post-contemporary art. It is a feeling of longing, and lack of resolution.

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Witnessing and Creation

N-fusion Study #2, being the second of two studies, would be a dimensional expansion of the first iteration. The key subset to which N-fusion #2 belongs is the pre-sale/-commission series commenced in 2023. These artworks were programmatic, in that they were created in the studio, chronicled on and sold through Art for Humans (AFH) social media portals (Facebook and Instagram). Moving to Astoria, Oregon in 2018 meant dealing logistically with distance between us and the supporters of my work in New York, LA and elsewhere. I realized in the first year (2019) that the plans I had for setting up shop on the Northwest Coast were not viable. During and after the pandemic and socio-political polarization of 2019 or 2020 through 2022 my professional prospects appeared to be further diminished by shifts in the field. So, I launched a quite muted program of making small-scale paintings, and pre-selling them on the socials to my lists on the platforms. So far, this has proved a successful, if humble, strategy. N-fusion #2 is a much larger painting than the others in the subsidies, but it, too, sold, and in one of the most pleasant ways paintings can sell — to an old friend, an exchange that is serving to renew or refresh the relationship.

N-fusion Study #2 | 36” x 24” | Flashe Vinyl on Panel | 2023-4

Because N-fusion #2 had a priori a format, one might assume that the process of its execution would be functionary, facile or derivative, simply a matter of scaling up the design of N-fusion #1 by design. In dimensional painting, this is not the case. The enlargement of the paintable surface, and the divergence in ratio, entailed that the project in many of its aspects would require reorganization, the adaptation and adjustment of methods and applications. Scale is critical to such a maneuver, but there’s more to it. If one thinks of the vertical x horizontal planar surface of the painting as a field with dimensional aspects, one realizes that the painting will not only consist of 2D forms, but the embedded perspectival illusion of 3D volumes, as well. Further, push-pull configurations for spatial arrays of components must be considered. What I would call native 4d painting infers animation of internal elements in the framing edges of the geometric plane, whether it be rectangular, triangular, circular, or whatever. That is to say, the picture will provide the viewer with the sensation of movement, even though the actual painted image is static. In 4d, we must address space, time, depth and motion, even when the actual viewable surface of the painting is more or less flat.

The perceptual paradox is non-sensical in the literal description, but makes perfect sense in the viewing. The experience of the viewer depends on the scale of the painting, due to the interpretive expectations associating with the optical apparatus. Small paintings activate far-away vision, while big paintings activate the feelings of immersion. Middling paintings, like N-fusion #2, do something else. In an oblique way, I am disclosing the challenge I decided to take on by magnifying the formality of N-fusion #1 and translating it to the larger panel. I understood from the outset, based on practical experience, that the exercise would not be like an arithmetic or automatic operation, but an exponential one. Which turned out to be the case. I began N-fusion #2 in December 2023 and completed it in June 2024. The production timeline was about fourfold longer than those necessary to discharge the smaller studies. In my artist history, I never before exclusively devoted half a year to any single painting. For reference, between 1996-2005, I averaged an exhibition every six weeks to three months! During Art for Humans Gallery Chinatown (2007), we produced 26 exhibits and live art events in roughly ten weeks! N-fusion #2 required me to “level up,” in my easel painting practice. The affected areas in performance include concentration, discipline and patience. Which is funny (LoL), because the typical initial viewer response to the painting is not registering to craftsmanship as rigor. Expressed (initial) viewer reactions have been visceral, more attuned to the wild and boisterous concatenation of colors and shapes than the technical challenges in the making of N-fusion #2 (or #1 for that matter). The more time a viewer spends with the art, however, the more forthcoming are comments on the art’s evident degree of difficulty and technical depth or craftsmanship. I admit to being pleased by this viewer-art dynamic.

∞

In reviewing the painting documentation, and then uncoupling my catalog of memories from the fixed visual references, I discerned a liminal space separating the two. What to make of this — not exactly a disparity, but more like seeing a thing from different angles, or maybe a parallax effect? I surmise that an artist sees the painting, but that is only one facet of the creative act. Painting is a physical action, and throughout the painting of N-fusion #2, my body was wracked with arthritis. I am certain that fact compounded my short-term reflections on the painting’s production. Yet, my recollection of this pain is fading fast, to be displaced by critique, esoterica, and something along the lines of poetic reverie, even amazement. Beyond or post-posteriori these observations, another gaggle of factors and formulations drift into forefront. The blocky composition draws from previous incidences in my work, preceding VyNIL, as in HUM 10 + 1, but within the earlier stages of the VyNIL Cycle as well, as in the large Meta-Element paintings I showed last summer at Made In Astoria’s back room gallery. In N-fusion #2 I did something new.

HUM 10 + 1 show graphic/animated GIF

I introduced sphere fragments irregularly on the blocks’ edges. When I did so, I thought of animation cells. The combination brought to mind the landscape in relation to sun and moon, celestial bodies rising and setting on a plane or horizon line. The pinched ellipse shapes, evocative of teardrop or liquid iconography, hover over the sloppy grid. These shapes are painted in the same hues (from the same batches) used in N-fusion #1. I decided not to add an array of multi-colored ovoid forms, as I did in the first N-fusion study. The multi-colored bamboo-leaf like shapes that appear all over the composition structurally-speaking are bisected color combinations, pointing every which way. I won’t list all the other pre-figurative formal elements, but will outline a few of the primary ones: circles, biscuits (rounded-cornered rectangles), elongated pill-like shapes, many also bisected color combinations, although some of these became much more complicated as the painting progressed. N-fusion #2, by its completion, is not properly comprehended as a simple sum of all these parts, which is to me a critical point, or at least a clue about the method and painting.

The painterly experience for N-fusion #2 at times reminded me of solving a puzzle or a complex equation, and this has often been the case in the more complex VyNIL paintings. My Pattern series (Bushwick, circa 2015-6), exhibited in the “For Paris” memorial show at Dane and Samantha Rex’s Wild Hearts Salon is an important precursor. The methods I am using now are quite different from the Pattern works, in several significant ways. I won’t delineate these here, but to say that the VyNIL paintings are sequential, but less mechanical. Repetition is materialized according to an alternate visual rhyme and rhythm. The requisite focus and intensity at the easel is similar, but heightened, now. To frame the activity in labor terms, N-fusion #2 was a harder job in every respect, because it required a certain cerebral agility and commitment. I realize how vague or abstract this description might be for the reader, and I am probably doing poorly at precisely putting the observation into words. N-fusion #2 was created not by code, but by an inversion of the idea of code. For viewing, however, I think the effects of the two series (Pattern and VyNIL) on the viewer, especially the casual one, do have a resonant quality. Even though the execution of N-fusion #2 was demanding (on me, the artist), as alluded to above, the art itself does not convey this fact in any overt manner. I suspect that under the surface I am playing with the rules of the decorative, which is a container for the normative. On another note, during the painting of N-fusion #2, “contouring” was a recurrent imperative. Part of the technical difficulty has to do with the edging of forms in Flashe paints. The strain on eye and hand was a constant after the initial stages.

∞

The areas where the blocks intersected became phenomenal— at some point about halfway through the build-up of numbers of elements and colors. A good metaphor is the chain reaction. The first signs of this occurred when sphere fragments shared a line or corner. I came to think of the intersections as blooms, or rather the site where a bloom might arise, an area of energetic potential. Back-to-back, the sphere fragment combined to create double-pinched ellipses. My breaks from painting mostly involved sitting on our back porch, and taking in the impressive overgrowth of flowering bushes at the edge of the grassy areas. I think the backyard scene affected the painting’s structural and technical disposition, its energy. I also believe that the special light here in Astoria, where the Columbia River meets the Pacific, affects my use of color now. During N-fusion 2’s production, I was aware of these loose associations, but was mindful not to elevate them to the representational level. As less of the blocks’ base colors was visible, as the “foliage” multiplied, the prospects of naturalistic realism for N-fusion dissolved. If it seems I am tip-toeing around discourses on the Natural and Abstraction, I think that is a fair assessment. To which I would respond by saying the VyNIL has from the beginning been for harmonizing the Artificial or Virtual visionary with an Imaginary nature. It is also for the unconscious consciousness, which is not the same as Void or mechanical sentience or lack thereof.

By this I mean that the post-contemporary reality is suspect on all fronts, and rightly so, and multi-faceted or -dimensional. My paintings are meant to be experienced not just visually, or theoretically, which is to say, literally or contextually, as artistic content. I mean these paintings to be experience bodily, and this is also a domain of feeling, of sensation, the sensual. I do like these paintings in their overt evocation of the beautiful, as effulgent, ebullient Things. They are meant to be instances of happiness, joy and freedom. No matter what else might be happening in the world, and the art world. I think the above statements reveal much about my intention for the VyNIL Cycle, and in particular for N-fusion #2. I often wonder whether such an intention or motivation is too reactive, or a symptom of exhaustion, or an acknowledgement of one’s (and art’s) powerlessness in relation to the mundane and banal unfolding of catastrophe and cataclysm common in the post-contemporary period. My answer is spiritual, not secular, and not psychological, and many other nots. After all, catastrophe and cataclysm are not novel to humanity, which is not to say, we do not experience rupture and fracture anew in each horrifying episode of obliteration and chaos. The spiritual mode of existence is not outside destruction and its obverse or converse, the Creative. Spirituality, broadly measured, is an embrace of both, either- and or-.

I do understand or situate my practice of art in a spiritual framework. Which I believe obliquely my regard for the referential as fuel for my art-making. Which indicates why I might suggest that Angelicism01 and Film01, and the New Models and Joshua Citarella podcasts provide the proper post-contemporary context for N-fusion #2. They are not symbiotic or co-dependent entities. Rather, we share the same atmosphere, or the same hemisphere, or the same social sphere and creative/destructive spiral. My playlist included Radiohead and The Smile, but also Chopin’s Nocturnes. The post-contemporary must address time and its ending, from a directional point of view. This small sample of background audio in the studio wouldn’t denote “the Spiritual” to anyone but me, and so be it. The studio soundtrack is a seam coursing through decades of artist life, and I have shared my preferences and likes/dislikes, favorites and so on elsewhere. My point is, talking about the Spiritual and Art, opens the text to influences and inspiration, and we all understand this. To discuss art and not spirit is to leave the unspeakable to its own devices.

Instagram post at the official Angelicism01/Film01 portal.

I could and would add much more disclosure here of a biographical sort, and share circumstantial information about what was happening in my life and the lives of those close to me while N-fusion #2 was coming into being. Pardon me if I save those confessions for another time, place and project. Anyway, I am not sure how valuable any such disclosure is to the art post-facto. I could also insert a chronicle of the course of historical events unfolding between December 2023 and June 2024, but if you are reading this, you were there yourself, or have access to the archives. And I would argue that my position on personal confession and art post-facto holds true with respect to the historical and art post-facto. Up to a point. of course. The point is, whatever might have been going on out there, beyond the four walls of my little AFH (home) Studio/Astoria, where N-fusion Study #2 was started completed, what was happening spiritually for and within its maker is as important, and perhaps more important, than anything else. The question, naturally, is where do in here and out there start and stop? It seems clear that the border between the two is blurry at best, and permeable. Is this also as true for art, the Thing, as it is for us humans?

With that speculative declaration posed ultimately as a query (and not set in stone), I wanted to discuss the completion phase of N-fusion #2. Toward the finish, I would often enter the studio already worn out, to some degree, not just by the painting, but by other life-y matters. Yet, day after day, session after session, I was sure there was another level that had to be done, achieved or reached, something dimensional, but I wasn’t certain what that was. A painter will know the feeling, and it can be one of the worst we contend with, a sort of grim despair at resolution out of one’s reach and falling or fading away. One must be mindful not to burst or crack, and attack the painting or strike at it destructively out of exasperation. In the extreme, this overreaction is not hyperbole. We have too many art historical examples to wave off the danger. Anyway, I introduced the little “leafy” forms (ellipses pinched on one-end, like the “teardrop” shapes), which are visible other paintings in the series. I think of these as signs of “growing things,” and I mostly used the “darker” colors in the Flashe palette directly from the jar. It worked! And just like that the solution necessary to reach the finish of N-fusion had arrived. The remaining sessions were essentially mapped out, concluding with the signature.

The end, just before the signing, is one of the best moments. I search the painting for anything left to be done. If I find nothing, it is time to tattoo the art, to brand it with my runic PJM. This process of finalization can span a day or two. I might sleep on it, and sign in the morning after dawn. I might wait until I have afternoon light, which in this Astoria studio is just lovely. I think it is true to say that nothing about a painting is more wonderful to me than finishing it. I love the other bits dearly: the anticipation and commencement of the work; its presentation and exhibition upon completion; the documenting and selling; the conversations — all of it! But none of it is sweeter than those last strokes of the brush, and I couldn’t really explain that, more than saying it is a sense of fulfillment unlike anything else. I doubt it is the same for all painters. I have spoken with many artists who feel like their paintings are never quite finished, that there is always more to be done. I am very grateful that is not my experience.

N-fusion Study #2 | 20” x 16” | Flashe Vinyl on Panel | 2023-4

Sunday 08.04.24
Posted by Paul McLean
 

The Key Show

“N-substantiation” Sym-Cell (PJM 2024)

In June 2024 I was pleased to participate in a group exhibit hosted by the excellent Nashville gallery Zeitgeist, celebrating the artists who occupied spaces at the historic former May Hosiery Mill, which at the time I was there was called Chestnut Square, or simply Chestnut. Below I will post the show’s documentation, with links to an article by Joe Nolan for Nashville Scene, photos of the opening taken by my friend Dane Carder, the image of the painting I submitted (“N-substantiation”), the e-vites I created for the project, and more. The image above and the one at the end of the post are digital cells/patterns derived from “N-substantiation.” For additional content please check out the illustrated essay, “The Chestnut Experience,” which is also published on this blog.

“The Key Show” e-vite (PJM)

PR-blurb from the Zeitgeist website (LINK):

The Key Show

Zeitgeist is pleased to present a group show that pays tribute to the history of our neighborhood. The Key Show features over 25 artists, who once had studios in Wedgewood-Houston. Join us for the opening reception, June 1, 5-8pm. On view June 1 - 29, 2024.

Last year, Janet Decker Yanez put together a show featuring anyone who still had a key to their former studio in the May Hosiery Building and the Martin Trust/Houston Station buildings.

An early iteration of this exhibit was hosted by The Browsing Room at the Downtown Presbyterian Church and this June, Zeitgeist is hosting an expanded version that includes more area creatives.

This exhibition is designed to be a platform for conversation, remembering, and sharing what was the vibrant creative community in the neighborhood from 1990 through the mid-2010’s.

This neighborhood would not be what it is today without these and many more creative individuals.

We want to keep that story alive and honor the artists who made Wedgewood-Houston, and keep from paving over our history.

participating artists:

• Jimmy Abegg

• Michael Bielaczyc

• Dane Carder

• Jeff Danley

• Janet Decker Yanez

• Bob Durham

• Theresa Dyer

• Mike Calway Fagen

• Beth Gilmore

• Terry Glispin

• Erin Hewgley

• Rocky Horton

• Buddy Jackson

• Heidi Kuster

• Emily Leonard

• Julia Martin

• Bruce Matthews

• Lesely Patterson Marx

• Michael Mcbride

• Paul McLean

• Michael Mucker

• Tim Murphy

• Adrienne Outlaw

• Margaret Pesek

• Greg Pond

• Hans Schmitt-Matzen

• Terry Thacker

• James Threalkill

• Meg Walborn

• Barbara Yontz

• Lain York

• Manuel Zeitlin

This is the listing from Locate Arts website (LINK)

Below are the photos Dane Carder took at the opening.

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"N-substantiation" [Currents, Flow and Reproduction Series #41, 4D Quantities Series #4 (VyNIL Cycle)] | 12" x 9" | Flashe Vinyl on Canvas | 2019

My PR-blurb for the AFH socials (FB + IG):

I'm pleased to announce that "N-substantiation" will be included in the upcoming group exhibition at Zeitgeist Gallery in Nashville entitled "The Key Show," which opens June 1st and runs through June 29th. An opening reception will be held on June 1st from 5-8PM in conjunction with the WeHo First Saturday art walk. "The Key Show" will be celebrating studio culture in the May Hosiery Building and the former Martin Trust/now Houston Station buildings from the 90’s- up through the mid 00’s. I am happy to participate in the project and will contribute an illustrated essay, which will be posted at Mystic Novad and presented in some TBD format during the exhibit. Zeitgeist has invited the 30+ participants to share stories and pictures of their experiences working in those historic Nashville buildings, which Zeitgeist/Lain York will most likely assemble into a slideshow presentation or something like that for display during the opening/exhibit. More details to come!

To purchase "N-substantiation" please contact Zeitgeist Gallery.

INFO:

Street Address: Zeitgeist Gallery, 516 Hagan Street #100, Nashville, TN 37203

Phone: 615-256-4805

Website: https://zeitgeist-art.com/

Email: lain@zeitgeist-art.com, anna@zeitgeist-art.com

My Closing Party e-vite for “The Key Show”

“N-substantiation” Sym-Cell Pattern (PJM 2024)

Saturday 07.20.24
Posted by Paul McLean
 

The Chestnut Experience

By Paul McLean

Photos by Trey Mitchell (2001)

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NOTE: This essay is in BETA. I will be adding links, correcting grammar and typos, doing some additional light editing for content, making a list of references, etc., while “The Key Show” at Zeitgeist Gallery is on view. If you have any questions about the essay, want to bring my attention to mistakes or omissions, or have helpful suggestions, please don’t hesitate to drop me a line or add a comment below the text. I hope you enjoy “My Chestnut Experience!” - PJM, 5.29.2024, Astoria, OR.

INTRODUCTION

1

A quarter-century has passed, since I first occupied studio space at Chestnut Square, an occupation lasting a handful of years. For me it was a period of tremendous creative productivity, involving lots of activity on many fronts, generating memorable episodes of great variety. Through the fog of memory, some impressions from this creatively fertile time stand out more than others. Among these a few of those impressions warrant chronicling here, with the caveat my anecdote selection process will be entirely subjective. I hope by sharing my stories I can offer a meaningful contribution to “The Key Show” exhibition hosted by Zeitgeist, linking the building, the people and moment with current efforts to nurture artistic community in Nashville. In “The Chestnut Experience” I’ll also share observations and opinions on a range of issues I hope readers find relevant and/or interesting.

Made at Chestnut: “White Cube” - Golden acrylic paint in hand-finished MDF container (PJM and Eric Johnston, 2000); presented on lead-wrapped wood, Astoria, OR, for “End of the West” installation (2018)

2

For context, on either side of Y2K The Music City, and by extension, the USA, were undergoing monumental changes. Politics, technology, economics and culture were in a state of flux. Between the collapse of the Soviet Union and the end of the Cold War, and the horrific fracture that was 9/11 the world entered a phase of upheaval that I would characterize as the fraying of historical fabric at the macro level. Generational narratives seemed resolved or obsolete. If only briefly, the conflagrations and angst of the 20th Century one felt might give way to a new, promising reality. Advances in personal computing and network communications precipitated the massive restructuring of society and all its sectors, a trend continuing through the present day. Dynamic changes material and virtual accelerated dimensionally, local to global, affecting us individually and collectively. In short, from history’s ashes, Mankind was poised to move out from the mushroom-cloud-shaped shadow of nuclear war, leaving behind us nightmares of worldwide cataclysm, toward a tech-enabled dreamy future utopia of novel ideas and experience. It was a fun mirage, while it lasted.

Most of us hadn’t yet realized that the seeds for rampant inequality and political polarization had been planted already in the shabby and burnt-out remnants of the Old World Order. We didn’t comprehend how fragile the situation was, and that cascades of crisis would soon upend the potential future we glimpsed. After 9/11 Philosopher Jean Baudrillard wrote in his controversial essay, “The Spirit of Terrorism,” “The whole play of history and power is disrupted by this event, but so, too, are the conditions of analysis. You have to take your time. While events were stagnating (in the 90s), you had to anticipate and move more quickly than they did. But when they speed up this much, you have to move more slowly — though without allowing yourself to be buried beneath a welter of words, or the gathering clouds of war, and preserving intact the unforgettable incandescence of the images.”

Remember? It was the Clintons versus Gingrich, Armey and DeLay, the rise of the Moral Majority and Christian Nationalism, rallying against abortion rights as the central organizing drive pushing the culture wars. Tipper Gore versus obscene rock and rap. Campaigns against publicly-funded art, leading to the Mapplethorpe, Serrano and Ofili scandals. The empowerment of Neo-cons and neoliberals, corporate syndicates and their globalist advocates, platformed at the World Economic Forum in Davos and girded by think-tank-proliferated Management theory. Then, Bush v. Gore, and the turn toward China, away from Japanese industrial might. On the horizon was Citizens United, and the incremental removal of safeguards to protect us against monopolies, privatization and consolidation. In Silicon Valley, the tech miracle was already moving in a much darker direction, in the wake of the dot.com crash. The nerdy hippies were getting greedy and power-mad. The country was being torn apart by conflicting ideologies and a predatory winner-take-all economy was fueling the fires of discord. Fox News and conservative talk radio were radicalizing half a generation, while the other half after the “Me Decade” further receded into a quagmire of narcissism, under the banner of Self-actualization and Identity.

If 9/11 marked the shockingly abrupt end of the modern and contemporary eras, or the beginning of the madness and excess defining the first quarter of the 21st century, the decade prior to 9/11 resists demarcation and definition. To call that decade complicated is insufficient. The threads of meaning intertwining and unwinding in the 90s and early 00s must be recovered and re-assembled in order to get at the truth of recent phenomena, like “fake news.” When we look back now on that fraught and febrile time, we notice that patterns were emerging, subtle shifts in the logic of things, a new questioning of the concrete and immaterial nature of existence over time. While this convolution had much to do with the arrival of ubiquitous digital media in all its manifestations, it is key to note that other drivers operated then to either determine or subvert the unavoidable change that was happening. Some of us in places like Chestnut (there were other such nodes across America and beyond our shores, it turns out) were trying to make sense of it all, in Real Time. Through the arts and creative life. We would soon find out about each other via the Internet, but also through traditional, analog channels. We didn’t realize until too late how naive we were, which is not meant as an indictment or pejorative.

"N-substantiation"Currents,” Flow and Reproduction Series #41, 4D Quantities Series #4, 12" x 9", Flashe Vinyl on Canvas, 2019

3

Fast-forward to 2024. Without fretting much about who the “we” is for a minute, where do we stand? I propose that we are in the post-contemporary period now. That term (post-contemporary) is not my invention, but for the sake of situating my discussion of civilization at scale, from big to little, establishing a platform for my remarks and the underpinning analysis matters, at least for my purposes. Not only is it a matter of logics, it is a question of physics and nature, pertaining to humanity and our perceptions. My essay will have elements of reflection in it, but not only those. The timing of the invitation — to write about the Chestnut experience — for me is fortunate on several levels.

Rather than attempt to elaborate on the above paragraph, I obliquely recommend readers familiarize themselves with the thinking Liam Gillick is doing on the subject, for instance in his 2010 essay “Contemporary Art Does Not Account for that Which is Taking Place,” and in his 2020 dialogue with J.J. Charlesworth in ArtReview (“Is This the End of Contemporary Art As We Know It?”) . Then, I’ll make an elliptical move and point to an illustration of my preoccupations. My example is Return to Reason: Four Films by Man Ray. Jim Jarmusch and Carter Logan (SQÜRL) reconstituted the selection of moving images by Ray originally made in the 1920s with an audio soundscape. The derivative assemblage was reformatted using the latest cinematic (digital + analog) technologies. What is Return to Reason illustrating? Many things, but we can focus on a few.

  • The inherent looping power of the time-based media (resonance)

  • The nature of artistic reproduction in the 21st Century (the mechanical)

  • Collaborative and cross-disciplinary practice as a woven form (twining)

  • The peculiarity of language transiting through the post-contemporary

  • The durability of the subject and object of human vision, in and of art (the perceptual attraction)

  • The conjunctive presence of architecture (form) and concept (virtuality) vital to post-contemporary composition

In my estimation, this list helps explain what was going on at Chestnut during my stint there, but also what was up more generally. To expand the orientation, we can imagine a process of mapping connections among events, on the basis of relevance. I am going to draw here on my old friend Bob Solomon’s (producer Woodland Studios — if you know, you know) non-binary affection for both reverb and echo. On my map of the Chestnut Experience, which (the virtual map) is to a degree chronological, I am placing a pin in 1928. That pin placement is a bit arbitrary, within the brackets of Man Ray’s movies, as re-presented in the 2023 derivative (released on the 100th anniversary of the original Return to Reason). The 1928 marker prefaces the great Wall Street Crash of 1929, and splits the phase between the end of WW1 (1918) and the beginning of WW2 (1939). A (re-)viewing of Man Ray’s four films is inflected by these serial events/disasters.

Made at Chestnut: “01” cut-vinyl adhesive on 12” vinyl record (PJM, for “Heartless01”)

Spinning the wheels of time forward, another pin is placed at Y2K, which I identify as the inception of the post-contemporary period. The most important feature of Y2K? It was an event that never happened. However, in the history of network computing, the question is whether Y2K as a media technology phenomenon was an early indicator of the global transformation by electronics and communication that coalesced in the aftermath of 9/11. I am referring not only to the emergence of Web 2.0, but also the vast expansion of surveillance enabled by the new digital social realities, as well as the fundamental alteration of economics and markets Big Tech facilitated. By 2007-8 and the onset of The Great Recession the seeds of dimensional crisis planted in the 80s and 90s were bearing their toxic fruit.

A pin to mark the posterior border of our map is the easiest to place. It goes in at June 2024 at the opening of The Key Show. At the end of 90s, when I had a studio at Chestnut and was living the artist life in Nashville, such as it was, I don’t remember any foreboding that the world would soon descend into a prolonged struggle, within which the very definition of civilization significantly dissolved. I know that, while watching the collapse of the Twin Towers on a screen at Fido with dozens of people, I was aware that everything had changed. None of us at the time could have imagined how drastic that change would be, and how far in all directions its reach would extend.

Watching Return to Reason I got the impression the artists involved were operating in dimensionally resonant circumstances. I felt affinity with their mindset, as expressed through creative decisions, symbols, settings, props, costumes, experiments, editing and so on. Reflecting on my artistic production and the ideas cycling through the output from the mid-90s through the early 00s, I am wondering whether those times have something to tell us about the current moment (2024). I am wondering whether, within our post-contemporary connecting-dots chrono-/topological game above, we prefigured a grim possible future, one closer than it appears in the rearview mirrors. I shouldn’t be surprised, if so. Artists are always the canaries in the coal mine of human strife and derangement. We are the oracle seldom heeded. But also the timeless tinkers whose inventions prefigure the worlds to come, or that might have been.

Studio view, circa 2001 (PJM)

IN BROAD STROKES: THE NASHVILLE ART SCENE, CIRCA ’95-6

4

I rolled into Nashville in ’96 with a headful of artsy steam and a new bride, on the heels of an extended creative run (doubling as a honeymoon) in Scotland, preceded by a decade embedded in the Santa Fe art scene and market, which then was competing with LA for second place in the standings behind New York City, in terms of sales and cultural heft. In Santa Fe, where I landed after undergrad studies at Notre Dame, I had learned to hustle, maintaining a prolific painting practice, networking, working in and with galleries and art support businesses, and writing. The cost of living in Santa Fe was comparatively high, and the property values were through the roof. Arriving in the Music City, I was shocked at how affordable everything was. At once I got to hunting for a studio and a place to live. In short order, I found both.

It hadn’t taken long to get the lay of the land, art-wise. Nashville was what I would call an open market. In spite of a mid-size American city population (about a million souls), Nashville had an oversized media profile, due in large measure to the flourishing country music industry. The visual art infrastructure, however, was limited to a dozen or so retail galleries, a couple of museums, the programs at Vanderbilt, Fisk, Watkins and the Tennessee Arts Commission, interesting pop-up and alt.art collective projects, plus odds and ends. Some artists — Somers Randolph, Alan LeQuire, Paul Harmon, and Myles Maillie — had garnered attention and followings, though by divergent means and methods

The scene was de-centralized and siloed. Cumberland Gallery and Cheekwood catered to the sensibilities of Belle and West Meade, Green Hills, Franklin and their enclaves. Zeitgeist and Hillsboro Village were pretty popping, drawing crowds from the colleges, the businesses on Music Row, and other constituencies in the West End and 8th-12th corridors. Downtown and East Nashville were in the early stages of a substantial development expansion/transition phase. Arts Company was making the most of a bric-a-brac approach, and In the Gallery in Germantown was focused on African arts and Black artists, primarily. Local Color had a pay-to-play set-up in Midtown. Aside from this, not a lot was happening, certainly nothing cohesive.

Made at Chestnut: “Growing Things” - acrylic on canvas, for “Jewels of the Nagas” at Yoga Source (2001)

I would soon discover after a bit of digging that Nashvillians serious about collecting art were mostly shopping elsewhere. Traditional Southern salon-style showings still were happening in people’s homes, conducted by trusted intermediaries or consultants. Benefit auctions were a preferred way to nab a piece by a favored local artist, usually at a discount price. ‘Exposure” was a word bandied about. An artist was expected to do routine free stuff. Also, there was nomenclature confusion. if one self-identified as an artist, a common response might be, “Oh, really? What do you play? Are you in a band?” Yet, I discerned in my early days in Nashville a genuine hunger, interest and enthusiasm for visual arts in the community.. I sensed the potential for transformation across the cultural spectrum. The conditions were right.

First, Nashville was booming, but also had substantial anchor economics. HCA was emerging as a major force in corporate consolidated or managed medicine. Ingram, an industrial giant, was solid across its diverse portfolio. Nashville was regional center for publishing, design, post-production and printing houses. Country Music was a global phenomenon, with an enormous fan base. These and other factors were contributing to the city’s makeover. Suburbs were starting to sprout in every direction. Gentrification was altering many of Nashville’s neighborhoods and whole sectors of the city. Sprawl and gnarled traffic were the downside, but it was nothing compared to NYC’s and LA’s. Nashville was becoming a Creative Class model destination. At the cultural core was a unique receptivity to collaboration, owing to the musical traditions convergent in Nashville.

CHESTNUTS

5

Through word of mouth, I got together with sculptor and jeweler Somers Randolph, whose coffee shop Blue Sky Court and Untitled efforts had helped to shape awareness of the importance of art for art’s sake in Nashville. “Fear No Art” bumper stickers were common. Through his projects and art-related organizing, Somers demonstrated the value of art entrepreneurship, using his oversized personality and connections to bridge divides among business leadership, artists, collectors and civic entities. Somers had hatched a plan with John Reed to carve out studios on Chestnut’s first floor, and I agreed to join them in the endeavor. The building tenants already included a few other artists, such as Joe Sorci and jack-of-all-trades Foster Jones, but the bulk of the other occupants were engaged in everything from selling furniture or cabinet-making, fabrics, to commercial art and so on. It was a hodge podge, a melange of folks and professions.

Chestnut Square (formerly May Hosiery Mills), like many old, converted and subdivided factory buildings and industrial complexes across the country, has a remarkable history. At one time May was the biggest employer in the city. By the mid-90s, it was a red brick shell, on the verge of dilapidation. It had no central heating or cooling. The plumbing and lighting/electrical system was a mess. It had a single working freight elevator. The loading dock was an endless source of territorial contention. Tenants were expected to solve their own garbage needs, for the most part. One heard about break-ins and thefts, and we were warned about the criminal elements who were malingering about. Telephone service was not provided, and not a simple matter to obtain.

On the upside, the rent was goofy cheap, and, when you’re a fanatical young artist, the prospects of art production with the minimum oversight or interference from management can be appealing. If those “positives” meant putting up with the occasional Lord of the Flies moments, the odd disputes and logistics or maintenance problems, so be it. After participating in the build-out, I sub-leased a studio from Somers. I forget the exact dimensions. The mostly unfinished drywall did not reach the high ceiling. The breakers might blow at any minute, depending on what was plugged in the outlet. A film of ancient grit and dust covered the exposed surfaces. The paint was peeling off the walls and there were leaks and weird chemical smells. Noise pollution could be a problem, as could some of one’s “eccentric” neighbors. There were spiders (more on this later). And so on.

I made the best of it. On good days, I imagined I was living the artist’s dream! This would be my atelier for the next handful of years. Looking back, I can say that Chestnut was profoundly important in my artistic evolution. I accomplished an astonishing amount of often experimental work. In the many long hours spent in that very un-pretty factory building, I accumulated a tremendous body of experience, which has since proved invaluable. When Lain invited us to share Chestnut tales, visceral memories I had not tapped in ages cascaded into my consciousness. An artist studio can and should in certain instances be a solitary environment, and it turns out there is nothing necessarily romantic in that fact. Chestnut provided creative isolation in plenty.

It also could be a special, even unique site of exchange. For the first time in my art career, especially after Somers left for Santa Fe and I moved into his bigger space, the studio became the architecture for encounters, a hub, if you will, for conversations, performance, for teaching, and - most importantly - fostering relationships colored by the grunge atmosphere of Chestnut. Nirvana never sounded better or more authentic than it did blaring on my studio boom box in the wee hours. To remember Chestnut Square then for me is not much different from trying to recall a vivid dream, in its lurid, lugubrious details. Studio Time is not normal time. This scruffy studio eventually possessed its own charmed if not charming life, was animated by its own edgy vitality and spirit. I took this all very seriously. I was careful who I invited over - the roster was exclusive, if quirky. Over the course of months and years of use, mundane studio procedures took on the characteristics of offbeat alchemical ritual.

“Diana” [PJM; source photo 2000, digitally manipulated and output for “CONTENT” (2010)]

The Chestnut studio became a vehicle for vision, the manifestation of which required gritty physical mix of focused often sweaty labor interspersed with spells of Seeing, more than looking, of studious inspection and intense introspection. Art is a strange concoction. The studio can be likened to a laboratory, but my lab was neither clean nor controlled, as such. The world, nature can be an artist’s workshop, if you’re a plein air painter. Chestnut had its own artificial or plastic worldliness, which isn’t to imply it was an unnatural place. When you pulled into one of its unpaved parking lots, you could feel it looming. I loved it. Chestnut then always had a touch of broken-windows danger to it, the threat of fire or collapse. Or being mugged. You had to have your wits about you.

Today, because of computing, the idea of artistic production has all the same features of doing a spread sheet or playing in an app. For reference, see the MIT MakerWorkshop, a model much-emulated through STEAM-inflected academia. Common contemporary modalities allow for an artist to delegate production to men and machines on the other side of the planet. That was not my Chestnut experience. In the space that I eventually called Art for Humans Studio #1, a real 4D drama did unfold. Although visitors and voyeurs passed through it, I was the primary witness, viewer, audience. Chip Cox and Dane Carder briefly shared the space with me. Collaborators, such as Charlotte Avant played special roles along the way. But in the end, in hindsight, my Chestnut experience was uniquely my own. Twenty-five years later, having occupied a fair number of studios all over, and having in a variety of capacities visited many artist studios of great variety, my qualified or side-eyed fondness for that long-gone place and time remains.

Dog Show #11 (Photo by Trey Mitchell, 2001)

6

If memory serves, my most recent visit to Nashville was on the occasion of a solo exhibit at David Lusk Gallery in 2014. The development in the WeHo area that includes Chestnut IWedgewood-Houston-Chestnut Hill) over the past two decades has displaced my chronicle and recollections of the Chestnut Experience. It’s such an American storyline. All the sudden, your city was gone. This is not your beautiful house. This is not your beautiful wife. The totality of such post-contemporary phenomena, foreseen by Pretenders and Talking Heads, is breathtaking. The phenomenon evades recursion, because the reductive approach when applied to this subject becomes clogged with absurdly incompatible explanations and inconsistent perceptual frames. I believe it’s meant to. Fashioning any post-modern theory-addled gobbledygook into an explicatory blurb (“The synecdoche and metonymy together comprise the simulacra as existence”) is patently insufficient for obtaining meaning out of the thing. Meaning is an afterthought in capital redevelopment projects.

Strictly materialist rationalizations and justifications carry the gravitas, inertia and momentum of essentialist utilitarianism. Which is to say, they ignore inconvenient. collateral impacts, by necessity and convention. The confluence of narratives only becomes weirder as the particulars are parsed. The Chestnut Experience I recounted warrants not even a footnote in the promotional accounts being promulgated by the plethora of interests now invested in Wedgewood Village. For me, it’s hard to merge the realities of now and then. It’s a challenge to not relegate our lived Chestnut drama to immateriality, the spectral realm of a ghost story. The virtual representations of the development, coupled with the press and marketing info attached to the operation, only disorient me further. I catch glimpses of the old Chestnut, but they cannot fuse with either the past or present.

∞

Made at Chestnut: “Refugee,” charcoal, stencil, Golden acrylic quinacridone red-gold on wood for “War” series, 2002

Having lived in cities like NYC and LA, of course I am familiar with the phenomenon of historical displacement. But the basic features are the same when considering how my home town of Beckley, West Virginia has changed, since I moved away in 1982. More or less the same drift holds for every station stop along the route of my life. It is a common one in America over the past several decades. Whether you identify it as “Creative Destruction” or gentrification, however you contextualize it, one of the symptoms of the phenomenon is the evaporation of shared memory, of social cohesion attaching to architectural longevity or sustainability. The malaise is borne of the lack of continuity in the configuration or composition of place and people in the temporal topology. We have, consequently, a real crisis of belonging brought on my the continual loss of recognizable landmarks in our constructed realities.

In the post-contemporary, more and more, the phenomenon is a function of policy, dogma, and redistributive economics. The wholesale retooling of the country’s imagination as it applies to urban design theory for quality of life and work has manifested in projects just like Wedgewood Village in Seattle, Austin, Atlanta, Boston, Phoenix, Minneapolis, Chicago, Denver, etc. The Big Tech players (Amazon, Google, Apple, Microsoft, META) have played an oversized role in the idealization of this programmatic or schematic reconstruction. Big Finance (Blackstone, Blackrock, et al.) have capitalized on conditions created by The Great Recession, exacerbated by mass migrations from the coastal states during the Pandemic, but also due to a blob of other contributing factors.

Competing visions of the future and nostalgia for the past can be either explicit or implicit in these rapid-redevelopment schemes. Wedgewood Village is a middle step toward the Smart City model. This trajectory suggests the accelerated abandonment of an of American Lifestyle that is rooted in the interwoven mythologies of our iconic small towns, distinctive regional cities, and the bi-coastal metropolises, connected by planes, trains and automobiles, mail, phones and other lines of communication, old and new. The Highway is a key element of that construct. Think of how much this confabulation informs our culture and arts, in its totality heralded as the American Dream. The WeHo district is what Bruce Sterling identified as “Design Fiction.” As such, it creates a believable simulation that mashes up concepts (i.e., history, aesthetics, ideology) and desire to output a tech-dependent product that subtly communicates nostalgia and futurism simultaneously. The elements of natural, worldly risk are mitigated, as per corporate maxims. The whole operation is thoroughly, prominently managed and branded.

It all smacks of Baudrillard being right, and Heidegger, too on the problems latent in the post-War advances of technology. When one begins to critically analyze the scenario, odd associations turn the exercise into an encounter with hyperreality. What materializes, from that angle, is an uneasy realization that Disneyland’s Main Street, USA is a conceptual precursor of Wedgewood Village and similar developments. One can extrapolate from this insight, that a conversion program permeates post-contemporary existence. Consider the banal menu of CGI-heavy Hollywood comic book-based blockbusters. Or any other consumption-driven markets, dependent on our shared cultural experience of now-vacant myths. Also consider, how those imaginary constructs are being systematically displaced and replaced. How can the wave of reactionary sentiment be surprising, given the ubiquity of these weirdly schismatic distortions of conservative imagination?

What I find most interesting in all this is how art and artist appear and disappear as the phenomenon progresses. Naturally, because I’m an artist, this facet sticks out in my mind, but I get that the situation is kaleidoscopic. Due to the post-contemporary nature of the phenomenon, someone else might be drawn to an entirely different thread, as interesting and pertinent to them as mine is to me. For instance, within the constraints of our subject — the phenomenological Chestnut Experience — a Jewish person might be more curious about the history of the May Hosiery Mills due to the owners’ immigrant story and role in saving German Jews from the Holocaust. They might contextualize the story/phenomenon differently, linking the Zionist May family history to what is happening now in Israel and Gaza. Post-contemporary reality is multi-faceted and -dimensional. We can approach it from all angles, but we’re not looking at it from the outside, in. In truth, it’s the opposite way round.

Proposal video for the Frist Center CAP inaugural. The exhibit concept segment shot at Chestnut begins at 2:40.

7

The painting I am submitting to exhibit in “The Key Show” is a visual representation of the phenomenon outlined above. It is titled “N-substantiation,” from the “Currents, Flow and Reproduction” series of The VyNIL Cycle.” A post-contemporary (4D) painting is not about anything, as such, in the way art following the concept-to-object modality would be. “N-substantiation” is not the manifestation of an idea, although theory and thought evoke its basis IRL. Art has its own authenticity, autonomous from discourse, nominal and numerical systems.

In the Post-digital or post-internet phase, it is facile to overlay the linguistics of machines and networks on art. Art is also resistant to theoretical or critical contentions (e.g., contingency, especially as per Derrida and Jean Luc Nancy) rooted in Continental, ‘68er post-revolutionary thinking. “N-substantiation” is art, not content, image, in-context, and so on), nor is it its own negation. The painting is a fact on its own, incontrovertibly real. The language and all interpretation of it is a derivative of its actuality, its being, in and of itself, to refer to the ancient Kantian framing. It owes its real-ness as much to physics, chemistry, optics - I.e., science - as it does to words and disciplines like psychology, sociology and anthropology - I.e., the modern and contemporary humanities, including modern/contemporary history.

With respect to artistic intention — which according to certain schools of psychological and sociological ideology is problematic, if not impossible — one of my central motivations in creating “N-substantiation” and the bodies of work to which it belongs is to make a beautiful painting, within an evolving series of paintings. I intended its colors to be lovely, its composition to be harmonious, to show mindfulness and care. In the VyNIL Cycle I am expressly concerned about the technique applied. These artworks are not technically perfect, in my estimation, but they do evidence artistic proficiency, in the traditional sense. They do not cleave to Classical precepts of the Ideal. They progress along evolutionary lines, as quasi-autonomous objective events, reflective of time and place, and inextricably link to their maker, myself.

Made at Chestnut: “Blew My Mind Guy” - acrylic and ink on paper, 2001

“N-substantiation” is situated within the progressive movement of Western painting, and in my mind, this is not an assertion that automatically demands or affords dispute or repudiation. Especially not of the sort that is typical of the recent art world swing (e.g., see 2024 Venice Biennale, “Foreigners Everywhere”) toward Identity and Inclusivity being the prime drivers of aesthetic credibility. My artwork abjures the re-definition of art in the service of political and social reformation, on the basis of race, gender, geographical redistribution or recognition, among a host of externalities current en vogue. My painting, as an art object, has absolutely nothing to do with any of that, which is intentional, but also a function of my focal art experience/education(s). Which does not mean I am against any other artist or art claim. Which is to say, my art is not reactionary. The exact opposite is true, because I am a democratic art practitioner. Ultimately, as much I love the melting pot, I am for my own art, and all its roots.

My contention is that “N-substantiation” is as a post-contemporary art object phenomenologically representative of the lightly contextualized/-izing Chestnut Experience put forth above, and by extension, the concordant stacked phenomena noted throughout this essay. That statement prima facie might strike the casual reader and viewer as convoluted, complex and confusing, and understandably so. To get the drift of the declaration, they (the reader/viewer) would not only need to possess a fairly thorough familiarity with the arc of my art, thinking and writing to relate “N-substantiation” with the 4D sketch of “The Chestnut Experience” and the phenomena it explores; they would need to possess a broad foundation in the various domains and field perspectives layered into the study. On my side, that is a lot of expectation to foist on a viewer or reader, which is why I don’t worry about it much anymore. Further, it explains to a degree why I choose to create paintings now that are visceral, appealing, and inclined to surface beauty, work not dependent on the viewer’s visual or theoretical literacy.

Not that long ago, on the other hand, I felt passionate in my advocacy for educating as a means to end, or at least resist,f art de-definition and thematic dissipation. I committed to a wide-ranging practicum for improving dimensional art analytics, for my own edification, then for informing others, via media and networks. These days, I am more inversely or internally practical, and wizened. The journey has been long and twisty. So, for example, I may realize what Don Judd was getting at when he argued that New York was more concerned about real estate than art, because I researched his life, art and thinking at depth, during my MFA studies in 00s at CGU. And I also understand what motivated Judd to relocate from NYC/Spring Street to Marfa, TX. I can further appreciate, as a result of the investing in Juddian studies, how one of America’s great art destinations was founded. I wouldn’t like the reader to regard my artsy disposition these days as jaded, tarnished or gnarly, but it’s okay either way. I came by it legitimately. Ultimately, the proof is in the art itself, which does not lie. As for the relationship between “N-substation” and the sketchy Chestnut Experience: they share at root the same elliptical logic. In this framework, action is more a determinate than the idea of art. It is a post-Pollock perspective, not argumentation.

This video really gives a sense of the interdisciplinary activity we were generating at the time. Chestnut was very much a nexus for the action.

8

In 2019 and -20 I penned a three-part response to Daniel Buren’s seminal 1979 essay “The Function of the Studio.” Buren is the accomplished contemporary artist who has for decades used stripes (and other design tactics) to affect a great range of substrates and surfaces. My three-part series is titled “The New Studio” (see Part 1, Part 2, Part 3) and contains a thorough analysis of Buren’s theory and practice, which in turn serves as point of origin for an in-depth dimensionist interrogation of the artist studio, its evolution and status quo. My study covers much ground, approaching the subject from multiple angles, and I recommend the texts to flesh out some of the speculative research and views I bring up in “The Chestnut Experience.” “The New Studio” concludes with a meditation on hyperrealistic or Meta- features of the Atelier Brancusi display at the Centre Pompidou in Paris, in the context of Buren’s assertions about Brancusi and his studio.

In subsequent illustrated texts I extend the investigation to cover post-contemporary art production phenomena like Meow Wolf, and some of our artsy interventions from Occupy Wall Street, among other related topics. The artist studio is worthy of its own field of art historical study, encompassing a rich and diverse structural set comprised of forms and practices and the ideologies that bind them, all of which has been disrupted by the new technologies (e.g., prompt-based AI image generators, which I wrote about recently HERE). Today the definitions of art and artist and their role in society are as a result almost completely fungible, although this assessment applies variably among art world hierarchies [This observation is ironic, given the meteoric rise and crash of NFT “art” - PJM]. One can as I have track lineages from Michelangelo through Warhol to illustrate types of studio-based art production, and provide prodigious examples of variants over centuries through the present.

Few artists today occupy a single studio throughout their careers. Most migrate from space to space, according to their needs and means. Some artists have never worked in a dedicated studio space, toiling in corners of their home. Others only experience the studio as part of an academic curriculum. It is more likely today that a self-defined artist considers a computer or mobile media device, a tablet or smart phone, to be their “studio.” This trend is massively encouraged by the makers of hardware and software for creative applications. Social media has added to the complexity and confusion infusing the post-contemporary idea of an artist studio. To see what I mean, check out Devon Rodriquez, and his 2023 dust-up with Artnet News editor and important writer on art and technology Ben Davis.

Made at Chestnut: “Vision,” assemblage from found and printed materials, tape (PJM circa 2000)

In his rise to fame, Rodriquez shared videos on Tik Tok of himself sketching portraits of subway passengers, to whom he would give the completed sketch. Rodriquez through his preferred Web 2.0 platforms and channels attracted an enormous following, and built a lucrative art and media business career in the process. Where, exactly, would one locate Devon Rodriquez’s “studio?” Is it the A Train, or the commercial production-quality set where he was filmed sketching a portrait with spicy hot Cheetos dust for a viral video? To this example I would add another important post-contemporary art phenom, Angelicism01. The “art” is itself multivalent and dimensional, which terms also are appropriate for Angelecism01 the “artist” - which in fact is a credit-sharing fluid collective, cleverly distributing their non-definite or -conclusive cinema as projections in a selective or curated sequence of events in venerable showcase theaters. This serialized revelation of their extinction art is generating a radical discourse through multiple cultural media channels and generating significant attention in the circles whose pre-occupation is pop-cult currency and attraction, among the masses of followers. For Baudrillard and others, the domain of seduction.

Detailing the components coming together in Angelicism01 is not necessary here. The takeaway is that this marginal art world phenom is highly decentralized but capable of congealing into art-newsworthy action, within very traditional frameworks, using very non-traditional or new media tools and applications (e.g., Tik Tok, samples, memes, ephemera, etc.). Again, in Angelicism01 we have a really fascinating and compelling artistic and/or creative enterprise, timely and relevant, which exists outside the previous conceptions of artistic production. Here I would make a gesture to loop the subject of Buren and Angelicism01, by pointing out that both proclaim extinction as the urgent core of their post-revolutionary interventions. The connotations of “Extinction” for art and artists have changed radically over that time span, between the 1970s and today.


Projection video for "Heartless01" (2001); the section of video shot at Chestnut begins at 9:43.

9

A recounting of the Chestnut Experience (located in the middle of the extinction timeline above) must include more than the dimensional analysis or its phenomenology. The reader would be short-changed, if this essay were only that. This holds too for a dry chronology couched in the language of utility and economics, in the age of extinction. The historicity of the Chestnut Experience, as preserved and forwarded through syndicated monopoly media for ready dissemination (see Seth Price’s “Dispersion), is rooted in an ideology that pretentiously stipulates that meaning and value are only manifest within the context of capitalist narratives —for examples, Manifest Destiny and the underpinning notion of the march of Progress, i.e., the logos for conquest and civilization of the wilderness, savages, ignorance, and so forth, framed as inevitability. The materialism of development of real estate over time requires a very narrow limiting of views on what and who are essential, and in turn, that which (and those who) in both information and actuality will be made invisible. The ontology of the players and agents is subsumed by and in the game of ownership and acquisition, which operates more like a regime for monetization through thematic and systematic extraction and exploitation. Violence as a key feature of the process has lost its overtness, which is by design. At certain times, it reappears, when dissent and resistance against Command provoke a reaction from power actors (e.g., OWS, Standing Rock, Cop City, or the pro-Palestine/anti-genocide peace protests).

Made at Chestnut: “In God’s Hands,” acrylic and ink, for the DddD exhibit “In Sickness & Health” at In the Gallery (2000)

In “The New Studio” I shared images, moving and still, of my studio-based artist life. The subtitle for the concluding section of the text reads. “The Studio Is a Function of the Artist.” This provocation flips the modern and contemporary script in favor of the studio models possible in the post-contemporary, and to some extent the post-internet/-digital modes of production. If my framing the phenomenon in art-speak blurs the simplicity of the triangular form of the phenomenon’s essence as lived event within a dimensional formal, symbolic and/or structural framework, I would argue that problem is due to the confusion of technical and epistemological in the definitions of art and artist. The problem is compounded by the traditional hierarchical overvaluing of ideas/text over creative craftsmanship in fine art (episteme versus techne, to use the Greek terminology). Beyond the discursive is the specificity of not only the art, but the artist as well, both of which can be argued to demonstrate the qualities of an Event - a happening in real time/place - on or within the human continuum, as such, both in being and productive of becoming.

The pictures illustrating “The New Studio” reveal the facet of the art life that probably is its most attractive feature for casuals and practitioners alike: the peculiar vibrancy of the life dedicated to art. The quasi-mystical art life so far has been pretty close to impossible to adequately represent in film, fiction, dance or music or any other medium, digital, analog, performative, or time-based. The artist life as such from what I can tell is untranslatable, and not only in the world of words, but also in the realm of all sensual expression. Poetry and poet share certain of the same characteristics, and Heidegger in his thinking on the Thing, Giving and Technology, surmised poetry would surpass art as a vehicle for cultural transmission. But from my artist perspective, absent the image, poiesis remains at an expressive disadvantage. The two disciplines (art and poetry) orbit the expressive world as sun and moon, with all due respect to the potency of the latter. Paul Valery in his 1928(!) essay “The Conquest of Ubiquity,” quoted by Walter Benjamin in The Work of Art in the Age of Mechanical Reproduction, predicted music (delivered to the home, as it turned out, by Spotify and Apple Music) would top the hierarchy, and there are merits to his case, if only quantitative, as in volume/users. Again, these conjectures obviate the art object as the sui generis Thing. I think this makes their arguments partial non-starters. The reason has something to do with the peculiar mesh intertwining art and life, finite and infinite, which is to say relative to Time, that constitutes a generative form both material and immaterial. The energy that fuels art is perhaps the same or close to the reproductive energetic that drives and sustains our will to survive, and also makes babies.

At the easel at Chestnut, working on the “War” series, circa 2002

∞

The art studio historically can manifest as a multi-use facility. Throughout the 20th and early 21st Centuries, “studio practice” has come to mean nearly anything. Compare at the art world apex the art labor plants of Anselm Kiefer, Ryan Trecartin and Beeple (a/k/a Mike Winklemann). Or Marina Abromovic (an institute), Jeff Koons or Damien Hirst. Or Urs Fischer, Ai Weiwei or Yayoi Kusama. Then, check out Hyperallergic’s longstanding series, “A View from the Easel,” which features studio photos and artist responses to a handful of conversational prompts. Over the course of hundreds of posts, Hyperallergic has accumulated enough documentation to platform a robust discourse about studio conventions and utility, a practicum for art production. Is it trite to say Artist studios are like snowflakes?

That assessment provides an adequate context for moving our focus to Chestnut and pondering what was most unique about it, in its transitional period between manufacturing facility and Creative Class development. The most special thing about the Chestnut Experience from my perspective is what I and we made of the opportunity afforded us during Chestnut’s years of decline and neglect and subsequent restoration and conversion into its current iteration. Some of us made art, yes, but all of us made memories out of relationships that were and remain central to our life stories, individually and collectively. I admit to a certain humanistic bias, but I will contend that it was us artists who kept Chestnut “alive” long enough for it to be recognized again for its makeover potential. It’s a common enough pattern. Artists take over raw or neglected buildings, neighborhoods or districts, followed by the developers, the bars, restaurants and hotels, and then the Yuppies move in. Bye bye art scene!

If one considers the root of studio, one realizes the studio is a codified architectural locus for study. What is the subject of study for an art studio, if not art? It turns out that the subject of art is in practice the study of life, as much as it is the study of technique, art history or the theory of art’s role in society. Because of art’s nature, the project within the bounds of the art studio is the making of things out of life, from the stuff of life. In a working studio, the progression is productive of the exhibition, the means by which the artwork, the thing of art, is reintroduced to the world, as an object whose subject is some aspect of life itself. In this model art is processed and performed in the art studio by the artist, with a two-way- or reciprocal-through-put binding art directly to life. The output, the object, is subsequently re-invested/-inserted into the lifestream as such via public exhibition. It all happens in the spirit and format of a gift exchange, even if money changes hands down the line, as the formal exchange take on the complicated characteristics of external economy. This procedural description is elliptical, and somewhat recursive, but it gets at the distinguishing quality of that which instills art and artist with value and meaning, outside and preceding the economics of means and value, what makes us essential in any healthy community, which is more than its economics. Artists always are Outsiders in the Capitalist society, where art gifts and their administration are dictated by the philanthropic class (e.g., Eli and Edythe Broad), who just buy things. They don’t make art, they use it.

VAAN Open Studio Tour flyer, circa 2001 or -2 (PJM)

10

The bittersweet subtext to the actuality of the May-to-Chestnut-to-WeHo narrative is a conjecture. It is a What-If scenario. What if we lived in a parallel dimension, in which society prioritized art over Return on Investment (ROI)? What if Nashville was run less like a business in that alternate reality, and the city was governed with different priorities? What if our economic model was aligned with gift exchange, instead of the one that more or less determined the outcomes we witnessed over the past century, playing out on that particular parcel of land? To entertain the speculation, our reverie would necessitate society having a different schema for the distributions of wealth, property and labor. That alternate society - let’s call it “N-10city” - might be modeled after, say, the precepts outlined by Thomas Paine in “Agrarian Justice.”

The apportionments in the configuration would generate a different, better outcome. Maybe? All of which to say, “Another World Is Possible.”

Artists are dismissed as dreamers by the so-called pragmatists among us, who are generally found to be heavily invested in the status quo and the prime beneficiaries thereof. Our futures however are a function of our imagination. Art as a discipline is a means by which the imagination is oriented to achievable results, as a practical matter. Rather than ignore the directional suggestions from community-centric artists, who look back while looking ahead, society might be better served by giving a seat to them/us at the civic planning conference table. I’ve sat at that table a few times, and we artists belong. It would probably help if artists unionized, the prospect of which is akin to herding cats. I know. I’ve tried! When it happens, the artist’s inclusion in governance inevitably shakes things up. We Americans have precedents for such a model in the WPA Arts in Action programs of the New Deal. Fruits of these programs are still visible today, throughout Tennessee almost 100 years after the fact.

Made at Chestnut:” Signal Flag #57” for SEAM01 at TAG (The Attic Gallery), PJM 2001; layered digital adhesive vinyl and banner print

One can see few signs that an alternate vision for art and artist is likely anytime soon. More likely is proto-fascism, oligarchy and autocracy, nationalist theocracy or some combination thereof, a state which some days seems to have already arrived.. These sorts of power structures produce certain kinds of art (portraits of royalty, propaganda, and so on). We were conjuring speculative alternatives. I wonder, What if Bernie Sanders had been elected President in 2016 and/or -20? Sanders’ inclination to reintroduce the policies of FDR in the 21st Century for Americans might have manifested a revival of the post-Depression, pre-WWII public art programs. Such a revival might have entailed the redistribution of art power from top to bottom through some achievable adjustments in cultural policy in the United States. Let’s talk about it! That discourse has been fundamental to my practice for decades, and carried forth through radio shows, publications, via the web, etc. My Masters in Arts Management from the Drucker School adds a qualifying credential to my CV, and I’m proud of it and the work put in there. Through that program I met a lot of impressive people on the admin side of the art world, and was afforded access to LA’s non-profit art and culture scene I wouldn’t have otherwise had access to. But the preponderance of my ideas and opinions on the subject of the role of art in society are born from “real-world experience” gained over the course of a career in the arts, shaped by a lot of research, conversations with authorities on the subject, and more.

In 2009 I was one of nine working artists who participated in the first (and as far I know only) online forum on the NEA and public arts policy in America, hosted by WESTAF and encouraged for by the freshly minted Obama administration. I argued then for the establishment of a next-generation version of public art/WPA-style programming. It became obvious in short order who would create headwinds for a 21st Century New Arts in Action movement. The opposition arose from the consumer portable art industrial complex. Massive corporations like SONY and Disney were consolidating cultural power in the 00s through a dimensional strategy branded so as to displace “Art” with “Play,” “Creativity” and “Innovation” as keywords. The top tier art world, its collectors, the major institutions, auction houses, fairs biennials and retailers, the art intellectual/academic professionals dependent on these entities - none had any interest in the success of a logical, democratic, bottom-to-top reformation of the domains for arts and culture. Which is still true today. To be honest, They won the culture war over art, and we all are losing art as a consequence.

What are we losing, exactly? One can put it in abstract terms, using words like “opportunity” and loaded phrases like “freedom of expression.” One can delve into the literature (e.g., Gregory Sholette’s important 2010 book Dark Matter) or follow current analysts like the aforementioned Ben Davis, or track the excellent threads of New Models, Brad Troemel and Joshua Citarella, and so on. These sources illuminate the major issues in play now and introduce you to people who are organizing towards alternatives that might prove sustainable and more democratic than those that have dominated the field and (still) dominate today. One of the most promising speculations these alt.art folks entertain is the possibility of alternative platforms and currencies, although we should keep in mind there are immensely powerful forces behind parallel developments, most notably in AI, but also in correlating arenas (e.g., METAverse/VR). Bootstrap or DIY artist-driven projects probably don’t stand a chance against these behemoths.

Joe Sorci in his Chestnut Studio, circa 2000 (PJM, for Joe’s Destination Gallery exhibition)

11

I spent hundreds, maybe thousands of hours in my Chestnut studio. Primarily, I used it as a painting studio, but I also executed many drawings, sketches and studies there, using various media (pencil, pastel, charcoal, ink and so on). The collectives for which I served as Lead or co-Lead Artist, DddD and 01, sometimes met there, in whole or part. I taught private art lessons in the space, usually allowing students to use my materials. Visitors dropped in throughout the day and night, sometimes by appointment, sometimes on a whim. The building was locked outside of business hours, so logistical arrangements might be necessary. It wasn’t unusual for other Chestnut denizens to stop by during a break, to borrow a tool, or to have a coffee, smoke or chat. The stereo played radio and CDs. The lighting consisted of the infernal fluorescents and an array of clip lights, supplemented by colored lights and a pair of black lights.

The trains rolled by at regular intervals, always blowing their horns as they passed. They provided atmosphere. At night the building mostly cleared out. I often scheduled my day so that the evening hours were dedicated to extended painting sessions. It wasn’t unusual for me to work into the early hours of morning, sometimes until sunrise, depending on production deadlines, or because I needed to complete a painting layer or finish a work and didn’t want to interrupt the flow. Over time, I settled on a playlist or soundtrack for the studio. After midnight I often listened to Art Bell, which could get spooky. Radiohead was a mainstay, but my CD collection contained about fifty CDs. The rotation would change, but was consistent over time. A tune for all occasions.

DddD, circa 2000

When I would get tired or zone out, I had a heavy bag I would work over. During breaks, I would check messages and do call-backs, depending on the time of day or night. I sometimes wandered the halls to see who else was around, after washing brushes in the hallway slop sink or using the bathroom. The one closest to my studio was always disgusting. Although I had heard rumors the building was haunted, I never saw a ghost. One did hear the odd, unidentifiable sound occasionally. Chestnut then had the the vibe of a real-life movie set, although I’m not sure for what kind of film. By 2000, I had begun to explore photography, animation and moving image in earnest, in conjunction with computer-based processes. I purchased several video cameras and still cameras, digital and film. The studio (and by extension, Chestnut Square) became a backdrop for a series of shoots and media projects.

Collaborations happening through the DddD/01/AFH collectives with filmmakers, videographers, photographers, as well as interactions with post-production facilities like Ground Zero and Chromatics, changed the way I thought of the studio and studio production. Working with models, actors, dancers, musicians and an assortment of talented characters, inspired me to pursue modes of expression on the broad spectrum of arts and science. In a given day then, the studio could host a painting or drawing session, a photo shoot, a production meeting, an art class and a hang-out. Man! One never knew what might happen from day-to-day, or week-to-week. It was awesome while it lasted. Unfortunately, for all kinds of reasons, the run eventually came to a close. Sometime in 2002 or -3 I made the decision to close down my Chestnut operation. Part of the calculus — my parents were in bad health; so I left Nashville and returned to West Virginia to help take care of them.

Made at Chestnut: “Effigy,” acrylic on wood, for “Where My Feet Stick to the Ground” at Peanut Gallery (1997)

I recognize in hindsight how fragile, how precarious the Chestnut Experience was. I have no illusions about it. There were many, many beautiful moments. There were also the brown recluses who infested the studio for a year or two. I got bit many times, over fifty by my count. I accidentally set up an optimum grow environment for the critters, by leaving the lights on 24-7 and not installing an air-conditioner/climate control. Until Chip picked one up one summer, and I started turning off the overheads when exiting the studio, the arachnid plague was dreadful. The post-industrial art studio has its romantic aspects, but it’s not a place for the timid of heart. It takes a certain type of person. An OG studio artist must withstand the solitary nature of the work, or at least be comfortable within those parameters. The studio as multi-use-facility is another beast altogether.

To manage that sort of hybrid operation, one must have the skills and mindset of an executive producer, or a circus ringleader. To toggle between the two modalities requires a schizo personality. I don’t mean to suggest the collective/studio or multidisciplinary artist is mentally ill. But there is definitely a schism between the two programs or processes (solo/collaborative or group). Which is why a space like the one I occupied at Chestnut was so invaluable, and productive. It was big enough to compartmentalize, in both the actual and metaphysical sense. But without the community of people who animated it over time, that studio would have been nothing more than a decaying vestige of a bygone era, the epitome of industrial waste. And what animated the people who animated the space, myself most certainly included? The shortest, best answer is the love of art and life.

Photo: Rebecca Walk (1998)

Tuesday 05.28.24
Posted by Paul McLean
 

VALUBL OBJX: Afterword [CODA] at Ereignis

Click on the image to visit the online gallery exhibition.

I am pleased to announce the launch of the online exhibit, “VALUBL OBJX: Afterword [CODA]” at the web portal for the Ereignis Center for Philosophy and the Arts (Norway). The virtual exhibition consists of eight digital images with captions, presented in a simple click-thru format. The graphics are cells selected from the animation “I don’t understand it,” which was produced for my IRL show

“VALUBL OBJX” at Made in Astoria, a gallery in Northwest Oregon, USA, late in the summer of 2023. The comments/captions compress two essays composed in the aftermath of that production.

I wish to extend my gratitude to Dr. Torgeir Fjeld, for inviting me to participate in this project. It has been a pleasure to collaborate with Ereignis, and a joy to see our efforts achieve realization. I hope you enjoy “VALUBL OBJX: Afterword [CODA]” and take a moment to explore the newly redesigned Ereignis web portal.

PJM - Astoria, OR (January 2024)

Thursday 01.18.24
Posted by Paul McLean
 

VALUBL OBJX: 8 Captions

VALUBL OBJX: Afterword [CODA]

8 Captions

By Paul McLean

v-o-afterword-coda1-fb.jpg v-o-afterword-coda2-fb.jpg v-o-afterword-coda3-fb.jpg v-o-afterword-coda4-fb.jpg v-o-afterword-coda5-fb.jpg v-o-afterword-coda6-fb.jpg v-o-afterword-coda7-fb.jpg v-o-afterword-coda8-fb-1.jpg

PLATE 1

In the Post-Contemporary Period (PCP), everything is smeshed together. An image flashes across space and time to be eventful. In Plate 1 the embedded sketch contains a cauldron. The reference is The Book of Changes, or I Ching. The picture is an animation frame. In the frame, the stylized figure, mouth open, is forming a Canto. (RIP CG Jung, and Ezra Pound). A drawing of a person cannot produce sound. The cartoon is levitating the ceremonial pot. Did you notice the word “LEGEND” next to and above the container? A recessed (buried) map charts the territories of indigenous tribes in the American Pacific Northwest, where I now live and work. Layers of digital textures: details of my EVENT Series vinyl paintings; samples from the NODES Series of sketches and paintings on museum board; and copyright free stock images of ink on paper. What are the image’s prime points of interest, and how does the eye progress among the optical attractors? The sound is Off.

PLATE 2

In two texts, I chronicled my passage through Post-Show Mode (PSM) and Post-Post-Show Mode (PPSM) after the closing of my exhibit VALUBL OBJX at Made in Astoria gallery in Astoria, Oregon. In PSM/PPSM, the artist may transition from the activities of art production and presentation into a relatively inactive phase, one that may be permanent. I immediately drift into this mind-space when the art is removed from the gallery wall and returns to the home, studio or storage. Over a long artistic career, I have learned to avoid the trap of looking backward at what just happened, in the bravado-tinted guise of Wolf Man, or forward, like an odd befuddled prehistoric bird, wondering about what’s next. It is better I find to resign oneself to temporarily inhabiting hybrid, present-situated quasi-creative persona, a virtual self-aware replica. […Think of it as s-Artist Prime (or sAP)?] Recovery, recreation and cautious reflection are recommended. Reactive or reflexive impulses are not. Is it beneficial during PSM/PPSM to survey the dimensional context of one’s existence? In small, gentle doses, possibly.

PLATE 3

During PSM/PPSM I can’t avoid feeling inside-out, sensitive, vulnerable, especially if there are no reviews or little to no quality community discourse following the closure of an exhibit. This is doubly true in the absence of sales. Feedback need not be affirmative, as long as it is constructive. In the social media era continuity is added value. If one has little to post, after a busy publishing schedule, the platform algos recognize the drop in frequency, and move on, to emphasize more frenetic-paced accounts. For the user the interruption of virtual interaction can be jarring. The feeling is similar to waiting over-long at a bus stop or train station. Discomfort reveals the extent to which one has been trained to push content as a sign of life. One may crave followers’ like-clicks. It is not advisable to fill one’s streams with digital placebos, either. Take a break instead. Re-absorb the releasing compressed energies, as in digestion.

PLATE 4

PSM/PPSM can precipitate the artist’s confrontation with the ambient romanticism hovering over the creative lifestyle. One can be bedazzled by a positive reception for an exhibit. Embracing the role of the dandy in the show’s afterglow can be cathartic. Alternatively, one can sink into despair, loathing, and maudlin indulgence. Success and Failure are polar extremes that can dent the fragile identity with which most of us in the arts operate, when we are not bounding from pinnacle to pinnacle of inflated confidence, earned or not. It is helpful to have in place solid markers of value by which one can discern meaning in an artistic progression. Expressive realization does not fit linear analysis well. The process is dimensional, evolutionary. Being and becoming are art’s immaterial core. However viewers, peers, collectors, dealers, critics and casuals respond to the exhibition, the artist is anchored to things, and anchored by making them, in contradiction to Chaos and Chance.

PLATE 5

The skin is a costume in gaming, the vestment of a “meat puppet” in virtuality, where the player is alien, a migrant passing through the 01 ether. The phenomenal circumstances of the artist in PSM/PPSM resonate with the actual person temporarily inhabiting the foreign territories of VR. In the simulation, consequences accrue by design, within assigned parameters. Appearances and experiences are governed by physics and logics peculiar to the artificial environment. In the Real World, in Real Life, one discovers the nature of choice. Human reality is a wovenform function of decision-making. Fate is the medium for the NRP character, not us 1st-person agents. Keeping in mind that art is no game, but the two domains are mimetic in some facets, artists in the PCP must diverge from the programming presets that might be systematically superimposed upon them through media, platforms and social conventions arising from the forces driving politics, economics and culture in the historical moment. Our autonomy is a singular responsibility, to the degree possible within one’s set of givens. A profile is not destiny. Be a free radical. An anomaly, if it suits you.

PLATE 6

Stringing together alt.affirmations is fun: Be Punk. Be unconventional. Be unmanageable. Hashtag ‘em and post ‘em with selfies on the Gram. Another good exercise is generating dodgy truisms: For an artist, eccentricity is not a vice; Advising an imaginary creative collective is redundant, because we share a weird original, authentic mindset; The soundtrack of living is bio-instrumental, as easy as humming or whistling… PSM/PPSM is fertile ground for non-sequiturs, even nonsense. Out of the churn of one’s creative reorganization and redirection, the nonsensical should give way to the poetic (RIP John Berryman). Which is not to suggest one throw caution to the wind. Be a wary visionary. A useful tactic or technique for an artist in a state of reformation is buffering. Insulating oneself from righteous anger, fear mongering, addictive consumerism, and other ugly facts of PCP life, makes room for new viewpoints. One can turn the PSM/PPSM toward connecting data points, outside the miasma of push campaigns competing constantly for one’s attention. An artist can seek absorption elsewhere, including the wilderness, the archive, the journal. A book can be an asylum (e.g., Cormac McCarthy’s final duo of novels), for the aesthete aficionado of the hyperreal.

PLATE 7

Whatever you do, don’t give up. Being in the void does not necessarily entail becoming the void itself. One in zero is not a death sentence. It is a clue about representation. It is also a warning about the determinate power of narrative. An artist in PSM/PPSM ought to refrain from composing fictional accounts of the past or future. Hesitancy in adopting existential subtexts to explain things is encouraged. I have found that the conception of trustworthy alternate personas for these intermediate situations and scenarios is hugely helpful. I find that navigating the intermissions in art life can take on its own expressive form. Cultivating formulae for surviving the inevitable creative troughs one goes through over years and decades of dedicated artistic practice is nigh essential. The trick is perspective. Keen perception requires rigor, especially once one leaves youth behind, and time does its number on each of us, more or less. What one must never forget is that art is a gift, whatever its price. Like life, to make of what we will, while there is yet any freedom at all.

PLATE 8

The artist mind has been long associated with lunacy. If one happens to be an artist who shows with frequency, enough to be a cyclic exhibitor, the PSM/PPSM could be likened astronomically to a waning moon, followed by an emptied sky. An experienced sky watcher has confidence that the lunar decline phase will pass, and the waxing and full moon will reappear in due course. For some of us, though, PSM/PPSM is like an annular eclipse, such as the one that will occur Saturday, October 14, visible across much of the USA. The heavens grow dark. We are witness to a celestial phenomenon, an event, a natural weirdness, not unheard of, but not normal either. The heavenly stuff that colors superstition, myth and legend. Art rarely if ever attains the gravity, intensity or longevity of those culturally significant undercurrents (superstition, myth, legend). But an artist can dream, yes? And it is not crazy to, when the waking world is a-swirl in the myriad of madness.

Thursday, October 12, 2023, 10:15PM (PST)

Astoria, OR

Sunday 10.15.23
Posted by Paul McLean
 

VALUBL OBJX: Afterword [CODA]

VALUBL OBJX: Afterword [CODA]

By Paul McLean

Screen capture from digital animation, “I don’t understand it” by Paul McLean for VALUBL OBJX.

INTRODUCTION

In VALUBL OBJX: Afterword [CODA], I explored the phenomenon of Post-Show Mode (PSM), a condition, I stipulate, that affects artists when their exhibit closes. In CODA, I will talk about the phase shift that follows PSM, which I will refer to as Post-Post-Show Mode (PPSM). PPSM typically involves the reformulation of the artist’s project, is future-oriented, is informed by the recent artist’s experience in and after the art “happening,” and other factors, some internal, within the artist, and others, external to art.

The metaphor of a flowering plant blooming, and the subsequent “death” and decay of the blossom, as part of a growth cycle is apropos. In nature, a regeneration cycle may peak with a beauty event, the objective of which fundamentally is creative exchange for life sustenance. Is art a cultural correlation? Does the metaphor still apply in the post-contemporary period? If so, how? If not, what has changed? Looking at PSM and PPSM from another angle, do we notice any evidence of art’s neutrality, perhaps a clue as to the quality or qualities of art in itself, which is to say, on its objective basis? We wonder if art has any real autonomy, from the artist, first, then from context and contingency, with respect to history, thought, time and place, etc. Is art itself an event form, and is such an object logical or evem reasonable?

PPSM foments this type of rumination. I would contend that the artist discourse, the oral tradition for art conducted by and through its producers and practitioners, accompanied by critics and the public, is exactly the proper format for the prospective narratives and dialogue that emerge from the exhibition format. The temporary versus permanent display of art emphasizes the shape of the word-based exchange that situates art at its center, and around which the talk and text circulate. I am thinking of Donald Judd and Jean Baudrillard here, the latter framing the matter in terms of appearance and disappearance. The making sense of art, over time and in time, its meaning, arises in the art object’s creation by the artist, dispersing as social, communal and public subject through our sharing it and sharing about it, a happening that is followed by a collective conversation - optimally, a diverse and educated one, although those conditions should never be mandatory. The formality of art is rooted in our event(-ually) observing and talking about it (art and everything else that “art touches”).

For an advanced treatment, the subject (art discourse) deserves a thorough dimensional analysis, which is beyond the scope of this project and accompanying text. In broad strokes, the infrastructure for examining the impact of art shows and their effects hardly exists in the post-contemporary. I superficially introduced the notion of artists being an endangered species in VALUBL OBJX: Afterword, as a prompt, but left it at that. In order to comprehend the displacement of fine art from its central position in Western cultural discourse, we would have to explore developments like: the emergence of industrialized commercial portable “art” over the last century; consolidation of media; the globally networked art market, concentrating on art fairs, a couple of dozen major galleries, the annualized expos, a few auction houses, linked museums, public and private collections, foundations and institutions, associated academic programs, high profile competitions and so on; the ubiquitous virtualization of all images and consequent channeling of attention on the Internet, especially in social media.

For a narrow study, the scope must be minimized, with a focus on the particular symptoms. To wit, an individual (living) artist and solo art show is nowadays usually about as visible as a sailor afloat at sea on a raft. Unless one happens to be one of the few hundred or thousand art stars who enjoy luxurious coverage in exclusive mediated territories, akin to gated communities, for and of the top-tier art world and its prime players. We talk about “albums” or “movies” the way major paintings and sculptures were discussed for a few centuries prior to the preeminence of electronic devices for content promotion and dispersion. Currently, cultural celebrity occupies the pinnacle of the attention hierarchy. It exists (celebrity, as such) in a constant state of disruption, almost entirely outside the traditional bounds of defined art, its purpose, meaning and applications. Famous artists are only identified as such for their viability in the creative industrial complex, in conformity with acceptable narratives, as determined by - whom? Celebrity is meretricious. It is not achieved through any referendum or consensus aligned with democratic ideals, ethics or logic. Free speech and art, for instance, are obliquely and incidentally related, and now bracketed in tandem with money and property. Unsurprisingly, very few people are passionate about discussing art price tags, and an artist’s net worth.

So where does one go to talk about your show, after the art is de-installed and returns to the studio, if it remains unsold or is not traveling to another destination? Over the course of my career I have had the good fortune to participate in vigorous, active art communities. I found one in Santa Fe in the late 80s and early 90s. In Nashville, on both sides of Y2K, we established a high-performing multi-disciplinary creative collective, which effectively gelled at a critical moment in a fertile environment. In Austin in the mid-2000s. At Occupy Wall Street. I have been aware of others, located both online and IRW. Art history is rich with examples, over the past several centuries. In the post-contemporary era, the concept of the artist community is as indefinite as art itself.

Why is this a problem? Because effectual comparison among the disparate art modalities is presently impossible - by design. Is Meow Wolf an art community or a corporatized simulation? Do Zoom calls suffice as a form of artist assembly? Responses to the Pandemic need to be critiqued, because they affected art discourse in very specific, if not unique, ways. Conversely, the forces that bear against the formation of strong community - economic, political and social - also oppress the mechanisms by which communal culture is fomented. To be precise, we must address the systematic techniques, ideologies and enforcement tools by which the individual is dislocated from community. We must also recognize who in particular benefits from that dislocation, and why they would pursue that outcome. Art is weirdly situated, so that it can be linked to most anything and everything, but has little or no capacity to alter Civilization’s course and contours.

Or at least, that is just the sort of presumption an artist’s mind projects on the thinker-artist who’s in the latter stages of PSM, that is, in the grip of the maudlin variant of PPSM. One might better be served by walking through a field of wild flowers on a sunny late summer, early fall day, thinking about nothing at all, rather than entertaining grim assumptions about the state of the art and one’s place in it, while navigating the psychic trough that PSM/PPSM can be.

Screen capture from digital animation, “I don’t understand it” by Paul McLean for VALUBL OBJX.

ABOUT THE ART

The title of the animation from which these frames are grabbed is “I don’t understand it,” which is what my son Lachlan sincerely deadpanned, after viewing the movie. I thought his reaction was the proper one. It encapsulates the general feeling of the moment. Most of us really don’t get what’s going on. Things don’t add up to form a convincing narrative. In times like these, which I identify as the post-contemporary period, certainty and purpose are rare sensations, and usually worthy of skepticism. One is more inclined to raise one’s hands in exasperation at the lack of meaningful cohesion. Like “Steve” in the concluding frame. The figure in that sketch was inspired by a well-liked lifeguard at the Astoria (Oregon) Aquatic Center, who perished in an auto crash on the nearby bridge, which spans the might Columbia River. I heard rumors suggesting he was driving impaired. Unfortunately, a common response to the malaise.

The technique I used to assemble the images in “I don’t understand it” is fairly simple, done in Photoshop. The source material includes art that was presented in my exhibit “VALUBL OBJX” at Made in Astoria gallery in late summer 2023. Mostly these are small works on paper done in ink, watercolor and Flashe Vinyl paint. I also sampled larger paintings from the “EVENT” series. Pictorial texture was created with samples of pigment-splattered or colored paper and ink washes on polyester. I added layers of historical maps of the Pacific Northwest, where I live. I added prospective assemblages of an imaginary art exhibit space created as visualization aids, published in Art for Humans online platforms over the past couple of years. The animation audio was composed and performed by Adam Cotton for an exhibit sound environment. I added some effects to the original to complete the soundtrack.

I wanted the animation and accompanying soundscape to ostensibly underwhelm the art viewer for “VALUBL OBJX,” establishing an ambient baseline for interactions. A nod toward Joseph Nechvatal’s investigations of Noise and Immersion. The preferable viewing experience, in my mind, should emphasize the actual, more or less physically autonomous art that was on display in the front and rear MiA galleries, adding a dimension for reverberation in that specific space, its architecture, its accesses, and so on. This curatorial decision conforms with the subtext of the “VyNIL Cycle.” “VALUBL OBJX” is the first public show of these works. They have been my artistic focus, since 2017-8. In “VyNIL” series, on a theoretical level, I am suggesting a mode for representing data flow. On a visceral level, I push color, unusual surfaces, vaguely familiar shapes for open association.

Which brings us to the tricky thing about “I don’t understand it.” The paintings on view in “VALUBL OBJX” are formal but non-figurative. The content in the animation is decidedly figurative. I invite the viewer to contemplate the relationship between the two show elements, seeking a connection between the two “stations,” or image-sets, neither of which comes with an attached visual directive in narration. One would need to refer to the published and printed texts that produced for the exhibit to find a “story” for the show, or anything resembling a unifying, productive or reductive principle, fiction or non-fiction functioning as the art’s conceptual determinant or encapsulation. In hindsight I realized this quasi-curatorial move was a clever inversion of aesthetic norms in the post-contemporary period. The art objects do not operate as propaganda, and are not foisted on the viewing public as presumptive mirrors. The movie, on the other hand, is dreamy, without defining the dream beyond the parameters of the exposition itself.

Screen capture from digital animation, “I don’t understand it” by Paul McLean for VALUBL OBJX.

THE IMPORTANCE OF REVIEWS

I feel that I must write a paragraph like the preceding one, due to an absence in the exhibit scenario of qualified critical review. For most of my career, the field of art criticism has been shrinking. My poke about artist extinction extends to the art critic. This is a long-tailed trend. Searching “art critic extinction,” I came across a blog entry in Wired magazine by one of my EGS instructors, the inimitable tech futurist and cyberpunk author Bruce Sterling, entitled “As art critics face sudden planetary extinction.” Bruce opens the notice for a panel “Critics Floating in a Virtual Sphere / Will Art Criticism Survive the Digital Age” with a pithy notation: “*Even Stalin couldn't nail all of 'em, but the Web might just do it – it was possible, after all, to hide from Stalin.” The event was held in November of 2009 at De Balie in Amsterdam. One question put forth in the blurb Stirling reposted: “Is there a future for serious, in-depth criticism in an internet-dominated society?” A summary response might be, “Yes, but quality art critiques will be lost like a sailor floating on a raft, in a sea of everything-criticism, his once-mighty vessel swamped by a critical wave of previously unimaginable proportions.”

More recent samples along these alarmist lines of thought can be found. Why is this phenomenon relevant to a discussion about PSM? After a show launches, a thorough, mindful, informed critic’s review offers the reader, the viewer, the artist, collector and dealer valuable perspective on the exhibition content. Whether positive or negative, a good review contextualizes art and artist dimensionally, framing the exhibit appropriately as an event occurring in a layered reality that intersects history, society and its discourses, technical art craft and so on. A good critic can summarize the moment in which the show occurs, the displayed art’s relevance, and explain why a particular show is relevant or isn’t. A qualified critic will also possess up-to-date knowledge of what else is happening in art, so apt comparisons and references can be made. Absent the critic, an art display exists to a degree in a contextual vacuum. In such a case, which is most common in the post-contemporary period, the art domain is diminished. Also, artist circles have one less thing, pertinent to their enterprise, to talk about. Meanwhile, it is absurdly easy to find a chat about last weekend’s pro ball game, or Trump’s latest public ejaculation.

There are more consequences. A critical void encourages discursive authoritarianism at every level of the aesthetic topology. I presented a text during the show run of “VALUBL OBJX, entitled, “Art is more than what you can say about it.” One of the attendees was the local art talk gatekeeper, the host of long-running radio interview program. As far as I know, after living in Astoria for half a decade, theirs is the only platform for regular public art critique and conversation. The print publications focus almost entirely on previews. They (the radio host) are the local version of NYC’s Jerry (Saltz) and Roberta (Smith) act. The VIP pantomime began as soon as they (the radio host) entered the gallery. They parked immediately outside the gallery and took a chair next to the door. The complaints started immediately. The gallery was stuffy, so the door should be open, we were informed, in spite of the street noise. They fidgeted continuously through my reading of the prepared text, which lasted about twenty-five minutes total, with a brief intermission. During the break, they chirped that the event was supposed to be an “art talk” and not a lecture or reading. They had not and did not look at the art on show. Their car alarm went off twice, during the reading. Twice! They skipped out on the Q&A, without asking a question or making a comment on the content of the talk, exhibit, art on view, technical artist process or underpinning theory. If I hadn’t seen this type of behavior or encountered such a person many times in the course of my career, and if I hadn’t already had several exchanges with this particular character prior, I might have been offended. Instead, I chalked it up as one more example of an unpleasant and awkward provincial Whos-it doing what a person of this type does and is. The urbane versions are much worse, and more sophisticated in their performances.

When a single person, or a few, or an entity, or media vehicle monopolizes discourse by occupying its choke point, in the process of dissemination, free speech exchange is thwarted or inhibited, and no longer free. Which is why ogreish people, whether superficially somewhat charming or not so much, gravitate to those essential critical nodes and seek dominance of them. The material compensation may be incidental or non-existent, but the immaterial rewards can be significant: A Pulitzer Prize; invitations to chic parties; access to elite society, public recognition — in short, soft power. Over time the critic-authoritarian may accumulate substantial cultural capital, a multitude of affectionate and protective followers, attractive professional opportunities, etc. At the top of the hierarchy, one might even be recognized by bigwigs in the other sectors as the go-to person, on aesthetic matters. The award-winning, widely recognized expert in the field. I have now and again had direct experience with such figures. During these exchanges it behooves one to recall that the critic-authoritarian is a symptom of a systemic problem.

Screen capture from digital animation, “I don’t understand it” by Paul McLean for VALUBL OBJX.

POST-POST-SHOW-MODE IN THE POST-CONTEMPORARY PERIOD

After I submitted an unsuccessful application to the Oxford Ruskin School of Art Ph.D/Fine Art program in 2018, a friend consoled me by saying, “You don’t need validation anymore, Paul.” At the time I accepted his encouraging sentiments, but something about that idea didn’t strike me as correct. Upon considerable reflection, I concluded that validation is imperative and fundamental for artists, and the creative enterprise. Confirmations, verifications, a positive feedback loop, reciprocity — however you choose to phrase or frame it — artist rely on responses from peers, viewers, and others in their communal circle to stimulate consequent action. Positive or negative, cultural reaction at every step is critical to the evolution of the artistic vision, in its technicality and contingent ideology.

To deny this is to reinforce the movement to de-link art and society. Art disconnected from the 99% of its “stakeholders” is the post-contemporary status quo. The de-linking program is effected one artist, one exhibit, one conversation, at a time. A tiny fraction of the viewing public benefits from the constriction of art into an exclusive scheme, fortified by awesome wealth and power. Existing almost entirely outside the lens of mass media, the self-validating cabal of elite art aficionados and their assiduously vetted and selected art stars operate more or less with impunity. Art as such is dictatorial. It is reflexively rejected by most people as absurd, incomprehensible, decadent and so on, because it tends to be just that, by design and with that intent. Institutional practice, supported almost entirely by those nominally fractional elites, mostly reinforces the closed system format. Utilizing opaque rubrics of de-definition for traditional art, promoting ideologies that repel common folk, deploying an array of strategies to subvert democratic logic for art, the academy serves the masters whose names adorn their museums, kunsthalles, project spaces, offices, gardens, coatrooms and so on. Essentially, the architecture by which art is validated is co-opted by the donor elite, not as a sign of giving, but as a sign of ownership. The re-situating of public art in the spheres of the privileged minority is anything but subtle.

Over the past decade or two, as the world’s civilizations and empires drift toward another global conflagration, signs of tyranny abound, it is important to track the fortunes of the arts in relation to the Big Picture that is product of fortunes and exists for the fortunate. Art is the canary in the coal mine. We succumbed to this anti-democratic poison first. The precursors were complacency, neglect, ambition, resentment and hubris. Into the breach comes the opportunistic class, strategically distributing largesse, like tossing bread crumbs to pigeons. In short order the arts industrial complex was converted into quasi-cultural real estates. The objective was overarching compliance in the spheres of imagination and communication, and the program was successful by every pertinent metric. Art was made to run more like a business, with all that entails. The prime consequence is banality. The signifiers are technocracy, privatization and financialization of commonwealth, message control, making precarious of labor, oversupply of content and its consequent dilution of meaning, monopolization, conversion of fair or regulated exchanges to rigged currency, capture of leadership, and so on.

The 21st Century supremacy campaign is a signature methodology in the post-contemporary period. It has been applied to every sector of society: education; medicine; the military; government; journalism; manufacturing/industry. It consumes sex and religious practice equally. The program and its actors are hated and revered simultaneously. Those we had once relied on to protect our shared interests have been co-opted and valorized in their new roles as servants of the elite and their (elites’) mad, bizarre and repulsive interests: police; soldiers; elected representatives and career government officials; ministers; doctors; spokespeople and experts of every stripe; etc. Woe to anyone who ventures dissent. The mechanisms of oppression have advanced at a mind-boggling pace. The capacity of art, its dream and vision, to be a keen witness and inspiration for beauty in human experience, an expression of our collective soul or aspirational spirit, is nearly everywhere in tatters. The words “art” and “life” here are practically interchangeable. The ultimate question is, What is one to do about it? Or, interchangeably, What can we do about it?

Screen capture from digital animation, “I don’t understand it” by Paul McLean for VALUBL OBJX.

∞

Having passed through many PSM/PPSM phases over the decades, I have accumulated a skill set for not just getting through them (PSM/PPSM phases) psychically and artistically intact, but for using them as the springboard for creative renewal. The post-contemporary period comes with its unique challenges, but it too offers opportunity for one to shift perspective, and then direction. To this end, during PSM/PPSM, I tend towards productive reflection, and deep dives into the archives are the expression of that tendency. In the 2023 iteration, I can cite a couple of references to illustrate the supportive practice.

Before doing so, I would note the bi-polar factors that characterize the post-contemporary moment: Chance; and Chaos. To specify incidents within the historical moment provides a context for how these change agents manifest across societal sectors. The first notation is the unprecedented ouster of US House of Representatives Speaker Kevin McCarthy by radical rogue elements of the Republican Party. The second is the courtship of Taylor Swift and Travis Kelce. She is a phenomenally successful pop musician. He is an American football star. These citations do not illustrate Chance or Chaos. They illustrate how impulsive behavior in the elite political and cultural arenas is translated via media into antique subtextual notions of Fortune and Fate or Destiny. In the first notation, the drive is power. In the second, the urge is Romantic, bending toward Novelty, which can also be associated to material and immaterial reproduction. Chaos asserts itself in the aftermath of McCarthy’s ouster. In the emergence of the hook up of the two celebrities, we witness the pairing of the dual industries to which they owe their fame, Music and Sports. This was, as far as we know, not an arranged wedding. However, one can discern how the situation has sparked a flurry of activity commensurate with its popular reach. The first notation echoes Shakespeare’s Julius Caesar, the second Romeo and Juliet. In the post-contemporary, however, the Echo myth merges with the Carnival aesthetic, evocative of the fun-house mirror room, and the distorting, melding and blurring effects visible in Dali-esque Surrealism.

In a counterbalance to the PCP externalities, I will cite two Germaine re-discoveries that came to my attention in my current encounter with PSM/PPSM. The first is Kubrick’s monumental cinematic masterpiece, 2001: A Space Odyssey. I offer this citation to the reader on two counts, also referential. The first has to do with the movie’s content, which combines angsty AI narratives, space alien encounters, alternate history with speculative science visualized through brilliant special effects and innovative technical movie-making. Plus the soundtrack. Not to mention the literary source and minimal script. And scene design. The second count really is a reinforcement of Martin Scorcese’s recent comments on the threats to cinema arising from technology and industrial over-reliance on superhero movie franchises. My second citation centers on the dead crypto-currency Libra, renamed during its limbo phase as Diem. I would refer the reader first to a New Models Podcast Volume 1, Episode 16: “E Pluribus Zuck” for background. This failed project arguably indicates the incredible ambition of the elites to establish a techno-global wealth system whose levers they command, beyond the sovereignty of nations, individual privacy as an expression of citizen autonomy, and fading prohibitions against surveillance as a means of social control. From the crypto-boom-and-bust, through the ongoing trial of Sam Bankman-Fried, the PCP echoes the bridge-selling snake-oil salesman of yore and lore, but on a more serious level, the terrible danger attending fraud, and generally, the lack civic accountability as a means to counteract it. The roots of this Thing can be elliptically traced to the massively complicated and consequential historical convolution democratic law and anarcho-techno-libertarian-Capitalism at the last millennial turn. I am alluding to and inferring linkages to self-serving and -defeating nihilism and fanatical fascist religiosity or unprincipled righteousness to the unresolved catastrophes of the War on Terror, the Iraq War, the Great Recession… Covid. The J6 Insurrection… Homelessness in the USA. Deaths of Despair. Fetanyl… Out of control immigration… And on and on.

The wrong question, in one man’s opinion, is What have we done? The right question, in both PSM/PPSM and PCP, is Who is We?

Screen capture from digital animation, “I don’t understand it” by Paul McLean for VALUBL OBJX.

SOLUTIONS

Concisely put: anything and everything, one and all. The prospect is naturally as confusing at the outset as the confusion with which one is confronted in all directions at once. The principle dynamic of the age is mass predation benefitting a few of us. Who are They? We can look to the information gleaned from the disclosures provided by whistleblowers and relentless muckrakers for initial answers. Many of the agents and agencies of malevolence have been identified, or conduct their malevolence in the open. When threatened, they respond with inordinate force, manipulating the law and violating the norms of civil society with aplomb. Which is why we must stridently defend persons like Ed Snowden and Julian Assange, and entities like Wikileaks and condemn usurpers like Donald Trump, all he is by a long shot not the worst actor. We must read the Panama Papers and Capital in the 21st Century. A decade ago, during Occupy Wall Street, the stage was set for the wholesale overthrow of the anti-democratic power scheme. In the intervening years since that peaceful, flawed uprising was forcibly collapsed, the situation predictably and dynamically, even catastrophically worsened. Bernie’s political efforts were thwarted by corruption and subterfuge at the highest levels. Wild card Trump was elected, and in measures despotic and desperate, he gave the elites and reactionary fanatics whatever they wanted, and eventually attempted insurrection to hold onto power.

American democracy is truly at a crossroads. …An artistic solution can be framed as speculative fiction, a prospective narrative. I defer to Milo Santini: “For a dimensional problem on this scale, art provisions a catalyst for cascading change. In the proposed imaginary, the legions of self-identifying artists are organized and mobilized to address inordinate oligarchical influence in the domain of cultural production. In an extreme scenario, the money and dominance of the ultra-rich is completely deleted from the field of the arts. No artist would sell to anyone with a net worth over a few hundred million dollars, or whatever figure is determined to be reasonable, or to any corporation in the Fortune 500 or 100. No oligarch would be permitted to hold a trustee position is an art foundation, institution or not-for-profit. None of their philanthropic donations of any kind would be accepted. None of their names would adorn art buildings. Oligarchs would be persona-non-grata at all art functions and events. All oligarchical business entities would be boycotted by all artists, art-related workers. Anyone sympathetic to the mission of democratic arts reform would be encouraged to divest, boycott and sanction both individuals and enterprises identified as belonging to the superrich. All commerce with these people and companies would cease. Etc.”

This is the broad sketch of an essential first step, which can be expanded, specified and replicated by other social demographics, and directed at the same target. The effects are conjectural, but one could imagine the ruckus a collective direct action like the one Milo outlined above would create. One can also imagine the push-back.

Would this sort of intervention qualify as an artists’ project? As such it should have a name, such as “Herd of Cats.” It would be absurd to presume that a million-and-a-half or so artists could share anything resembling the single-mindedness necessary to formulate and execute a program like the one outlined above, on a common basis of politics, economics, ideology. Even so, the logistical obstacles would be formidable. Recent developments point to legal and legislative machinations that could be brought to bear, e.g., the use of RICO prosecution of activists opposing Atlanta’s “Cop City,” or the anti-BDS campaign executed by allies of Israeli Zionists, or the various corporate anti-labor efforts brought to bear against union organizers (see Starbucks, et al.), or the vigorous attacks on the protesters at Standing Rock, formulated through the consolidated interests of investors in and owners of the Dakota Access Pipeline. Raw, unadulterated force was brought down on Occupy, with the sanction of authorities at the highest levels of government, and executed by “Bloomberg’s Army,” the NYPD and many other agencies and agents. The Pinkertons and many other such outfits exist to quell threats to the status quo. Could an artists’ movement withstand the pressures that would undoubtedly be turned upon them, if they amassed to overturn the establishment?

Perhaps we might consider the proposition in another light. Why, one might ask, has there been no national commonwealth movement in the 21st Century to address the most difficult challenges of our times? Why are the masses resigned to their pervasive state of repression? Like everyone, I have ideas about power and powerlessness. Like many other people, I wish to belong to a just, equitable and peaceful society. In such a society I envision a place for my art, my family and myself. At this very moment in my PPSM rumination, a bit of news appears in my feed scans to provide a bit of hope. Dr. Cornel West has declared he will run as an Independent candidate for the US Presidency, abandoning the Green Party, which has little traction among the electorate. Cornel has a slim chance to obtain the highest office in the land, but his political and activist bona fides are real. He was a staunch supporter of Bernie Sanders’ doomed bids in 2016 and -20, although in this cycle that support was not reciprocated by Bernie, who fears a split Democratic base enabling the disastrous re-election of Trump. I wonder if I can drop West an email, outlining plans for a US Commonwealth Party, energized by American artists fed up with the two-party system. I would commit to small donations of the kind that fueled Bernie’s campaigns, to fund the pursuit of that third-party goal. In my mind I acknowledge the odds of a viable Cornel West Presidential campaign winning the 2024 election are minuscule. My heart could get behind this, though. I would volunteer.

But in the darker corners of my political consciousness, I am haunted by the poignant humor of long-gone pundits like Will Rogers and my distant ancestor Mark Twain. Then, in the heavyweight class of black political humors, there is Hunter S. Thompson, one of my literary heroes of the past three-quarters of a century. A few years ago (2018), Dick Polman penned a what-if article about Thompson for The Atlantic. I quote:

He was, in a sense, America’s first blogger, and his tone seems eerily contemporary. Even a letter he wrote to a friend in 1965 sounds like a common lament in 2018: “I think there is a terrible angst on the land, a sense that something ugly is about to happen, an hour-to-hour feeling of nervous anticipation.”

The Divine broke the mold when that bastard Hunter Thompson hatched, and both angels and demons recoiled and sighed in relief at his End. “Fear and Loathing” is a profound assessment of the American Project these days. But Hunter may as well have been describing my state of mind during this 2023 episode of PSM/PPSM. The optimism inherent in solution-finding is in short supply. I’m not alone in this sentiment, clearly. Not that that realization ought to give solace to any distressed citizen, either. Loneliness and Isolation are poisonous, too. They are ubiquitous in the PCP.

Screen capture from digital animation, “I don’t understand it” by Paul McLean for VALUBL OBJX.

CONCLUSIONS

Optimally, one emerges from PSM/PPSM renewed. Creatively vision clarified, the artist is able to chart a course forward, an eye toward progress. Approached correctly, PSM/PPSM yields a fresh sense of purpose. If the process has been constructive, the artist has assessed where in practical and technical areas one has room to grow and improve. The response among viewers, peers and critics (if there are any) have been measured and accounted for. If the show was mounted in a venue with which the artist has an ongoing relationship, discussions have been conducted on the success of the production, highlights from the show run, potential opportunities arising from the exhibit, what comes next. Most importantly, the artist will be coming away from the experience, and the vital period of reflection immediately following the event, with realizations about art, being an artist, and what art is for.

Stepping out of the shadow phase of VALUBL OBJX, I can speak to the last point. This has been an especially strong PSM/PPSM for me, artistically, and on other levels, too. The main contributing factors may be my age + experience, and the longer-than-usual period separating this exhibit and the previous one (“CODE DUELLO: Old Hick and a Big Bang,” Nashville 2014) not self-resourced. Also, since the show closed, I am going to apply for a couple of fellowships, a task that requires the applicant to think holistically about one’s work and communicate ideas that inform it. Because I have been through PSM/PPSM many times, I was actually looking forward to this one, instead of dreading it. Even through the most intense moments, I found the psychological stamina to weather the bitter storms of doubt and despair. I intentionally maintained perceptual openness to new perspectives on my art. In the final stages of PPSM, those arrived, without fanfare, in the fading summer/early fall PNW evenings, on the back porch.

My first realization is really a speculative fiction. It is connected to the “Dim Tim: Fallacies of Hope” PSM/PPSM. Back then in the contiguous development of Dim Tim — a name shortening “Dimensional Time” — I wondered about the character’s mind. I decided it would be fundamentally alien to a human mind, in that it would operate as a hybrid machine-person. After some poetic experimentation, expressed through text, song and scripts, I set aside the project and transitioned into a different creative direction. I shifted toward rendering tools for fooling facial recognition software. I mourned the death of a brilliant young mind who succumbed to addiction by overdose. My thinking became for a while more reactive. Civil unrest in the post-Occupy era nudged me into conceptual concerns that manifested as graphic patterns with unique color profiles, achieved through mixing of inks and acrylic polymers and mediums. My focus is dimensional — aesthetic, theoretical, technical, historical. I am, however, like most everyone, I suppose, affected by the circumstantial. The circumstances that precipitated our relocation from Bushwick/Brooklyn/NYC to Astoria, Oregon are not the subject of my paintings. They are the contextual aspect out of which art appears. Art, for me, exists as a parallel phenomenon to the realities I share with you all, a liminal thing that serves as a conduit for bundled relations, an objective site of exchange, the Thing among things. Art can help you through the toughest times, but not necessarily by subjectivizing objective reality to generate content.

In the 2023 PSM/PPSM it occurred to me that the VyNIL Cycle might be an attempt to represent the mind of Dim Tim. Maybe this is how his thoughts would appear, rendered in paint. This narrative in my analysis is congruent as data visualization, and it (the narrative)coheres with what I understand about evolution of creative ideas within fictional applications. I don’t suppose it works as a recursive answer to the question, “What are these paintings ‘about’?” I have other pre-conditions for the VyNIL sequence beyond a story about an entity of mysterious origins whose existence is anomalous. Those are mapped in the texts I published in conjunction with VALUBL OBJX. …I will say, without elaborating, the Dim Tim-mind explanation does deeply satisfy me as a provision of creative processing.

The second realization is more practical in nature. One should always be curious about the “How” facet of making things, beyond material methodology and logistics. In this regard, I came to accept that all the extensions of my studio painting — forays into other disciplines (i.e., philosophy, advocacy and activism, other branches of the arts, academics and education, etc.) — were all undertaken in order to improve my main artistic interest. None of them gives what painting does, to and for me. No matter how proficient I might become in any of them, they were and are not my vocational means to an end. They inform my true work. They are sidelines in a complex woven form that is my central practice. Bunched together, they form the fourth dimensional aspect of my painting. I wrote a 700+ page dissertation on the way to this realization, through which I arrived at a definition of 4D that applies to my art, and rationalizes my research, writing, philosophical and art historical studies, my adoption and immersion into digital processes and tools, my interests in the various sciences, including the “soft” ones, forays into the art press, into art-related politics and economics and more. The only facets of my life that exist on an equal footing with art are sobriety, family and spiritual matters. This is in no way a full disclosure. I do believe some of what we learn about ourselves is private, and should remain secret, or rather, not-public information. I treasure democratic protections as much as the spiritualism of anonymity. They hide to protect what is most precious, from bad actors who crave what is precious, but whose possession of preciousness is cruel and destructive.

I don’t know that any further commentary on the second revelation is necessary or helpful, beyond what I have already written. So I will end the essay here.

On the first day of this latest “war” between Israel and Hamas, et al.

Sunday, October 8, 2023, 12:22 AM

Astoria, OR

Sunday 10.08.23
Posted by Paul McLean
 

VALUBL OBJX: Afterword

I thought about photographing Made in Astoria gallery the morning after the de-installation of my exhibit VALUBL OBJX, but I just didn’t. Could’ve, but didn’t. A week later, today, I’ve definitely shifted into full-on Post-Sho-Mode [PSM]. Sleep patterns have more or less returned to normal. Same with the diet. The mind, though, that’s something else.

Screen capture from digital animation, “I don’t understand it” by Paul McLean for VALUBL OBJX.

PSM is fairly common among exhibiting artists, judging from many conversations I’ve had with my peers over the years. Sure, okay, the evidence is anecdotal. That doesn’t mean the phenomenon isn’t real. The intensity of a PSM episode, based on my non-scientific research, is usually proportional to the stakes and outcome of the show. Not true in all cases. A general rule.

Screen capture from digital animation, “I don’t understand it” by Paul McLean for VALUBL OBJX.

Artists, if you buy the romantic stereotype, are prone to various types of instability, and are not known for being the most logical bunch among us. It can be a challenge to discern what exactly is at stake for any given artist, during any given exhibition run. Could be nothing or not much, or could be everything, and I mean every damn thing. Be careful what you ask of an artist in PSM. You don’t how they might reply to the ubiquitous Casual’s question, after the show closes, “Did you sell a lot of work?” Could be the artist chirps, “Yeah, tons!” or they put their head through the coffee shop’s plate glass window you happen to be standing next to. It’s easier just to wave when you come across a PSM-affected artist, if you come across one. We’re an endangered species, don’t ya know. …By the way, I dropped that bit about artists being endangered, pretty much as a pithy throwaway line, to infer a corollary conversation about who’s an artist in post-contemporary period, and what the artists’ generic status might be presently. It’s a question (Who’s an artist?) I’m always asking, along with a couple of others (What is art? & What is art for?). On a verifying whim, though, I searched “artists an endangered species” and discovered that endangered species [ES] as subject matter for artists comprise a veritable sub-market in the art industrial complex. Topping the list of luminary ES artists - did you guess it? - long-deceased Andy Warhol! Ugh. Does anyone else out there suspect we artists should be on extinction watch? Even if we are in imminent danger of extinction, wouldn’t it also make perfect sense that we would keep ourselves occupied on the way to the Void, making pretty art about other species suffering the same fate?

∞

Screen capture from digital animation, “I don’t understand it” by Paul McLean for VALUBL OBJX.

I’m thinking about Bill Worrell, a Texan sculptor, whom I knew in Santa Fe in the late ‘80s, early ‘90s. Back then, he showed at Contemporary Southwest Galleries [CSG], one of Frank Howell’s constellation of art enterprises. Frank’s gone, now, as are his constellation of art enterprises. I don’t think either of these old white guys would have fared as well as they did as popular commercial artists these days, given the widespread animus towards cultural co-optation or appropriation. No way, José! Bill made and sold mostly bronze sculpture and jewelry, inspired by pictographs and petroglyphs. Bill was a gregarious character. At one point he offered me a job applying patinas to his stylized shaman figures, buffing them and so on. As I recall, that gig lasted an afternoon. I have a fairly vivid image of sitting in his yard, working away, smoking, maybe sipping a beer. Bill coming over to correct my technique in his twangy voice, urging me to speed up. At some point, later, I bought one of his pendants for my Mom. I forget what became of it, after she passed away. My stint at CSG ended messily, after a year and a few months. My tasks at CSG included installing work, doing the lighting, prepping art for transport, and, once I got the hang of it, selling the art, on or off the ladder. The gallery gypped me out of the commission for around 100k worth of sales (about a tenth of the gallery’s annual retail take), when they switched the payout structure to the gallery’s benefit. I filed a complaint with the appropriate Santa Fe city agency. We went to mediation, and the gallery got off without paying me what I was owed. It was suggested by the arbitrator I get a lawyer, LoL. Bad experience. Things got awkward, and I was let go or quit, I can’t remember which. Probably the former. I got sober not long after. Anyway, I searched for Bill on the web and discovered he passed away a couple of years ago. RIP, Bill. RIP, Frank. RIP, CSG, LoL.

Screen capture from digital animation, “I don’t understand it” by Paul McLean for VALUBL OBJX.

A lot of attached memories percolated to the surface, prompted by my recollections of Bill and his shamans. Maybe it has something to do with Venus and Mercury going retrograde. Maybe it’s just part of my closing in on sixty. Looking back gets complicated. It’s like being in two places and times at once. I catch a glimpse of the energy of those long-gone moments and the relationships that intertwine through them. What I was doing with whom. What I was thinking and feeling. What happened next, or didn’t. How things ended. Complex narratives, a rhizome of relations.In PSM, the mind follows the drift. The river of memories flows in one direction, then bends in another. Once you’re in the current, you try not to get too far away from the shore, which is the present, and Reality, in the here and now. One has to possess mental discipline, to be tenacious. You have to muster reasons to keep close to the shallows, and not surrender to the depths.

Screen capture from digital animation, “I don’t understand it” by Paul McLean for VALUBL OBJX.

A river’s flow is a fine, ancient metaphor for the flow of memory. Lucky, I can gaze out to the vast Columbia and find a reflection for my musings. Or I can take a short drive to Sunset Beach and ponder the powerful Pacific Ocean. I can think about rip tides, about waves. These northwest coastal waters are cold, and can turn violent, wreck a vessel in the churn. The season of storms is approaching. You can feel it in the bones. Even though the sun still shines, and the temperature is balmy while it does.

∞

Screen capture from digital animation, “I don’t understand it” by Paul McLean for VALUBL OBJX.

After a show, I commonly go through a pronounced post-partum phase. Over the years, I have developed techniques to mitigate the negative aspects of the post-show blahs. In the past, I took a month off to travel, or rest. Maybe get some bodywork, do extra workouts, take hikes and get out in nature. Eat a lot of comfort food. Sleep in. Hang out with friends and family I’d neglected during production. Read a book. Take in somebody else’s show or performance. Watch a movie. Relax.

Screen capture from digital animation, “I don’t understand it” by Paul McLean for VALUBL OBJX.

For some reason today, Texas kept coming up. I was chasing some thread and Ballroom Marfa popped into my scope by way of Glasstire. Ballroom’s facade is just fantastic. One of my favorites. I thought about visiting Marfa, about Don Judd (RIP), about Prada Marfa, and some of the people I met in that special, distinctly American destination art town within spitting distance of the Mexican border. Which got me thinking about Cormac McCarthy and Blood Meridian. RIP, Cormac. Through the lens of PSM, I tripped into the scroll-hole of the Paris Review’s “The Daily.” I find a review of Tara Donovan’s “screen drawings.” Suddenly, I’m back in LA, sweating, smoking, slurping coffees, with several crews of art handlers, unloading a myriad of commonplace materials in bulk for a show Tara was doing at Ace. Pause. Drift some more. …No Rest in Peace for Doug Chrismas, yet. And they haven’t got him into prison, yet, either. Amazing. I remember our doing a surface inspection and damage report on a massive and heavy wall sculpture we were picking up or dropping off, don’t remember which. We marked down every little ding and scratch, of which there were many, due to this particular artist’s technique and materials. The process took forever. All because the assistant director or whoever bitched about something and pissed off the lead handler. They always did this with Ace/Chrismas. He was a known quantity among vet logistics guys. I remember scanning art classifieds in LA Weekly or LA Times and finding several listings for positions at Ace in a single issue. Every few months. Not a good sign. Means the owner’s turning over the entire staff, routinely. A few of my CGU art faculty showed with Doug, and I attended a few of their openings. I heard stories and explanations. I saw how the work was presented, the big crowds and VIPs at the reception. It wasn’t hard to understand the phenomenon that was Ace/Chrismas, in one way. The man knows how to put on a show.

Screen capture from digital animation, “I don’t understand it” by Paul McLean for VALUBL OBJX.

∞

I run into Bill and Annie of Made in Astoria at Sleeper Coffee one morning. Bill asks me what I think about wall treatments for temporary exhibits. I launch into a history lesson that lasts ten minutes. Annie has to get to work. When I get home, I look up Whistler’s Peacock Room, which I had confused with the Jade Room. The article I find on the Met site, “The Jade Room and Other Forgotten Museum Spaces,” dovetails nicely with my PSM. The illusion of permanence that art perpetuates as it transits architecture and exhibition is only one seam, in the “mine” of art thoughts. …Imagining every art show, ever. Putting oneself momentarily into the presenters’ pipe dreams of aesthetic immortality. All those sparkly openings and dreary closings. The steady stream of art handlers and logistics guys, moving to and fro. Admins fretting. …Paint the walls, don’t paint the walls. Eventually, it always comes down. Art is a migratory species. It appears and disappears. RIP, Baudrillard.

Screen capture from digital animation, “I don’t understand it” by Paul McLean for VALUBL OBJX.

This is an example of drifting too far from the metaphysical shore. Paddling back.

Screen capture from digital animation, “I don’t understand it” by Paul McLean for VALUBL OBJX.

After my encounter with the Ghost of Art Shows Past (and forgotten), I do an about-face, and leap into the deep scroll, out of the drift. Into the morphing of the Real that is Contemporary Art Daily. There I discover a clever show by Mads Lindberg at C.C.C. in Copenhagen. I have never encountered Lindberg before. Never visited the gallery. Never been to Copenhagen. Ahh, fresh content! I adore Lindberg’s paintings, hung high above the floor. The offset spiral staircase reminds me of the McLean family home on Granville Avenue in Beckley, West Virginia. The layer of graphic two-tone snowballs is a nice dimensional device to bind the series into a whole. Well done! Refreshed and curious, I click down the infinite scroll, dropping in on contemporary art exhibits and installations from around the globe. After the first several, I’m still encouraged. I am noticing the painted- or other treated-wall features in some of them. I must remind Bill to check this out. But after a half-dozen I am feeling the momentum gear down. Ennui is replacing it after a dozen virtual show-visits. Shit. The realization that we are decidedly well into the post-contemporary period, and in aggregate these shows are proof. I am contemplating the carcass of the contemporary. The scenes are reminiscent of Alexander Gardner’s Civil War photographs. Or pictures of mass-die-offs of cattle in pastures. Art, like the American Southwest, and other parts of the real world, is suffering an extended super-drought. In my imagination, beautiful people are sunbathing among Gardner’s array of bloated corpses, oblivious to the stench.

∞

Screen capture from digital animation, “I don’t understand it” by Paul McLean for VALUBL OBJX.

I thought about getting a good Road vehicle and crisscrossing the North American continent again. RIP, Jack Kerouac. About documenting every art gallery in the country. Meditation practice has taught me to let thoughts come and go. Other visualization-based practices help me to think ideas through. Doing so can help one avoid missteps and overreach in production and logistical operations. Interstate travel in the USA has changed significantly, and not for the better, in one man’s opinion. Gas is crazy expensive. American infrastructure is in decay. The Pandemic, political and cultural polarization, virtualization, etc., have radically affected the people of this nation. I want to name the malaise, but it is dimensional, and therefore resistant to recursion, to any over-simplification. Although that (oversimplification, narrative flattening or compression) is exactly what everyone seems to yearn for. There’s no good local radio for late nights on cruise control at 80MPH. Smartphone map apps spoil the experience, in some respects. Search engines, too. All these factors make it harder to just fall in love with America, to swoon as the miles go by. Making friends of strangers was the difference-maker, back in the day. Now, hardly anyone trusts anyone else. Damn. There’s plenty of blame to be assigned, but in the end it just sucks. The up-and-comer generation can hardly conceive of the way it was. Not everywhere, not for everyone, for sure. For me, the Highway was a promise fulfilled. For every season that no major public policy initiative passes, addressing the matrix of problems combining to manifest Coast-to-Coast structural desolation, neglect and squalor, we love a big chunk of our Big Country identity (and I don’t mean this Big Country, though I do have fond memories of the song and band. I mean this one.). …Shame.

Screen capture from digital animation, “I don’t understand it” by Paul McLean for VALUBL OBJX.

In the post-contemporary, all the money goes to The Information Superhighway. Remember that stained old jack of a trope? About as cheap a coinage as The Cloud. RIP, Information Superhighway. RIP, Road. The current iteration operates more like a Disinformation Super-pipeline channeling the seeds of madness directly into our homes and minds. …In PSM one must be very careful about reactionary impulses. On the other hand, one has to be conscious of veering too far into isolation, or tendencies toward willful ignorance of actual circumstances external to one’s immediate concerns and conditions. A second opinion can be immensely useful, if one is in the throes of dark PSM. A reality check from a real person not similarly affected. In some instances, a little web scanning can serve to allay an unwarranted fear, dissolve a goofy idea or counter a ridiculous position. In 4D analysis we categorize such procedural methods verification and negation. For those of us predisposed to nuttiness, it helps in the discernment of the True from the False, in keeping with settled standards for Reality.

Screen grab of Meta alert.

Let me give an example. Approximately a day after “VALUBL OBJX” came down, and Bill and I brought the work home, my Instagram started glitching hard. An alert warned me that someone, presumably a phisher or other sort of black-hat hacker, had tried accessing my account. IG wanted to confirm I was, in fact, myself. A six-digit code was emailed to the address I set up, oh, around 2001, which I had made the default when I set up my first Facebook account, circa 2006 or -7. Once I receive the code, I enter it into a form, then the next form appears, demanding I change my password. Fine. Granted access to @Valubl once more. Then, a few minutes later the alert pops up again, freezing my account. Repeat the process. Over and over and over. I did all the things you do. Clear all Insta-history. Log Out/Log In. Restart browser. Restart computer. Contact the notoriously shitty (non-existent) Meta customer service via email or by phone [two #s for billions of users (!)]. Confirm this is a known bug, via web forums and tech Q&As. Finally, after days of frustration, I contacted the Better Business Bureau of Oregon to lodge a complaint against Meta Corporation. My complaint was accepted. BBB contacted Meta, and we’ll see what happens. I think I’ll follow up by reaching out to my federal and state representative. I might ask the Feds if they need an extra hand in breaking apart Big Tech monopolies. Or start a user movement to nationalize social media, starting with boycotts of all Meta products. Here’s what the voice of Reason whispers in my ear: “…Whoa, now, hoss. Let’s dial it back, just a hair. You’re just a guy, an artist in Astoria, dealing with PSM.”

Screen grab of BBB/Meta complaint.

Another known side effect of PSM is What-if-ism. The progression can go something like this, if, say, you happen to be a fan of Adam Curtis documentaries, Radiohead, Will Oldham, the Trillbilly Workers Party, and so on: “Maybe the timing is finally right for a real turnaround!” You can just make out the contours of a post-contemporary rebellion, an uprising of the beleaguered hordes. The wholesale rejection of status quo tyranny and its constantly-expanding nebula of macro- and micro-oppressions. Magical thinking inflects the elliptical logic of intellectuals, poets and pundits. Radicals and reactionaries alike note that collective action is making a comeback. Class commentary becomes colorful in the metaphors: “The spinning knobs of the oligarchy are wobbly;” or “The veneer of monopoly media is showing some cracks, due in part to dreadful management, awful behavior and failure to keep in touch with the majority of content consumers, who yearn for consistent, good quality entertainment and information products.” I imagine Milo Santini on a News Hour Program. “Bob, Rachel, my tracking data and analysis indicate potential for disruption of the industrial command and control matrix on a number of vital fronts. Labor is flexing in Hollywood and Detroit and the typical neo-liberal responses have failed to derail those strikes. The narratives of Big Gig are thinning out. The huge muscle driving AI has doinked its systemic push.” The anchors are grimacing. Their flesh is flush. Ties and collars are tugged at. Skirts and earpieces are checked. “The rigged financial sector is getting nervous behind some indicators and situations that threaten to pull its lever, and draw the dirty players out of the shadows and into the bright lights of scrutiny. The pressures that combine to blow the lid off the cauldron, turn it over and spill its seething contents are mounting.” Everyone is staring into the camera, blinking faster, fidgeting nervously. The subtle non-verbal twitches and gestures signing the producers to cut ASAP to commercial break. Milo’s vocal pitch is rising. He’s gathering steam for a crescendo. “If you listen close, you can hear the whistling at night. You can almost hear the songs over the wind blowing. You might hear the sound of Bernie’s raspy rant echoing in the distance. God bless SAG-AFTRA, the UAW, those pesky Starbucks baristas. Remember East Palastine! Remember Silicon Valley and First Republic!” Milo’s totally losing it. He’s gone off the rails. Security appears, and the others clear out. Milo begins to shout, as he’s being hoisted and dragged backstage and out of the building. “Oliver Anthony howls across the hilltop, the ground is shaking, then the Flood, and a hundred more catastrophes. War dogs are snarling. The castle gates have never seemed more feeble. A hoard of fortune will prove no solace, in the end, for anyone, when it all goes Helter Skelter (“Helter skelter, feare no colours, course him, trounce him”). Shame and justice pursue the wicked wherever they hide. By god, maybe in the 21st Century, the humble shall inherit Earth!” In post-production, Milo’s eruption is given the montage treatment, with layers and layers of blurred imagery and distorted audio. Of course, no corporate media would in a million years let a disaster like this near a broadcast. Their “news” aesthetic? Rinse, repeat, cut to ED, fast food, and new car or credit card ads. Clickbait. Culture war transgression. Pwns. Influencers. Mass shooting. #METOOs. Bombs. China/Taiwan, Russia/Ukraine, anything Middle East. Disease and pestilence. Nature out of control. Things that will kill you. Things you can buy or do to not die too young. Etc. Focus directed anywhere, besides the Real Problem.

Resample by PJM. Source material, HERE.

RIP, Sinéad O'Connor. …In my PSM fervor (or fever), I was starting to channel a chaotic, loony, post-contemporary version of the Beatitudes, but then Bukowski crashed the party. The poet possessed an eccentric gift for deadpanning a grim social dynamic, and turning a beat spiritual pep talk into a smoky grumble, conjuring a mad mise en scène:

The Meek Shall Inherit The Earth

if I suffer at this
typewriter
think how I'd feel
among the lettuce-
pickers of Salinas?
I think of the men
I've known in
factories
with no way to
get out-
choking while living
choking while laughing
at Bob Hope or Lucille
Ball while
2 or 3 children beat
tennis balls against
the wall.
some suicides are never
recorded.

Resample by PJM. Source material HERE.

Yadayadayada… Or in reverse: A Day. A Day. A Day. Each a miracle and wonder. Or, conversely, an endless trudge saturated with horror and frustration. RIP, Charles. Sometimes, “success” is a function of what one doesn’t do. On the 27th of this month, I’ll have thirty-two years sober.

During PSM, one has to learn to deny the prophetic urge and embrace the natural Flow of existence. Easier said than done, am I right?

Screengrab of BBB reply.

The studio is calling again, thank the heavens. The Muse is whispering. I am dreaming again of worlds in pigment. I am seeing things BIG, like stargazing on a clear PNW night, whose darkness is like no other I’ve known. PSM will not last for long, of that I’m certain. It passes. It all does. The whole universe is moving, it seems to me. No two moments are identical. Like breath. Note: On the first or second working after I filed my complaint with BBB Oregon, the annoying as hell Meta alerts just ceased. No explanation. No contact by a Meta representative. I’m thinking I will still contact me government representatives, report the problem, and offer to assist any efforts to remedy Big Tech overreach and malpractice. I’ve also had an idea for an activist solution: forming a Platform Users Union (PUU, pronounced pee-yew) for networking, boycotts, petitions, protests and all kinds of direct and asymmetrical collective action. Historically, powerful versus powerless ain’t a fair fight. America, though, has at moments, including in its origins, given hope to underdogs everywhere. Don’t count us out just yet. It’s been years since I first argued that the ultimate showdown, the real World War III, would pit the global elite against everyone else. Are we there yet?

∞

Screen capture from digital animation, “I don’t understand it” by Paul McLean for VALUBL OBJX.

Proposals. In the liminal space or psychic trough following a show, I will go to work on a proposal. I did that this time, and will be submitting an application for an Eyebeam Fellowship. The title of the proposal is: Post-Digital Commonwealth [P-DC]; mapping Technology-Free Corridors within society; precursor for networked analog-safe zones; for restorative purposes; a Post-Contemporary imaginary emulating Park systems. The title is descriptive of the proposed program, in its broad contours. I must admit that I have little inkling of how the review committee will receive the concept. It (the proposition) is Heyoka-flavored, which appeals to a backwards-looking, forward-walking soul, and not necessarily to the tech-progressive art set. We shall see.

Homage to Bill Worrell by PJM.

It seemed to me that I might have applied for an Eyebeam Fellowship before, a long time ago, but I couldn’t remember, with certainty, so I checked my Submittable history. I hadn’t. About ten years ago I applied for a residency at Recess in Brooklyn. Rejected. I also applied to Artist Relief for funds during the Pandemic. Rejected. Twice. Over the past decade, post-Occupy, most of my art-related proposals have been rejected. I won’t bore the reader with a lengthy list, measuring what a loser I am. Lulz. While experiencing PSM, it behooves a body to cleave to the positive. In keeping with that principle, I have moderated my expectations with such things. Without question, the art world has undergone significant change over that period. Or has it? I’m afraid we’re turning negative, folks. …The art world is always in flux, like the rest of the world. Is that true? …I, after all is sung & done, defer to Bo Burnham, as we approach the finish below. Haha. No, not really. I’m, like, three times his age. I’m just in PSM. This is what it’s like, among the curls and foam, one hour to the next.

Screen capture from digital animation, “I don’t understand it” by Paul McLean for VALUBL OBJX.

Immediately after an exhibit closes, I try to refrain from critical analysis at depth and generalizations about What’s Happening Now. Not just in the Big Picture. In the up-close & personal domain, too. I find my interpretive systems can be - let’s say - prone to asymmetry, even reactive. I shouldn’t get upset about spilling a portion of lasagna on the floor and my shoe, this afternoon, but I did. The storm, though, passed quickly, the result of proper training and some helping hands. At the end of the day, the best trick to yank you out of a gnarly spell of PSM is to celebrate happy life events with family and friends. Which is what we did. My friend Lori and her husband Christoph visited us from Basel, and we enjoyed a delightful supper at Bridgewater Bistro, here in Astoria. Lori and I grew up together in Beckley, West Virginia. They bought my painting “Elliptical Logic” and picked it up. The occasion for them was the wedding of Christoph’s daughter. On our side, we were cheering Lauren’s birthday, a lovely respite from the challenges posed by her cancer treatment. A wonderful evening for all, and a reminder for me of the abiding power of art to bring people together.

Tuesday 09.19.23
Posted by Paul McLean
Comments: 2
 

VALUBL OBJX: "Art is more than what you can say about it."

Made in Astoria gallery is pleased to announce an artist talk and Q&A by Paul McLean, in conjunction with his exhibition "VALUBL OBJX. The event will presented at Made in Astoria in historic downtown Astoria on Friday, August 25, 2023, at 5:30PM. The subject of the presentation is “Art is more than what you can say about it.” Paul McLean is an artist, thinker, writer and educator, whose theoretical focus is dimensional systems. McLean is based in Astoria.

EXHIBIT INFO:

“VALUBL OBJX”
Art by Paul McLean

Exhibit Dates: August 12-September 6
Opening reception: Saturday, August 12, 12 - 8pm

Presented by Made in Astoria | Confluence Gallery

Business Hours: Wednesday - Sunday 10AM - 5PM

1269 Commercial St
503-791-2759
astoria.handmade@gmail.com

Social Media: @made.in.astoria + @valubl

“Art is more than what you can say about it.”

By Paul McLean

1

I disagree with Walter Benjamin, who, long before he wrote “The Work of Art in the Age of Mechanical Reproduction,” wrote the essay “On Language as Such and on the Language of Man.” “All that is asserted here is that all expression, insofar as it is communication of contents of the mind, is to be classed as language. And expression, by its whole innermost nature, is certainly to be understood only as language.” This assertion is remarkable. In a sense, it is a provocation. I would characterize it as a willful fallacy.

Benjamin’s argument ignores the shared record of human expression. Prior to any incidence of written language, we have prodigious examples of human expressive artifacts in the form of pictographs, petroglyphs and carvings. This sort of expressive means dates back tens of thousands of year prior to any known or documented linguistic expression. The phenomenon is a global one. From the Caves of Lascaux or Chauvet, to the rock walls of La Lindosa in the Amazon, ancient people applied themselves to the visualization of experience. China, Africa, Australia, the Middle East, Russia, Scandinavia, the Americas - rock art is found in all these places. You can find many examples here, along the Columbia River. The sheer quantity of prehistoric expressive evidence suggests that the creative urge to render life in images and form anticipates language, as such — although one cannot know with certainty what other methods our ancestors used for communication, besides visualization. What we can say with certainty is that people all over the planet were capable of beautiful renditions of their environment, and the plants and creatures with whom they shared their world. As to their world views, we can mostly only speculate, although their aboriginal or indigenous descendants contend otherwise. The question is whether Civilization as such blinds itself to answers that Civilization itself does not produce. We can talk about this more, later.

One other point along these lines. In the Western traditions of Philosophy, and in our exploration of the world through language and ideas, expressed through text, there exists a fracture separating art and the Word. I don’t believe that describing this schism as a fundamental ideological prejudice is excessive. Plato, in formulating his Republic, expressed a very dim view of art and artists. He went so far as to entertain the idea of expelling us artsy types from his imaginary Ideal state. [An interesting take on this can be found HERE. — PJM] We can frame this conflict as a formal competition, between writers and philosophers versus art and artists. I would argue that the picture will win this competition, if that is what it really is, hands down. “A picture is worth a thousand words,” the old saying goes. If we consider the state of culture in our present day, can we not agree that the visual has obliterated the two-plus millennia dominance of the Word? Still and moving images drive our society today, in a way that renders Plato practically obsolete and invisible.

Benjamin quoted artist Paul Valery’s visionary essay, “The Conquest of Ubiquity,” to introduce “The Work of Art in the Age of Mechanical Reproduction.” In this text, Valery envisions the technology for delivering all kinds of communications “into our homes.” He essentially predicts the Internet. Valery contends that it would not be Art, but Music, that would be the preeminent mode of and vehicle for cultural ubiquity. He wrote, “Of all the arts, music is nearest to this transposition into the modern mode. Its very nature and the place it occupies in our world mark it as the first to be transformed in its methods of transmission, reproduction, and even production. It is of all the arts the most in demand, the most involved in social existence, the closest to life, whose organic functioning it animates, accompanies, or imitates.” In “The Age of the World Picture,” philosopher Martin Heidegger writes, “To be ‘new’ belongs to a world that has become picture.” In “The Origin of the Work of Art,” Heidegger wrote, “Form and content are the commonplace concepts under which anything and everything can be subsumed.” Heidegger thought, wrote and lectured incisively and influentially (for me) about the Thing, art and technology, and their relation to Being and Modernity. Eventually, he came to prefer poetry as a primary means by which what is most valuable in humanity can be expressed in our problematic present and future. I am fond of this verse from Poetry, Language, Thought’s “The Thinker As Poet:”

When the wind, shifting quickly, grumbles

in the rafters of the cabin, and the

weather threatens to become nasty. . . .


Three dangers threaten thinking.

The good and thus wholesome

danger is the nighness of the singing

poet.


The evil and thus keenest danger is

thinking itself. It must think

against itself, which it can only

seldom do.


The bad and thus muddled danger

is philosophizing.

Which brings us round to what I have to say, here, in the midst of VALUBL OBJX, my exhibit presented at Made in Astoria.

2

I imagine a through-line connecting my art to the visual expression of our ancient predecessors, who carved and painted on stone, who created recognizable forms in wood and clay, who decorated these forms, and their own bodies. Our ancestors did so with genius, I dare say, and some of their expressive, creative techniques and tools are still viable today. In my aesthetic choices for the VyNIL Cycle of artworks, mostly paintings and drawings to date, I intentionally excluded the explicit, the narrative element, the overtly representational, the contingent reference, symbols and so on. In short I avoided as much as I could, the force and dynamics of language, in an effort to emphasize the potential of the strictly visual. My platform, for enabling a particular kind of viewer experience, is by design, limited to the extensive means provided by painting, as a post-contemporary medium. “For choice,” I might add, at the risk of being cryptic.

Now, it is true, that I had ideas in mind about a subject matter for the VyNIL Cycle. Throughout my creative life, I have been primarily focused on dimensional systems. Without delving deeply into this topic (“dimensional systems”), in my talk, I will share some of the theoretical concerns that impact the VyNIL artworks, such as those on display in VALUBL OBJX. I was curious as to whether or not it was possible to make paintings that reflected the nature of information flow and exchange in the post-contemporary period. What do I mean by post-contemporary? For our purposes, it is not so important. Suffice to say, I am referring to this historical moment, for which contemporary art has proven itself insufficient to the task of expressing our condition within the technology matrix that has in large measure consumed our daily existence and dominates our conventional exchanges. Whether we are talking about economics, politics, culture, or our individual relations with each other, technology is to a great extent the prime mediator of exchange.

What are the characteristics of ubiquitous media and network technology? Its infrastructure is mostly hidden from our view, or camouflaged. Its key feature is speed, and more, speed’s acceleration. Without question the phenomenon is global, and simultaneously local. To understand the technology is to recognize its necessities, such as electricity. The project of technology is rooted in code. Chunks of code activate technology, and the connection between software and hardware is fundamental. No less basic is the human element to which technology attaches (“wetware”), in a triangular configuration. If one wishes to comprehend the drive to AI, artificial intelligence, one must recognize that the motivation behind this new-ish development is the reduction of importance in the human aspect in this configuration, if not its complete elimination. Which is why there is a natural widespread social resistance to the concept of AI, as it is expressing itself in emergent technology. In and through my art, I am conscious of these factors and phenomena, and am working out some of my own reflections and realizations about them.

Art, however, is not just thinking about something, and neither is it simply a mechanism for visualizing the reactions of the mind to what the artist perceives is happening in the world. When I sit at the easel to create art, one of my most important objectives, a prerequisite I think for making great art, is to clear the mind, prior to making a mark on the canvas, panel or paper. Why? Because the act of painting is a physical act. I do not mean to argue that art is only physical — it is decidedly more than that. I would argue that making art requires a specific balance or harmony among body and mind/spirit for the purposes of artistic creation. I conjoin Mind + Spirit this way to acknowledge Hegel. I think there are many human activities that require such harmonious conjunctions of these facets of being (Mind + Spirit). These include work, sport, lovemaking, cooking, building, to name but a few. What do they have in common? They all derive quality due to the level of craft they demonstrate. In excellence, they all arise from the refinement of their conceptual root. In some aspects or scenarios, they conduct emotion, and aspire to beauty. Finally, they manifest as a product of love, itself. I would suggest that Love is ineffable, but to do so would be to gloss over how persistent we are to express Love, to communicate it, not just in deed or action, but through the Word, in poetry, for instance, but also through music, art, and a million other things, including our own bodies. In short, art is complicated, as are we humans.

3

Art is more than what you can say about it, which is true also of Love, and of Life itself. Which is not to say that art is not worth talking about. Quite the opposite. Art inspires discussion, or discourse, if you will, and this is one of its basic, if not simple, functions. Whether this has always been the case, dating back to 40,000BC, we cannot know. It is my own notion that what we think of as art today and for a long time is not really the same as what our ancient forebears were doing. Whether we are talking about what Michelangelo, van Gogh or Pollock did, we are still describing something relative, but different to what the anonymous (to us today) petroglyph or pictograph was doing. What is the difference? I would suggest this is a wonderful point at which a meaningful conversation about human expression and creativity can begin. As a 20th and 21st Century (AD) American artist of Celtic descent who paints in the Western tradition, I am resolutely situated in my current aesthetic circumstances, and fairly comfortably so. In other words, I have a life, more behind me than in front of me, that has been dedicated to pursuit of artistic success, even greatness, a statement I make with as much humility as I can muster, because success and greatness are both relative, that is, subject to change, and incredibly difficult to obtain and maintain. Art, including my own, has a direct correlation to Time, to the times, and the artist’s disposition in his conditions of internal and external reality. “Contemporary” in that sense is always a useful descriptor for the artistic enterprise. For me, the best art materializes both the times and the conditions of reality, within and outside ourselves, precisely as possible, because in this facet of its potentialities, art is an important conveyance for us. When Art does so (precisely conveys our Time, and our situation in it), Time is — to put it poetically — expressing itself through the artist, with us. And then, what is behind Time and the artist (and art, and us), namely the presence of both the Infinite and the finite, is harmonized, visibly, as color and form. Or color in form.

This is the difference between art and poetry or music, Word and sound, as well as thought or idea. Initially, we respond to color and composition, which is to say form, viscerally, which is to say, physically. At that moment, our interpretive complex is activated. We search for the familiar, in form, and our capacity to discern one color from another is associated with emotions, but also with the socially and intellectually conventional. We are used to certain contexts and applications for color. For instance, when Green means Go, and Red means Stop, and Yellow means Caution, and so on. In art, the artist has some leeway with the applied convention, and meanings can be flipped, or otherwise altered, within the scope of art. Seeing, on the cognitive side, becomes in art a type of non-competitive puzzle or exercise. Art can be framed as a sophisticated game, a type of play with its own rewards or penalties, in the domain of the emotional (mind), but this is only half-right. Because art in the end is not about winning; it is about what survives loss and gain, and why one thing survives and another does not. Art then potentially operates both inside and outside the intellectual, touching registers of feeling that normally are distinct from thinking abstractly, about things - like "mortality” - or whatever else. For example, art can come across as either childlike or wise, and sometimes both simultaneously. “To what end?” we should wonder. In this subtle facet of artistry, totality of life can be compressed in a singular persistently instantaneous experience, within the unifying context of time. However, to derive pleasure from art, to recognize its unique beauty, the viewer (and the artist) ought not to need to know anything extra in order to engage with art on its own terms, i.e., color and form. Art, in this respect, has its own particular mechanics. The rest of art, its immateriality, is fine with being held in reserve, as a complement to the visceral effect of art, that moves through vision. The artist and art demonstrate in this combinative exchange the proficiency of the maker to achieve a direct connection with the viewer, at the levels of both the physical and intellectual. We call this technique, but it is more than technical. It is inherently human.

Communication, as such, is an abstraction of this process. We can pronounce that language is a more precise vehicle for human-to-human transmission, but is this true? In a hierarchy of sensuality, we might argue that musicality is the more profound medium for connectivity, but to do so ignores the ambivalence of sound, its circularity. Direction and focus are the qualities to which art bonds our attention. I can close my eyes and experience sound more fully, and that is a clue. Language requires literacy. Art can be experienced fully without thought, absent speech. Again, a clue. Painting has its obvious limitations. A blind person cannot receive art in its totality, withal the tactile aspect of art might convey. Art must be seen to be believed, which distinguishes it from articles of Faith. The subjectivity of art, that over-worn trope, is only relevant in the interpretation of the visual fact of art as object, not in the object itself, which exists as itself, beyond or outside the interpretive complex, and its desire to convert everything to a utilitarian function. Art is a free and radical Thing, opening to immateriality. As such it can be an object of wonder, and much else aside, such as a form of giving. The full range of human response, from despair to awe, can be encapsulated in art, and we know this because it has been done. In truth there are no two artworks that are identical, or each of them and both of them could not be art, by definition. The question of reproduction is therefore irrelevant. What is unique about art and what is common has to do with a much more convoluted exchange between the object and subject, which encompasses both the work of art itself and the viewer. The artist is naturally, inextricably linked to both, and this is an indicator of the artist’s true value. Binaries are insufficient, which is why art is so resistant to recursion. To say that the artist is the medium for art resonates, because on more than one level, the artist must act as a facilitator for not just the art, but for our experience of it. No dealer or curator is an adequate substitute here. Artificial “art” is not art, because it is bereft of its human element, and therefore its capacity for truth, as far as we are capable of ascertaining it (truth) at any given time. [“Scraping” data is not creative. It is more like theft.] This is a critical distinction, especially at such a time when truth and reality do not conform easily. The post-contemporary is just such a time, yet within this tumultuous and precipitous point in human history, when human history itself is questionable, art is possible, and proof of itself. No additional words, like “simulation” or “simulacra” are necessary for art’s verification, now. Which perhaps was always the case, anyway.

- PJM

August 22, 2023


REFERENCES

Walter Benjamin:

  • “The Work of Art in the Age of Mechanical Reproduction”

  • “On Language as Such and on the Language of Man”

Paul Valery: “The Conquest of Ubiquity”

Plato: The Republic (article at Stanford Encyclopedia of Philosophy, entry on “Plato’s Aesthetics;” see Section 2.3 Republic 10: copy-making)

Martin Heidegger:

  • “The Age of the World Picture” (p.69)

  • “The Origin of the Work of Art” (p.9)

  • Poetry, Language, Thought; “The Thinker As Poet” (p.6)

G. W. F. Hegel: Phenomenology of Spirit

Tuesday 08.22.23
Posted by Paul McLean
 

VALUBL OBJX Exhibition Views

The ‘VALUBL OBJX” installation at Made in Astoria Gallery consists of paintings from several series from artist Paul McLean’s “VyNIL Cycle.” Featured is the entire set of “EVENT” Series paintings, occupying the front gallery’s north wall, and most of the “META-ELEMENT” Series, installed primarily in the MiA backroom gallery. The front gallery south wall contains pieces from “CURRENTS, FLOW + REPRODUCTION,” “WORKNET” and “CONTINUITY” Series, with “EVENT #1” installed by the gallery counter. The tabletop installation displays the digital animation “I Don’t Understand It” running on loop, four pieces from the “PETRI” Series, as well as three portfolios in which the “META-ELEMENT” paintings on paper mounted, along with several sets of recent drawings, including “NODES,” “CHARACTERS,” and “CONSTRUCTS,” on digital prints from the “CONTENT” Series. Throughout both galleries “VINYL ON VINYL” artworks are presented, as are “META-ELEMENT” paintings on wood, board, block and fabric. “GLITCH” paintings are displayed on room-facing shelves in the gallery counter, which is between the front and rear spaces. The mini-sculptures of the “META-ELEMENTAL” Series are placed on a round plate on a table in the backroom gallery.

EXHIBIT INFO:

“VALUBL OBJX”
Art by Paul McLean

Exhibit Dates: August 12-September 6
Opening reception: Saturday, August 12, 12 - 8pm

Presented by Made in Astoria

Business Hours: Wednesday - Sunday 10AM - 5PM

1269 Commercial St
503-791-2759
astoria.handmade@gmail.com

EXHIBITION VIEWS


PHOTOSET 1

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PHOTOSET 2

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PHOTOSET 3

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PHOTOSET 4

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PHOTOSET 5

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Wednesday 08.16.23
Posted by Paul McLean
 

VALUBL OBJX Price List

PURCHASE INFO:

To purchase artwork from “VALUBL OBJX” please contact Made in Astoria gallery directly at 503-791-2759 (co-owner Bill Atwood) or 503-791-0575 (co-owner Annie Eskelin). Sales can be conducted by credit card via Square over the phone, or in person at the gallery counter. Checks are accepted in the gallery. For local and repeat patrons, the gallery may offer additional credit arrangements, upon request. Price considerations on multiple purchases may be offered by the artist and gallery. Some list prices have been reduced for the duration of the exhibit run, as noted on the price list.

EXHIBIT INFO:

“VALUBL OBJX”
Art by Paul McLean

Exhibit Dates: August 12-September 6
Opening reception: Saturday, August 12, 12 - 8pm

Presented by Made in Astoria | Confluence Gallery

Business Hours: Wednesday - Sunday 10AM - 5PM

1269 Commercial St
503-791-2759
astoria.handmade@gmail.com

PRICE LIST

PAINTINGS ON CANVAS OR PANEL

EVENT Series

1) “Event #1”

30” x 20”

Flashe Vinyl on canvas

2019

$5000


2) “Event #2”

24” x 18”

Flashe Vinyl on panel

2021

$2500


3) “Event #3”

20” Diameter

Flashe Vinyl on panel

2021

$2000

4) “Event #4”

16” Triangle

Flashe Vinyl on panel

2021

$2000


5) “Event #6”

24” x 20”

Flashe Vinyl on panel

2021

$3500


6) “Event #7”

24” x 20”

Flashe Vinyl on panel

2021

$3500


7) “Event #8”

24” x 20”

Flashe Vinyl on panel

2021

$3500


8) “Event #9”

24” x 20”

Flashe Vinyl on panel

2021

$3500

CONTINUITY Series

“Continuity #1”

30” x 20”

Flashe Vinyl on panel

2023

$4500


CURRENTS, FLOW + REPRODUCTIONS

1) “Currents, Flow & Reproduction #18”

36” x 28”

Flashe Vinyl on canvas

2019

$5400


2) “Currents, Flow & Reproduction #22”

30” x 30”

Flashe Vinyl on canvas

2019

$5400


3) “CFR Series #137, Blue Series #16 [Meta-Elements (Hybrids)]

15” x 15.5”

Flashe Vinyl on Masonite, Framed

2020

$1775

WORKNET

1) “WorkNet #3”

40.5” x 34”

Flashe Vinyl on Canvas

2018

$6000

2) “WorkNet #4”

40” x 34”

Flashe Vinyl on Canvas

2019

$5800



META-ELEMENTS

[Meta-Elements paintings on board and redwood block will be offered at half of the list price for “VALUBL OBJX”. The same offer extends to “Meta-Element #1”.]

1) “Meta-Element #1”

35.5” x 22.5”

Vinyl on Print on Fabric

2018

$1100

2) “Meta-Element #2”

16” x 11”

Flashe Vinyl on Board

2018

$700

3) “Meta-Element #3”

16” x 11”

Flashe Vinyl on Wood

2018

$700

4) “Meta-Element #4”

14” x 11”

Flashe Vinyl on Wood

2018

$625

5) “Meta-Element #5”

11.5” x 11”

Flashe Vinyl on Wood

2018

$500

6) “Meta-Element #6”

14” x 12.5”

Flashe Vinyl on Wood

2018

$625

7) “Meta-Element #7”

17” x 14”

Flashe Vinyl on Wood

2018

$825

8) “Meta-Element #8

22” x 15.5”

Flashe Vinyl on Wood

2018

$950

9) “Meta-Element #8

Dimensions (?)

Flashe Vinyl on Wood

2018

$850

10) “Meta-Element #10

14” x 11”

Flashe Vinyl on Wood

$675

11) “CFR Series #49, 4d Quantities Series #11 [Meta-Elements (Array)]

40” x 30”

Flashe Vinyl on Canvas

2019

$3850

12) “CFR Series #56, 4D Quantities Series #12 [Meta-Elements (Array)]

54” x 11”

Flashe Vinyl on Canvas

2019

$6850

13) “CFR Series #57, 4D Quantities Series #13 [Meta-Elements (Array)]

57” x 45”

Flashe Vinyl on Canvas

2019

$7250

14) “CFR Series #58, 4D Quantities Series #14 [Meta-Elements (Array)]

44” x 36”

Flashe Vinyl on Canvas

2019

$5250

15) “CFR Series #60, 4D Quantities Series #15 [Meta-Elements (Portal)]

12” x 9”

Flashe Vinyl on Canvas

2020

$950

16) “CFR Series #61, 4D Quantities Series #16 [Meta-Elements (Portal)]

12” x 9”

Flashe Vinyl on Canvas

2020

$950

17) “CFR Series #63, 4D Quantities Series #17 [Meta-Elements (Portal)]

12” x 9”

Flashe Vinyl on Canvas

2020

$950

18) “CFR Series #64, 4D Quantities Series #18 [Meta-Elements (Portal)]

24” x 24”

Flashe Vinyl on Canvas

2020

$2200

19) “CFR Series #65, 4D Quantities Series #19 [Meta-Elements (Portal)]

19.5” x 15”

Flashe Vinyl on Print, Rare Wood Panel

2020

$1650


20) “CFR Series #66, 4D Quantities Series #20 [Meta-Elements (Portal)]

24” x 18”

Flashe Vinyl on Canvas

2020

$1350


21) “CFR Series #67, 4D Quantities Series #21 [Meta-Elements (Portal)] (Barbell)

15” x 10”

Flashe Vinyl on Print, Rare Wood Panel

2020

$1200

VINYL ON VINYL

Description: This series of vinyl two-tone paintings on 12” (vinyl) records belong to several series: “Currents, Flow + Reproduction”; “Colors”; “Blue”’; and the ongoing “V on V” sequence. For “VALUBL OBJX” they will be offered at half of list price, while the exhibit is on view. Most include the original jackets and album packaging. The title details (series numbering, etc.), is available for view on Good Faith Space Online.

All “Vinyl on Vinyl” artworks: $450

Flashe Vinyl on 12” vinyl record

2020

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PAINTINGS ON MUSEUM BOARD OR PAPER

“EVENT” Series [“Growing Things]

Note: These pieces are available, but not on view. “Growing Things” 1 & 2 belong ti significant series of similar-sized artworks, completed by the artist since 2018. They generally share the formal characteristics of the VyNIL Cycle, but tend to emphasize some of the graphic features of those paintings and drawings, e.g., the Meta-Elements, the Nodes and the arrays. To see these works, please inquire with the gallery and artist to arrange a viewing.

1) “Growing Things”- 4WS [1]

30” x 22”

Flashe Vinyl on museum board

2021

$1400

2) “Growing Things” - 4WS [2]

34” x 18”

Flashe Vinyl on paper

Date: 2021

$1400

PAINTINGS ON BLOCKS

Description: These paintings were the from the very first VyNIL series, “Glitches” and “Petri”. They were created in Bushwick, Brooklyn The “Glitches” are multimedia, including graphite, Flashe Vinyl, grid paper and varnish applied to small wood 4” x 6” panels. A set of ten is available for the Made in Astoria exhibit. For the duration of “VALUBL OBJX” only, the “Glitches” will all be offered at the special price of $225 (list price $300). The “Petri” series are 4” x 4” (3) or 4” x 6” (1) Flashe VyNIL paintings on panel. “Petri” series paintings will all be offered at $175 (list price $250), during the “VALUBL OBJX” exhibit. For more details on individual works still available for purchase, please refer to the Good Faith Space Online website or contact the gallery or artist.

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Glitch Series > [x10]

4” x 6”

Multimedia on Panel

2017

$225

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Petri Series > [x4]

4” x 6” or 4”

Multimedia on Panel

2017

$175


“DATUM” Series

Description: Four sets of paintings on paper; Two sets of Flashe Vinyl paintings on 4.5” x 6.75” Fabriano/Medioevalis; two sets of Flashe Vinyl paintings on 2.5” x 3.75” Fabriano/Medioevalis paper. All works are signed ‘PJM” in pencil in verso. Please check on availability of individual works with the gallery and artist.

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SET 1

“DATUM”

Number of pieces: 34

Orientation: 28 vertical; 6 horizontal

Dimensions: 4.5” x 6.75”

Medium/Substrate: Flashe Vinyl on Fabriano/Medioevalis paper

Date: 2018

Price: $180


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SET 2

“DATUM”

Number of pieces: 18

Orientation: 11 vertical; 7 horizontal

Dimensions: 4.5” x 6.75”

Medium/Substrate: Flashe Vinyl on Fabriano/Medioevalis paper

Date: 2018

Price: $180


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SET 3

“DATUM”

Number of pieces: 34

Orientation: 29 vertical; 5 horizontal

Dimensions: 2.5” x 3.75”

Medium/Substrate: Flashe Vinyl on Fabriano/Medioevalis paper

Date: 2018

Price: $90


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SET 4

“DATUM”

Number of pieces: 4

Orientation: 3 vertical; 1 horizontal

Dimensions: 2.5” x 3.75”

Medium/Substrate: Flashe Vinyl on Fabriano/Medioevalis paper

Date: 2018

Price: $90


META-ELEMENTALS

Description: An ongoing series of small sculptures made by Paul McLean from Sculpey “Clay” in (so far) primary colors, black and white. Dimensions of individual pieces are variable. The Meta-Elementals shown at Made in Astoria | Confluence Gallery belong to Set #1 (consisting of 26 individual pieces), which was created in 2018.Please check with gallery and artist on availability of individual pieces.

Medium: Sclulpey Clay

Price: $50 each.

Number of pieces: 26

[Pre-Sale price for entire set: $1200]


SMALL WORKS ON PAPER

Description: The portfolio of small paintings and drawings on various types of paper contains pieces from series that have been created since 2019, after the artist moved to Astoria. Their content and techniques span a wide range of practical applications and projects. Some are: studies for paintings; technical problem solving; creative play; conceptual illustrations; etc. For the run of VALUBL OBJX, the entire collection of portfolio works on paper will be priced at $125. Please check with gallery and artist on availability of individual pieces.

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NODES

Description: 37 Unique pieces (plus 2 set-asides, one larger, torn from spiral-bound sketchbook; one coffee-stained); signed on back, titled and numbered: $125 each; mounted in portfolio; hand-drawn, using Prismacolor pencils and/or Micron pen, on archival artist paper; each sharing a sleave with an 11” x 17” CONTENT series A/P pattern print. Clients who wish to add a digital print for presentation purposes for their purchase, may do so (Price + $125). This series of small drawings is linked to a series of Flashe Vinyl paintings on museum board and other artist papers, in hued palettes (blue, green, et cetera).Please check with gallery and artist on availability of individual pieces.

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CHARACTERS

Description:30 Unique pieces (plus 2 set-aside, 1 requiring cropping); signed on back, titled and numbered: $125 each; mounted in portfolio; hand-drawn, using Micron and Tonbow pens, on archival artist paper; each sharing a sleave with an 11” x 17” CONTENT series A/P pattern print. Clients who wish to add a digital print for presentation purposes for their purchase, may do so (Price add + $125). This series of sketches is inspired by the artist’s musical play, working title(s) “Noshoni,” or “The Ballad of Jesse and James.” Please check with gallery and artist on availability of individual pieces.

CONSTRUCTS


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> COLOR > Description: These include individual pieces from several sets: 1) “Mesh” [#s 1-12]: 12 Unique pieces; signed on back, titled and numbered; “Stakblox” [#s 1-3]; “M-E Arrays” [#s 1-7]; some pieces not pictured; $125 each; mounted in portfolio; hand-drawn, using Micron and Tonbow pens, on archival artist paper; each sharing a sleave with an 11” x 17” CONTENT series A/P pattern print. Clients who wish to add a digital print for presentation purposes for their purchase, may do so (Price add + $125). This series is linked to and extends the CONTENT, EGS and Wovenform Series. Please check with gallery and artist on availability of individual pieces.


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> BLACK INK > Description:[#s 13-22]: 12 Unique pieces; signed on back, titled and numbered: $125 each; mounted in portfolio; hand-drawn, using Micron pens, on archival artist paper; each sharing a sleave with an 11” x 17” CONTENT series A/P pattern print. Clients who wish to add a digital print for presentation purposes for their purchase, may do so (Price add + $125). This series is linked to and extends the CONTENT, EGS and Wovenform Series. Three were inspired by the artist’s musical play, working title(s) “Noshoni,” or “The Ballad of Jesse and James.” Please check with gallery and artist on availability of individual pieces.

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> GRAPHITE > Description: [#s 23-29] 7 Unique pieces; signed on back, titled and numbered: $125 each; mounted in portfolio; hand-drawn, using Micron pens, on archival artist paper; each sharing a sleave with an 11” x 17” CONTENT series A/P pattern print. Clients who wish to add a digital print for presentation purposes for their purchase, may do so (Price add + $125). Please check with gallery and artist on availability of individual pieces.

DIGITAL ANIMATION

Title: “I Don’t Understand It”

Length: 4’ 32”

Quicktime Movie

Soundtrack by Adam Cotton and Paul McLean

2023

NOTE: For pricing options, please inquire with the artist.

Tuesday 08.15.23
Posted by Paul McLean
 

VALUBLE OBJX: A Material Perspective on Immateriality

Paul McLean in his Astoria Studio, July 2023 (Photo: Lauren McLean)

INTRODUCTION

From his studio in Santa Fe, Milo Santini interviews artist Paul McLean via web app. They discuss the color, forms and texture in the paintings in the show “VALUBLE OBJX,” and much more. The two have been friends for many years. In his unmistakable style, Santini in post-production edits the conversation “for content” and re-sequences it, all but stripping the exchange of extraneous context. In this format the original looses its linearity. Milo believes this procedure clarifies the content. His critics disagree. Let the reader decide.

McLean’s introductory remarks:

When I sit at the easel, except on rare occasions, I have no idea which color I will select. Nor do I think about the next, or the next (color). I study the painting, and it indicates the following move. One begins to notice patterns that guide consequent action. In this respect my painting is more or less spontaneous. I don’t work from preliminary sketches or studies. Painting for me is not a conceptual exercise. I do not adhere to a strict Hegelian concept-to-object program. I am responding to what is happening, what emerges, on the canvas, one mark, one color to the next. The process is very labor-intensive, requiring me to remain focused the whole time. Any sort of slip of the hand or mind can feel like a catastrophe. I don’t wish to sound melodramatic, but this is how it is. I would or could not have attempted the type of painting I am doing now at any previous time in my career. Unfortunately, at my age, the eye and hand become tired, and my sessions at work are limited by this practical reality, these physical limitations. Mentally, too, the exertion is strenuous, which maybe sounds ridiculous to a person unfamiliar with the task and its requisite effort. I don’t care about those external perspectives of studio practice, and really never have. My work is not a miner’s, nor is it a banker’s. That’s fine with me. But what is it I do, really? These days, it is a challenge to find artists with whom I can have a good technical conversation about it. Certain kinds of artist talk bring energy to one’s own artistic endeavors. Coming up in Santa Fe, and moving through LA, New York and many other art and culture nodes, it was possible to sniff out these exchanges, informal networks for art’s peculiar oral tradition. What one finds online is a simulation, and has its own merits, but is not the same. Things change. People change. Sometimes for the better, sometimes not. For me, what is consistent is the nature of my own painting, which has become sufficient in itself, over time. Metaphorically, I could say I am in a dialogue with the surface of the painting, which encompasses its subterranean or hidden prior version(s). But that is not quite right. The entire enterprise is solitary and non-verbal. After all, I am basically an isolated person working at a painting in the studio. I find nothing romantic in this. Few people are suited to it. Being a painter is a strange vocation. You have to be something of an odd bird to stick with it. Fortunately, I have always felt confident as a painter. I have sympathy for those plagued with doubt, some of whom are great, and persevere in spite of a negative mindset (I don’t know how). Learning how to quiet the mind is for me essential. That inner silence expresses in the art. It somehow brings one closer to color, to shape. It helps one discern what makes one arrangement succeed and another fail. With color, my choices are instinctual, but those choices are informed by a reservoir of experience and research. When I am done with an area on the canvas, small or large, I believe I will know what to do next, and it turns out to be true. I don’t understand why, and I don’t need to. I am indescribably happy, still, when everything comes together, the same as I was in the beginning. As for influences, since the early days, I have kept a running top-10 list of my favorite all-time artists. The first five more or less remain consistent. The second five change sometimes. I won’t share those names here, because I am over arguing about whose assessments of quality are correct, although I admit such arguments can be delightful and informative, and point one in new directions. The opposite is also true. I am a devoted student of art history, and my paintings reference those artists whose work inspires my own. That study for me does not end. An artist never really graduates. I am, thanks largely to the internet, always discovering some artist I should have known about long ago. Just this week I discovered that one of my favorite philosophers, Jean Baudrillard, was a brilliant and accomplished photographer! He will not go on my shortlist — he is not a painter — but his pictures have affected the way I think about color and composition forever. What a gift! Once I began to research Art and artists, I came to understand I belong to an ancient lineage, a community of practitioners, whose craft, innovation and realization inform my own, without dictating it. This sense of belonging helps, when one becomes disenchanted with the art world today, such as it is, the dominance of markets, the trends with which one feels no affinity. These days, I can, let’s say, resort to my own devices, for something to spark my work, a catalyst or connection. I can search my own archives. As an advanced painter, through years and practice, I have assembled or cultivated a large library of techniques and ideas from which I can draw to solve a painting (speaking as if it were a puzzle or riddle or equation, which is only half-true). For instance, from a recent deep dive into the archive, I noticed that contact sheets I digitally manipulated in the early 2000s to create images directly relate to the structures I built in the compositions of the “EVENT” Series of paintings. This series also relates to paintings I made in 2001 for the “Culture” series for Polifilo (Nashville). If I hadn’t engaged with the catalog for a separate project, I doubt I would have connected the earlier work with what I’m currently doing. One can reflect on things, and that exercise is either dangerous or rewarding. Artistry is not a mechanical enterprise. It is complicated, and part of the complexity is, for lack of a better word, psychological. Or, to come at from another angle, via Hegel, Art is where the Mind and Spirit converge. Philosophy in general has become an incredibly useful resource for me to address my thinking about Art in its totality, more than History, as time marches on. Especially, over the past decade, philosophical research at European Graduate School has been key to my continuing development and evolution as an artist, providing new perspectives on many facets of creative life, from inside out. Philosophy has proved to be a vital complement to studio work, for me.

That said, upon reflection, I never, in forty years of art-making, needed inspiration to paint. The studio has for me always been the one space or place in my life, where I know - believe with certainty - that my time spent will be worthwhile. A session in the studio, short or long, will fill me with the awareness of and gratitude for being alive, for being an artist instead of anything else, in the moment, here and now. No matter what else is going on in my life. I wish everyone had a place to go like this. That’s how I feel about my studio.

∞

“EVENT #3 (Detail #1) | Paul McLean | Vinyl on Panel | 2021

1

In the VyNIL Cycle paintings by Astoria-based artist Paul McLean, the color is to an extent determined by the medium, the Flashe Vinyl paint. The artist found the initial Flashe set of hues very appealing. “The colors had interesting titles like ‘Breughel Red’ and one got the sense the manufacturers were trying to mesh a traditional or Classical palette with this modern industrial material. Their experiments were quirky. There was a ‘Citroen Yellow’, but also the colors one associates with European landscape painting or portraiture. Colors like ‘Burnt Sienna’, Vermillian Red’ or ‘Payne’s Gray’ belie an antique aesthetic. Lefranc & Bourgeois (manufacturers of Flashe) also offered iridescent paints, which I tried, and fluorescents, which I did not like, having spent nearly a decade prior (2007 - 2017) working with hyper-bright pigments and unorthodox mixtures of all sorts of artist paint media. When I am switching to a new (to me) paint medium or manufacturer, if I can, I will buy the entire line and test everything. With Flashe I was able to do this, and for the most part, since adopting it, I have had almost all the colors on their list available to me in the studio. A lot of my choices regarding color had to do with shedding habits and methods from previous phases of my studio practice in mid-2010s. Starting over, refreshing. This involved reconfiguring my ideas about painting and the viewer’s desires or interests in art. It is necessary to note the timing of the transition, the context. The scenario in which it occurred was infused with political polarization, consumptive technology, social confusion, civil unrest, economic inequality and then, disease, the Pandemic. I decided to recede from all the negativity and toxicity, and focus my creative energy on making paintings that were joyful, not fearful or angry. Color was an essential part of the calculus for manifesting the VyNIL paintings. I wanted them to be very deliberate. I was willing to let the process be slow. I wanted my art to exist outside of command or control structure, to be positively resistant to external pressure. To contain a lesson about freedom which in no way is an imposition on the viewer, but more a suggestion or inference. I wanted the surfaces to be playful. Therefore, I embraced bright, concentrated color. The compositions obviously result from logic and discipline, but these are internal to each painting, or within a series. There are no rigid rules, or insistence on a specific outcome. While the edges within the frame are tightly executed, the borders of the paintings are open or closed according to principles of flow-design, not as a sign of aesthetic conscription. No shape or color is a prisoner within the painting and its system. That system is never more important that the elements operative within it. You can probably guess I was also reacting to the effects of mass, ubiquitous tech and networks.”

I ask the artist if he has a theory of color. McLean replies: “For an artist’s palette, several factors come into play. These include: 1) the technical profile of the paint; 2) what I would describe as the theoretical or conceptual interests and approach specific to the artist, and 3) the environment within which the artist operates, which affects the choices the artist makes in selecting this color over that one for application in the painting - if the artist decides to allow his art to reflect his condition, his surroundings. Over the progression of the cycle of paintings, the viewer can track my usage of Flashe with these several factors in mind. As for my ‘theory of color’ I defer to Science and Chemistry, in which a theory is a starting point and a conclusion, but also Nature, which does not rely on theory for its existence. Science and Chemistry do their best to explain color as a phenomenon, and a very, very complicated one. What is Red? I have devoted much study to the answers provided by Science and Chemistry on the phenomena of color, on its visible spectrum and so on. To an artist, many of Science and Chemistry’s explanations amount to non-answers. Theoretical color drifts toward metaphor, and eventually, poetry. “A Rose by any other name…” When an artist is learning about pigments, he realizes this is a mineral mixture. When manufactured as a paint for fine artists, it is luminously beautiful. Like Cobalt. In another industrial application, Cobalt is dangerous, a poison. Such a contradiction! If one goes on to learn about the various mediums into which the pigment is mixed, he will realize the process of assembling the parts into art paint is like cooking. For some dishes, it is best to strictly adhere to a recipe. For others - like gumbo or chowder - each dish can be its own experiment. I got my sense of wonder about the paint business from a master, Art Guerra. But paint, even after Ab-Ex, is still only one ingredient in art, which, extending our metaphor, is potentially a sumptuous feast, much more than a meal, or sustenance, or a combination of ingredients, parts.”

How or when do you know whether your painting, your art, has met your expectations, or done what you want it to? I quiz McLean about his standards, his idea of conclusion in art. “First off, if I weren’t satisfied with a painting, I would not sign it. If I didn’t believe in it, I wouldn’t let it out of the studio. If I want to know whether my art experiment works as art, I watch a viewer reaction and listen to what she says. This is the case whether the art hangs in a house or gallery or museum, or it is still sitting on an easel. I have my own artistic criteria, and it can evolve or change, but I respect the viewer as a vital participant in the art life. That does not change. Without a viewer, art means nothing. And the viewer always comes to the art on her own terms, at least to a degree. She is where she is in her life, and my art may become for her a temporary, even brief or momentary experience, or she may choose to begin a relationship with the art that can endure a lifetime, and beyond. Art can become generational. One never knows. Of course the environment or architecture within which art is seen affects the viewer experience, but again, only to some degree. The greatness of art, though exceeds the parameters of a single viewer’s experience, or even mass appeal. Taste is not a true measure of what art is great or not over time. We know this, because art is an ancient tradition, and something of its phases and cycles is commonly understood. Ultimately, what makes art great remains mysterious. All that is sure about it, is that great art is rare. Who knows why a certain color in a painting can cause a person to weep or exclaim, ‘Wow!’ I tend to think of alchemy and art color as relatives, belonging to the same family. Both demonstrate our curiosity, aspiration and awe. And maybe our darker impulses, too, if we become susceptible to worldly temptation through the supernatural imagination. Both art and alchemy are obscure, and their obscurity breeds misunderstanding. Behind their mystery, though is the presence of our shared mortality. Both art and alchemy are conduits for man’s hunger for immortality. This hunger incorrectly assesses the nature of art, and natural alchemy, too. There is a blindness that attaches to a person who desires everlasting life, and that blindness is both physical and mental in its essence. Art impersonates both Time and Death. An artist who understands this can create art whose impersonation is profoundly beautiful and true, even pure or sublime, but it still holds onto its mystery, its secret. An artist who understands this can easily become mad, too. That is a real thing.”

“EVENT #3 (Detail #2) | Paul McLean | Vinyl on Panel | 2021

2

I wonder about the the artist’s learning curve and approaches with new art materials. Also whether McLean’s moving from East Coast back to the West Coast affected his art, and how. The artist explains: “I’ll address the second question, first. I began the VyNIL series in Brooklyn, and continued working on it after moving to the Pacific Northwest. These places are so completely different in so many ways, but they also have a few areas of overlap. These congruences are important. One congruence is amazing atmospheric light, due to Bushwick and Astoria (OR) both being located close to the oceans and large bodies of fresh water, the rivers. Another is historical, and John Jacob Astor is but the avatar of this linkage. Is that relevant? No, but it is incidental, and points one to other likenesses. In the Big Picture, I think of such interrelations as evidence of an immaterial mesh, which I try to represent in the paintings and their constitutional elements, like color. This is the dimensional method. Flashe Vinyl in its appearances does well in either the big city or small town, and, again, I think this has something to do with the matte finish. As for the first question, I would suggest that there are levels of prowess in any craft. Over the course of a studio artist’s trajectory, rarely in the modern era does an artist learn and refine a single technique or medium over a lifetime, with absolute specificity to that way of making paintings. In the contemporary era, there are resonances with the old traditions, but most of these pertain to market demand and, specifically, order-fulfillment. So, experimentation is usually built into the arc of an artistic progression, nowadays. As with any technical system, one’s confidence in one’s capacity to adapt and adopt to new methods, media and materials, improves with time, problem-solving and practice. Good instruction or mentoring along the way is a big bonus, and I have been blessed with that. The Internet on this count (for quality instruction and practical information) has been a total game changer. Almost instantaneously, one can access a wealth of info on almost any matter of artistic consequence, and some of the data is excellent! However, in the studio, nothing beats direct knowledge derived from usage. For example: With practice, I learned that Flashe paint chemistry varies from color to color, and other peculiarities of the product. I had to be careful about making sure the lids on the glass jars containing the paint were secure at the close of a session, because, if not, the contents would dry out in short order, or become harder to apply, and so on. Certain colors were more transparent and fluid than others. Some, like the ‘Verdaccio Green’ brush on canvas or panel beautifully and are particularly opaque. Etc. In short, the material aspect directly affects the techniques one applies to the project. I learned through trial and error which brushes worked best with the paint, and how much usage any brush could handle, before wearing out. I go through brushes now pretty fast. The tips of the mostly small brushes I use fray in the course of my completing a single small work. To bring Flashe to the level of opacity that I prefer requires layering, sometimes similar to watercolor applications, sometimes like house paint. For the viewer the effect is visceral, when the paint is applied with concentration, to the point of opacity. That is a strength for Flashe, particularly with a color like Ultramarine. The intensity of the color is experienced physically for the in-person viewer, and increases at closer proximity. The Flashe on multiple levels is an absorptive media. The hues draw the viewer towards the painting, and this attraction is somehow accentuated by the matte quality of the paint in a peculiar way. The pigment intensity pulls at the viewer, but when she draws close, she finds the matte finish flattens the surface, to put it in a clunky way. I explored this feature extensively in the Network and Work Net phases. I brought in substrates that had preexisting textures — some very extreme — on which I built the new VyNIL paintings. The results could be shocking, from a technical standpoint. The further from the painting a viewer stands, the flatter the surface appears. This realization informed the compositions and techniques I used in those series. By the time I started the Event series, I wanted to work only on very flat, pre-prepared substrates. Which had an obvious effect on the appearance and composition of those paintings, down to the brushwork. Theoretically, I see a connection through the lens of medium, to our interactive relationship with media technology, between the organic and the artificial, in post-contemporary life. The conceptual interweaving with the objective arises in the course of studio practice, as the series progresses. For the most part, though, I have maintained a consistent approach to the colors for VyNIL. Color has been like a control factor in a lab experiment. One pretty major shift did occur when the Flashe manufacturer made some significant changes in the line, circa 2020-1. They reduced the number of hues and got rid of some of those I liked most. Now there are only a few reds, yellows and oranges, a lot of blues and greens, etc. As a consequence, out of a kind of necessity, I started mixing my own color, and this is apparent in the EVENT series. The paintings are quite different visually from the earlier ones. But because I am still applying paint straight from the jar in concentrated areas, and using the familiar shapes along with new forms, the whole body of work is still comprehensible as such. Color operates at the level of instinct, first. This dynamic is observable. Flashe excels at bypassing the critical mind of the viewer for a brief moment to access the optically-activated pleasure centers. Interpretation, comparison and association comes after that initial hit. I like this aspect to the paint, for my own reasons, because I view it (critical by-pass due to the paint’s materiality) as I mentioned above, as a correlate for our current social or collective situation, especially pertaining to media and data, and network communication technology. Life exceeds its mediated version at the point of encounter. I want my reasoning, deductions and preferences to not necessarily determine the viewer experience of these paintings, for the viewer experiences to have autonomy inherent in their framing on both sides. Don’t strangle the triangulation, I say!”

“EVENT #3 (Detail #3) | Paul McLean | Vinyl on Panel | 2021

3

Many of McLean’s VyNIL Cycle paintings demonstrate through an idiosyncratic set of forms in composition the artist’s pronounced awareness of visual order. However, I would argue that McLean’s order has a non-conformist flavor. His comments seem to affirm my argument, although not explicitly so. The artist dances around the issues of the systematic, programmatic, and settling of order, as opposed to an unfolding of the sequence, or its revelation, or unpacking. “The shapes in the paintings are valuable to me for several of their properties. Their appearances are generally simple, but how they work within the composition, and establish it by being in it, is a rather complex, dimensional phenomenon, or combination of phenomena. The ‘Meta-elements,’ as I call them, invite association at the same time they resist equivalence. In repetitive arrangements they infer patterning, excess, and the mechanical. Yet no two iterations are exactly the same. I do employ design or visual tactics that encourage the viewer to “read” the shapes as solid and/or shadow, in front and/or behind, above and/or below, and so on. But those appearances are not verified by the “physics” of the pictorial field contained within the painting’s edges. Another foiling glitch for the interpretive mind has to do with how these shapes refuse to “do anything,” such as advancing narrative or ratifying an inclusive or total 3D illusion. They exist in the art as unproductive units or entities, or if they have any utility, it is only to provide the viewer pleasure, on the most basic sensory level. Nonetheless, each element does contribute to the unification of the pictorial whole. Each shape embodies function on a number of perceptual levels, none of which are reliably consecutive. That is to say that the order within the painting is not numerically logical. Further, none of the shapes are assigned a name or title for identification purposes or any other, within the body of the image. They are not labeled, scheduled chronologically or “typed” as such. Superficially, they may resemble common familiar and organic shapes: a pill; a bean; a feather; a swoosh; a sperm; a bowl. This is intentional. I do not end the confusion, ambiguity or ambivalence and admit, ‘That is what it is! Of course!” I might concede that some shapes are roughly geometric: the rectangle; triangle; circle; the line. Then I will remind the viewer none of these geometries are tool-made, measured, or meant to represent any geometry of exactitude, perfection or the Ideal. Quite the opposite! Mine is a flawed geometry, hand made. Others shapes reference digital design for fabrication and visualization, such as the icon. I think of this kind of shape as representative of plasticity. The viewer may gather in such shapes I am establishing an associative complex merging or converging my “abstract” painting composition and the structural illustration of data flows. That correlation or paralleling is also intentional, on the basis of a derived, or post-priori concept. That all these concerns or stipulations can be merged in a visual plane is indicative of post-contemporary reality, and also indicative of the potential still inherent in painting. I think of this painting method as a means by which the artist can situate a very complex and dimensional phenomenon within an artistic domain that stretches from the distant past, through the present, and into the future, and simultaneously within the context of post-contemporary media theory. I am using forms to establish a mode of representation, yes; but I am concurrently suggesting a new realism, for accessing contingent discourses involving art, things, technology, identity (i.e., ideas of Self and Collective), communication and Nature/Artificial as a string of obsolete binary constructs contained in a Live Matrix. On this basis I contend that painting is still viable in juxtaposition with a project like Metaverse. In fact, I would argue that painting remains a much better creative receptacle for human input (Mind & Spirit) than virtual simulacra. If this seems a tall order for basic shapes, I would argue that we tend to underestimate the potential, the power, inherent in the most simple things. After all, in the background, we can always point to the Atomic Bomb for confirmation in the modern world. The most elements and particles contain devastating destructive force we have discovered. The VyNIL paintings together establish a ‘universe’ visible only through the paintings themselves, which in that sense operate as windows to an imaginary world.

McLean defines art in the pretext of a riddle: “When is a thing not a thing? When it is art! I believe our fetish for objectivity is a mirror for our own immersion in the ever-changing circumstances of living. Our universe is not static. My art questions permanence by objectifying the question in subjective formality. As a visual strategy, the conflation of forms (e.g., Natural v. Artificial) is semantic. What if I insert a disclaimer into the viewer’s interaction with the art, playing the part of Negation, in a Surrealist pantomime paraphrasing Magritte? I would proclaim: ‘That is not a bean! That is an ellipse, bending, in motion, moving through space or liquid!’ Then my negating assertion would operate as an overt distraction from the viewing experience. Why should anyone require contextual data to define the content of the image? I like to assume the best of my viewer. A tactical position is conclusive or not, depending on its effectiveness. Art is the abandonment of efficiency as a maxim. The Artist is by definition unmanageable. He must strive to be ungovernable, while always being in negotiation with the collective, embodied in the viewer. The triangulating exchange that binds artist, art and viewer is art’s most precious gift. This is why the artist must be disciplined in relation to the viewer. The point at which the artist must decide whether or not to try to govern the interpretation of the painting in the mind of the viewer, is the point at which free speech sprouts, as a seed sprouts in fertile soil. This is also where the divergent line between art and communication media blurs. Art is not a speech-form, it is an incitement of the Voice of Humanity. One choice I have made as the creator of these paintings is to do everything I could to disconnect the Object from Text. Art is not an object, anymore than text is a language. My shapes are not an Alphabet, and do not comprise any ‘language’ — my paintings are not to be mistaken for language. I argue the two have no 1=1 equivalence. Emphatically, I reject ideas (e.g., Walter Benjamin’s) that stipulate a hierarchy of expression, which positions one over the other, as in philosophy or linguistics over art. If anything, I would argue their relation is synthetic. The experience of art is synthesized in the viewer, and by extension, the collective. I selected forms that would be common and immediately recognizable for most people, regardless of their background or visual literacy. Why? In order to balance exuberance with, of all things, humility, neither of which (exuberance or humility) I possess in great measure, natively.

“EVENT #3 (Detail #4) | Paul McLean | Vinyl on Panel | 2021

[Excerpted from an edited interview of the artist by fellow artist, critic, collector and friend Milo Santini, for The Imaginary Art Box Podcast (June, 2023)]

Friday 07.28.23
Posted by Paul McLean
 

VALUBL OBJX

11” x 8.5” show flyer [PJM]

PRESS RELEASE
FOR IMMEDIATE RELEASE IN ALL MEDIA


“VALUBL OBJX”
Art by Paul McLean

Exhibit Dates: August 12-September 6
Opening reception: Saturday, August 12, 12 - 8pm

Presented by Made in Astoria | Confluence Gallery

Business Hours: Wednesday - Sunday 10AM - 5PM

1269 Commercial St
503-791-2759
astoria.handmade@gmail.com

“Event #2” | 24” x 18” | Flashe Vinyl on panel | 2021 | $2500

SUMMARY

Made in Astoria | Confluence Gallery is pleased to announce “VALUBL OBJX,” its inaugural exhibition featuring the work of Astoria-based artist Paul McLean. The show opens Saturday, August 12 and continues through September 6, in the gallery’s 1269 Commercial Street location, in the heart of Astoria’s historic downtown. Made in Astoria | Confluence Gallery will host an artist’s reception from 12-8PM, coinciding with the Astoria Second Saturday Art Walk. The artist will be present. “VALUBL OBJX” will include paintings from McLean’s “Event Series,” from the “VyNIL Cycle,” as well as smaller works on paper and other media.

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ABOUT THE ART

The paintings selected for “VALUBL OBJX” are created with the vinyl paint Flashe, manufactured by the Lefranc Bourgeois company, established in Paris in 1720. According to the company’s website, “Flashe Vinyl…[l]aunched in 1954…was Europe’s first synthetic paint.” The substrates for McLean’s paintings in “VALUBL OBJX” are wood panels. All materials are archival. The series of paintings McLean will exhibit at Made in Astoria | Confluence Gallery are recent additions to his “VyNIL Cycle,” the signature project McLean launched during his stint living and working in the Bushwick area of Brooklyn, NY, in the spring of 2017, and which the artist continues to develop as his primary artistic focus, since moving to Astoria, OR, with his family in 2018.

Each painting is signed by the artist. In addition to the paintings, McLean will be exhibiting small works on a variety of traditional, quality artist or graphic paper material, and rendered using a variety of mediums, either singly or combined, such as Flashe, ink, watercolor, graphite, and colored pencils. The small drawings, studies and paintings, if not already signed, can be signed by the artist in verso at the point of sale. A small set of sculpture studies created with polymer “clay” will also be available for the exhibit. All artworks on view and for sale in “VALUBL OBJX” are unique originals. Collectors interested in other works from McLean’s VyNIL cycle of painting are encouraged to inquire about viewing options and availability with gallery personnel and the artist.

LINKS

  • Lefranc Bourgeois Co.: www.lefrancbourgeois.com

  • Paul McLean’s “VyNIL Cycle” catalog of paintings at Good Faith Space (Online): www.goodfaithspace.com

ABOUT “THE VyNIL CYCLE”

Vinyl is a ubiquitous synthetic material with many industrial applications, and is the world's third-most widely produced synthetic polymer of plastic. In its various applications and components, vinyl is integral to modern society. For multinationals like DOW and Formosa, their investors and beneficiaries, vinyl is the source of immense wealth. In its waste and disposal stages, vinyl is known to be a highly toxic material. In culture, vinyl was most notably associated with music, through the vinyl record. Other cultural references include Warhol’s film “Vinyl” (1965) and kink fashion. Artist Paul McLean has worked with vinyl throughout his career. Between 1995 and 2000, he began to use records with adhesive vinyl cut-outs for labels in installations, and to use the cut-outs in 2D works and as design elements in 4D art multimedia environments. McLean was also utilizing vinyl as a digital print substrate, extending from artist-branding projects associated with a string of exhibits in Nashville. This practice applied to solo and collective production, as well as curatorial and gallery services (e.g., Destination Gallery). By the mid-2000s, the vinyl-based elements of McLean’s diverse artistic practice was mature. For his MFA thesis work at CGU, AFH Gallery Chinatown, and for his solo show at Yarger|Strauss, McLean employed the improved production technology to create and fabricate vinyl wall sculptures, ranging from monumental to micro-scale, made possible through a key partnership with Pop Cling. In the mid-2010s, McLean learned about Flashe Vinyl paint at his local art supply store in Brooklyn, Artist & Craftsman. After some initial experiments, he determined to use this paint for an extended sequence of works. Over his forty-year evolution as a painter, McLean has worked with a tremendous variety of mediums to generate his distinctive paintings, including oils and enamels (briefly, early on, and which he abandoned because of their toxicity), watercolors and gouaches, inks, as well as tempera and encaustic, etc, sometimes employing spray paints in layers and to accentuate elements in compositions. He also experimented with a great range of varnishes, lacquers and other finishing agents, especially during his MFA studies. For many years, from the mid-80s through the mid-2010s, McLean painted primarily with acrylics on canvas, panel and paper, eventually settling on Golden and Guerra paints as go-to’s in his studio practice. What he finds most attractive in Flashe is its intense matte quality. After deciding to focus on Flashe, he refined his painting processes to optimize the paint’s unique qualities and solve challenges peculiar to the medium. This process of particularizing his studio methods involved the selection of tools (brushes) and techniques that optimized the effects obtainable in paintings made with Flashe.

The “VyNIL Cycle” has much more to it than the paint used in making the art in the sequence, which actually is a series of sequences. Following the cycle’s progression, one can recognize the artist’s concerns, from conception through the present, as indicated in the latest iterations coming out of McLean’s Astoria studio. According to McLean, “VyNIL” consists of four main series: 1) “Network;” 2) “Work Net;” 3) “Currents, Flow and Reproduction.” The “Event” series presented in “VALUBL OBJX” is a subset of the CFR series. The artist hopes to begin the fourth series, the working title of which is “Completion,” in 2024. Other “VyNIL” sub-series include “Topos,” “Meta-Elements,” “Datum,” and the early sub-sets “Weird/Wired Man,” “Glitches,” and “Petri.” In addition to the paintings, the artist has throughout the production of “VyNIL” maintained a robust drawing/small works practice, mostly consisting of studies, figurative and illustrative sketches, technical drawings, “woven forms,” and aesthetic or theoretical problem-solving exercises. At present the full inventory of “VyNIL Cycle” artworks consists of hundreds of unique pieces. McLean’s theoretical concerns underpinning “VyNIL” parallel his aesthetic, technological, media and philosophical research projects and interests, which he encapsulates in the phrase “4D systems.” While the artist aspires to create objects that appeal to and inspire anyone, regardless of their level of visual literacy, he intentionally infuses his paintings with an awareness of the traditions that constitute Art through the present moment, which he identifies as “The Post-Contemporary Period,” in tandem with the ideas of notable artist-thinkers like Liam Gillick. McLean’s art reflects and demonstrates a lifetime devoted to the study of technical art history, as well as aesthetic theory, criticism and writing, movements and patterns. He is a student of the technologies — past, present (and future) — that shape our conception and perception of art. McLean traces the vital links that conjoin the creativity of tribal people to the products of our imagination today. Through the lens of media and the interventions of the latest technologies, McLean sees a dynamic scenario unfolding, one in which art still plays a key role in shaping how we view ourselves and the world(s) we inhabit. In the “VyNIL Cycle” the artist is alternately reacting to an ongoing, systematic analysis of object and subject, wrestling with the new media designations of “content” and “context,” and responding to what’s happening now in our lives (politically, economically, socially). With original images that address meaning, values, truth and beauty, as art-based transmissions to be received by a viewer, McLean is proposing a way forward for art, connecting to our common instincts for survival, while setting aside the conflicts that threaten us all, existentially. His speculation is directed at and arises from the inherently human act of daily creation. McLean believes that what we communicate, and how we do it, are equally important aspects in art and creativity. The human fixation on The Thing and on things generically, McLean suggests, is intertwined with our experiences and the immaterial aspects of life (not-things). In his paintings McLean endeavors to address both, to synthesize the binary of positivity and negation, as art, complex and dimensional in its image of and within nature and the idea of the Natural. How else can we universally come to terms with the Artificial? he wonders.

McLean does not at all expect a viewer to immediately react to his paintings with complex critiques, although that happens. On the contrary, most viewers respond initially, viscerally, to the striking colors, dynamic compositions, and the overall effusive qualities of his art. Then, they notice the precision and care with which the pictures are rendered, which is to say, their obvious artistry. On further inspection, a viewer might notice how McLean’s paintings echo other, might be reminded of artworks with which they are familiar, and hopefully they admire. At that critical juncture, an exhibit such as “VALUBL OBJX” can become a pleasurable conversation-starter, a point of departure for expanding our common appreciation of art. McLean identifies this event to be one of the gifts art provides the community, and hopes the show at Made in Astoria | Confluence Gallery offers just such an opportunity for the exchange of reflections and revelations.

[Credit: Milo Santini]

ABOUT THE ARTIST

Paul McLean is an artist, writer, thinker and educator whose career spans four decades. His primary research focuses on dimensional systems and creative applications. He is a graduate of the University of Notre Dame, holds Masters degrees in Fine Arts and Arts Management from Claremont Graduate University/the Drucker-Ito School of Management, studied at Columbia Teachers College and the European Graduate School in Saas-Fee, Switzerland. McLean has exhibited in galleries and museums, academic institutions, arts foundations and alternative arts venues in the United States and abroad. These include Timothy Yarger (Beverly Hills), SLAG Contemporary (Bushwick, NYC), David Lusk (Nashville), Parthenon and Cheekwood Museums (Nashville), St. Edwards University (Austin), An Tuirreann Arts Center (Isle of Skye, Scotland). McLean’s collective projects include DddD + 01 (Nashville), Art for Humans Gallery Chinatown (LA), Gramatica Parda (ANDLAB, LA), Good Faith Space (Brooklyn), “Wall Street to Main Street” (Catskill, NY), “Low Lives: Occupy” (Hemispheric Institute, NYU), “Eureka!” (CA) and others. McLean has participated in numerous panels, residencies and lecture series, including programs hosted by the Living Theater (NYC), Chashama (NY), Morris Graves Residency + Ink People Center for the Arts and (CA), WESTAF’s first virtual forum on the state of arts in America. He has published writings with Brooklyn Rail and ArtInfo, hosted art radio programs in Santa Fe and Nashville, and been featured in or interviewed by the Arts Newspaper, Artnet, LA Times, Mutual Arts and other periodicals. McLean has been a visiting artist at the School of Visual Arts and New York Studio School, among others. McLean’s work is held in numerous collections, including the New Museum/Rhizome ArtBase, King County Hospital (Seattle) and Morris Graves Foundation (CA). He has produced many virtual or net.art projects, presented via AFH platforms, Art for Humans dot com, the AFH Tumblr Array, Mystic Novad, 4dPOP, AFH Blog and through AFH social media streams (MySpace, Facebook, Instagram, etc.). Large samples of his still and moving images can be found archived at AFH Flickr and YouTube. McLean has been based in Astoria, Oregon since 2018.

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ARTIST STATEMENT

A friend once shared with me this provocation: “The worst thing that ever happened to me, never happened to me.” Maybe this idea is less that than a riddle — more a proposal, a conjecture or speculation, a transmission designed to evoke in the receiver some possibly warranted suspicion or skepticism about the nature of memory, the formation of identity and the power of narratives, whether accurate or invented.

When the French philosopher Baudrillard suggested in “The Spirit of Terrorism” that 9/11 did not happen, few of those who aggressively and reflexively condemned him for doing so seemed at all interested in considering at depth the nuanced, even prophetic, argument Baudrillard attached to his troubling assessment of our collective capacity to discern the true from the false. He asked, “How do things stand with the real event, then, if reality is everywhere infiltrated by images, virtuality and fiction?”*

In the two decades since, our agreement on the real has fractured and evaporated. “Fake News,” AI and other interventions have subverted the common discourse and interpretations of the visible world and our perception of it. Badiou reminds us in Being and Event that Mallarme, in his final profound poetic act, “A Throw of the Dice,” formidably embodied our destabilized condition a century before it unfolded. The visionary 19th Century French poet foresaw our present day confusion and anxiety, as we struggle to find perceptual solid ground “in these latitudes of indeterminate waves in which all reality dissolves.”

In the background, we ought to consider Event, and our accepted use of the term, with its various definitions and usages. In the physics of relativity, for instance, an event is a point in spacetime. We might assume that at every such point, since the Beginning of everything, that something eventful must be happening. No one has proven anything about what preceded everything, but the notion that nothing existed prior to everything has its many advocates. At minimum, the event and Void can be thought of as having a binary quality in their relation, the event being positive, the Void its total negation, like a one and zero.

Advances in media have shown us that one’s ability to decide what actually occurs is a function of viewer angle, the presence of obstacles blocking a clear view, and other factors. Anyone who watches sports that employ instant replay understands the limits of the camera and witness or referee to determine optically irrefutable veracity. No matter how sophisticated the technology, it can be a challenge to confirm any action in complex situations, in real time and space, as a fact. We have also become privy to the distortions of “facts” made possible through processing, by human editor or algorithm. Do you recall the first time you saw a quality “deep fake?” Do you know about the Fakespot analyzer (LoL)? More directly to the point: The superimposition of ideology on data is one of our most worrisome concerns, in the post-contemporary period. Here, the question touches or turns on the political, and the economic, where they can be influenced by media power. The question is whether democracy is viable, if truth in communication is impossible. Art is a platform for confronting this question, on another pretext. The good news is that art is its own — proven — media and technology.

∞

My Event series in the VyNIL cycle of paintings exists in an autonomous dimension, apart from the current developments, cryptically circumscribed above, which remain, in their disposition to art, purely and simply, contextual. To title paintings “Event” and to enumerate them is little more than a gesture, an invitation and a prompt. Art, as an apex in the free speech continuum, has a vital function to spark discourse, connected and bound to art’s own oral traditions. A painting is a Thing, an object, to which a subject(-ivity) can be attached. My paintings “declare” themselves, as themselves, as such. On one level, they exist complete, absent contextualization of any and every kind. I may say they are in themselves liberated from narrative pre-conditions or circumstances, as illustrated by their very being, but my saying so is practically irrelevant. If I, as “the artist,” on the other hand, acknowledge the tradition of art in its historicity, inherently dependent on space and time, and countless other contingencies, for meaning and value, and I argue that my art belongs to that loosely defined art tradition, perhaps my acknowledgment is of some relevance — but only as evidence of my own subjectivity, inclusive of bias and affinity. What if I, as artist, contend that art created outside the circle of content and context is possibly not art at all, and something else? But I, as artist, follow by suggesting that in either or both cases the commonality in all arts is the kernel, the pearl, of human expression? Our relentless urge to express ourselves, as being in the world. Which in a certain way of seeing things indicates a commons only limited by the immediate extent of our shared sense of ourselves as humans? We recognize art as such by its conception and properties of continuation, juxtaposed against our finitude, our mortality. And that this is what binds one to the other. Is this juxtaposition rooted in a true or false equivalence (life = death)? That is what we are determined to find out. That is the mission, the objective of art and artist, and all who turn to face them (art and artist), as their and our wrangling with the challenges of Vision muddles on. Ultimately, art itself, any art, is one answer to the question, “What is art?” Anyone can answer the question, “Who is an artist?” with “I am” or “You are” or “So-and-so is.” And anyone can exclaim, “No, not so!” If one asks, “What is art for?” then we can have a conversation, because there are many true and false answers for that one. Maybe in one of those answers we might find ourselves and to whom and what we belong. In which case, another world is possible.

* Baudrillard continues: “In the present case (9/11), we thought we had seen (perhaps with a certain relief) a resurgence of the real, and of the violence of the real, in an allegedly virtual universe. ‘There’s an end to all your talk about the virtual — this is something real!’ Similarly, it was possible to see this as a resurrection of history beyond its proclaimed end. But does reality actually outstrip fiction? If it seems to do so, this is because it has absorbed fictions’s energy, and has itself become fiction. We might almost say that reality is jealous of fiction, that the real is jealous of the image. …It is a kind of duel between them, a contest to see which can be the most unimaginable.”

6” x 4” show card [PJM]

17” x 11” show poster [PJM]


The artist, circa 1997 (Photo: Rebecca Walk)

CURRICULUM VITAE

PAUL McLEAN

  • 725 11th Street, Astoria, OR 11237

  • (615) 491-7285

  • artforhumans@gmail.com

WEB LINKS AND PROJECTS

  • AFH nexus: www.mysticnovad.com

  • Online catalog for “VyNIL Cycle”: www.goodfaithspace.com

  • AFH still image archive: www.flickr.com/photos/artforhumans/sets

  • AFH moving image archive: www.youtube.com/artforhumans

  • AFH Instagram: www.instagram.com/valubl

  • AFH Facebook: www.facebook.com/artforhumans

[Additional materials]

  • Original AFH platform: www.artforhumans.com

  • Application site for Oxford/Ruskin SoA portfolio + texts: www.ox4dafh.com

  • OwA archive + documentation: www.4Dpop.com

  • AFH Tumblr Array (list, circa 2012): www.artforhumans.com/tumblr/BLOGLIST.html

[More on request]

EDUCATION

  • 2009-2022: Ph.D. Media and Communications research candidate, European Graduate School, Saas Fee, Switzerland

  • 2017: Columbia Teachers College CTC summer intensive course

  • 2008 M.A., Arts & Cultural Management, Drucker School of Management, Claremont Graduate University

  • 2007 M.F.A., Digital Media Concentration, Claremont Graduate University; Claremont, CA

  • 1986 B.A. English, Fine Arts Concentration, University of Notre Dame, South Bend, IN

EXHIBITIONS

SELECTED ONE-MAN SHOWS

Between 2018 and 2023, in response to the pandemic and other logistical actualities, I shifted most of my exhibition practice to web platforms. During that five year period, I produced two dozen+ virtual exhibits and published them on AFH social media (Instagram, Facebook), on Medium, with mirror versions in most cases at AFH sites Mystic Novad, artforhumans [dot] com, 4Dpop, etc. These online projects include: mini-retrospectives with critical elements; archive-based series; original content with durational/object components; and documentation of new and old material with added context. The following is a selected list of show titles:

  • CONTENT, CONTENT, CONTENT: Photography by Paul McLean [1997-2008]

  • END OF THE WEST [2018-23]

  • YROMEM: Laptop Artifacts [2005-22]

  • A FAIR: Art Basel | Miami Beach [2010]

  • Blurry MoMA [2010]

  • AFH Studio [2010-11]

  • MATTERHORN PROJECT 2022

  • ROAD TRIP 2009: California to West Virginia

  • BEING 20 IN 1984: Hindsight in 2020

  • The FIRE Consumes a Thing

  • GasMask Guy

  • AFHGC

  • REMEMBER: Samples from the OwA Photo Archive

  • Inside > Outside REVISITED

  • .txt ~img: POST-STORAGE

  • CONTEXT: A MATTERHORN PROJECT; Junk Photography [2014-18]

  • WOVENFORM [Shipwreck]

  • HRMNUTIK-POLY-INK [Code Duello]

  • PROJECT LAUNCH [Home Show (Online)]

  • ART FOR HUMANS [2000-2018]

  • END-START (@Good Faith Space)

  • YONDER

  • SELFIE

  • 2023: “VALUBL OBJX,” Made in Astoria | Confluence Gallery, Astoria, OR

  • 2019: “Home Show,” Astoria, OR

  • 2018: “4D VyNIL,” AFH Studio BK, Williamsburg/Brooklyn, NYC, NY

  • 2016: “For Paris,” Wild Heart Salon, Bushwick/Brooklyn, NYC, NY

  • 2014: “Old Hick & A Big Bang,” David Lusk Gallery, Nashville, TN

  • 2013: “Fallacies of Hope,” SLAG Gallery, Bushwick/Brooklyn, NYC, NY

  • 2012: “NO MAS: Occupational Art School,” Co-Lab Projects, Austin, TX

  • 2011: “Struggle, Mission, Task,” Hotel Metropol, Saas-Fee, Switzerland (EGS)

  • 2008-10: [At artforhumans.com and AFH Tumblr/Ning network] “MGT;” “Song of the Bush;” “I Love You, Monster” (New Paintings); “ARTSTAR;” “Vision + Beauty;” “How To Start a Collective in a Recession;” “Notes on Dimensional Time;” “There’s No Art in Hell;” “Cali Car Culture;” plus many others

  • 2008: “Content5,” Yarger|Strauss Contemporary Art (Timothy Yarger Fine Art), Beverly Hills, CA

  • 2007: “Content4,” MFA Thesis expo, Claremont Graduate University, Claremont, CA; “Lula #1: Super Lucky #1,” ART FOR HUMANS GALLERY CHINATOWN, Los Angeles, CA; “Content,” ART FOR HUMANS GALLERY CHINATOWN, Los Angeles, CA; “Patterns #1,” ART FOR HUMANS GALLERY CHINATOWN, Los Angeles, CA; “Patterns #2,” ART FOR HUMANS GALLERY CHINATOWN, Los Angeles, CA

  • 2006: “Seven Episodes,” Claremont Graduate University Installation Gallery, Claremont, CA

  • 2005: “A Prayer For Clean Water, Parts I-III,” St. Edward’s University Fine Arts Gallery, Austin, TX; “Overflow Show,” Pump Project at Shady Tree Studios, Austin, TX

  • 2004: “Entry,” Gallery Lombardi, Austin, TX

  • 2003: “Eureka!” Guider House, Nashville, TN; “Homage,” Eureka City Hall, Eureka, CA; “Eureka,” Art for Humans; “Dress Rehearsal,” Art for Humans; “Little Girl,” Art for Humans; “Corrupted,” Art for Humans; “Digital Prints form Seam,” Art for Humans ; “Snowhaus,” Art for Humans; “Solace,” Art for Humans

  • 2002: “D.I.G. Through V”; Downtown Presbyterian Church; Nashville, TN; “Give Away,” Guider House, Nashville, TN; “Last Call,” AFH Studio, Nashville, TN; “Dance Theatre School,” Art for Humans; “Little Girl,” Art for Humans; “Lightboxes,” Art for Humans; “Haunted,” Art for Humans; “Prick,” Art for Humans; “RX,” Art for Humans; “Creativity Pays ,“ Art for Humans; “Incidence,” Art for Humans; “Road Show 2: Afterburn,” Art for Humans; “Music for the Mind,” Art for Humans; “Skin and Ink,” Art for Humans; “Road Show,” Art for Humans; “Opening Credits,” Art for Humans; “Conversations at TAG,” Art for Humans; “Portraits,” New Media and performance, 33rd Nashville Independent Film Festival, Nashville, TN; “Out with the Old/In with the New,” Open Studio, Nashville, TN; “Conference Room,” TAG Gallery, Nashville, TN

  • 2001: “Culture01,” Polifilo, Nashville, TN; “15 FPS Part 2,” multimedia presentation, Six Degrees, Nashville, TN; “15 FPS Part 1,” multimedia presentation for FilmNashville (NFVA), Citation Soundstage, Nashville, TN, “Jewels of the Nagas,” Yoga Source, Nashville, TN

  • 2000: “The Hunger & the Feast,” commissioned installation, Virago, Nashville, TN; “Windows to the World” (01) Tennessee Arts Commission Gallery, Nashville, TN; “Heartless 01” (01) J&J’s Café & Market (multimedia installation), Nashville, TN

  • 1999: “Cowboyz + Cowgirlz Revisited,” Dreamworks, Nashville, TN

  • 1998: “ZOUNDS!!!” The Pineapple Room at Cheekwood Museum, Nashville, TN (lecture); “The Embrace,” Third Coast Clay, Nashville, TN; “Cowboyz + Cowgirlz,” Four Crows Gallery, Nashville, TN

  • 1997: “Tobacco Road,” The Arts Company, Nashville, TN; “Where My Feet Stick To The Ground,” The Peanut Gallery, Nashville, TN

  • 1996: “Like A Rolling Stone Of Destiny,” The Electric Frog, Edinburgh, Scotland; “My Own Private Glencoe,” An Tuireann Arts Center, Portree, Isle of Skye, Scotland; “The Divorce Industry,” Eidolon Gallery, Santa Fe, NM

  • 1995: “Easels, Cities, Aliens & Spaceships,” Private Residence, Santa Fe, NM

  • 1992: “Johnny Law Kilt Mah Bruther,” Luna Gallery, Santa Fe, NM (performance); “Wreckrospective,” Zia Diner, Santa Fe, NM

  • 1991: “Look Out She’s Moving,” Santa Fe Bakery, Santa Fe, NM

  • 1986: “The Cyclopean Eye,” The Art Building, Notre Dame, IN

SELECTED COLLABORATIONS, GROUP SHOWS

  • 2016: “OAS 2.0 + NOVAD @Magic Valley,” a post-Occupy communa near Denver, NY

  • 2011-15: Arts in Bushwick/Bushwick Open Studio Tour, including: “Kill Your Smart Phone (KYSP),” “Artist Zoo,” “Society for the Prevention of Creative Obsolescence (1 & 2),” with collaborators Shane Kennedy, Fletcher Liegerot and others; plus AiB/BOS group show/auction for Arts in Bushwick, and preview expositions for “Old Hick” and “Dim Tim” cycles of paintings + media

  • 2014: “Opening,” David Lusk Gallery – Nashville, TN; “The Price Is Right,” David Lusk Gallery – Nashville, TN

  • 2013: Lead Artist of Good Faith Space (at Standard ToyKraft), hosting exhibits of Dane Rex, Wilson Novitzki, Shane Kennedy, the Voyage of the Hippo (Kennedy & Clemens Poole), Jez Bold's Novad Library and performances, lectures and group shows featuring Novitzki, Eric Leiser, Sebastian Gladstone, Ambrose Curry III, Jakey Begin, Konstant, Ashley Strout and others, Williamsburg, Brooklyn, NY

  • 2011-12: Occupy with Art co-organizer for “Occupy Printed Matter,” Printed Matter, Chelsea (NYC); “Low Lives: Occupy!” at NYU’s Hemispheric Institute (NYC); “Lapsed Logic” at Hyperallergic; “Wall Street to Main Street” in Catskill, NY; “CO-OP/Occuburbs/Occufest” in Huntington, Long Island (BJ Spoke Gallery and Center for Cinema Arts), Yoko Ono “Wish Tree for Zuccotti Park” + more…

  • 2012: “MIC CHECK: OCCUPY,” Sideshow Gallery (Williamsburg/Brooklyn-NYC)

  • 2011: “A New Dimension,” Silvershed (Chelsea-NYC); Dependent Art Fair, with Silvershed (NYC); Collective Show/Silvershed Gallery, performance with Reading Group #1, in conjunction with New Museum’s “Festival of Ideas” (NYC)

  • 2010: Gramatica Parda; ANDLAB Gallery, Los Angeles, CA

  • 2007: Lead Artist, ART FOR HUMANS GALLERY CHINATOWN, Los Angeles, CA: “100+ Hanks,” Rhizome’s Art Base (NYC); “BIO,” Rhizome’s Art Base (NYC); “FALL,” Rhizome’s Art Base (NYC); “A Prayer for Clean Water,” Rhizome’s Art Base (NYC); “Glenn Goldberg + NYC Artists,” Philip Slein Gallery, St. Louis, MO; 2nd Year MFA Expo, Claremont Graduate University, Claremont, CA

  • 2006: SCOPE Miami/Art Basel Miami, with Perpetual Art Machine (NYC)

  • 2005: “Pump Projects Presents: Peep Show,” Shady Tree Studios, Austin, TX; “Cross Ref.,” Pump Project at Shady Tree Studios, Austin, TX; “PumpedXmess,” Shady Tree Studios, Austin, TX

  • 2004: “Unframed Works,” SCA Projects Gallery Pomona, CA

  • 2003: “Circus Maximus – Cultura,” The Castle Door, Nashville, TN; “Ethereal Conecepts,” David L. Dickirson Gallery, Tamarack/WV Cultural Center, Beckley, WV; “Bar Codes, Rituals, & Subliminal Tapes,” AFH Gallery, Eureka, CA (Sponsored by Morris Graves Foundation)

  • 2002:”Fire…,” Bohan, with John Guider, Nashville, TN; “Summer Selections,” Cumberland Gallery, Nashville, TN; 3rd Annual VAAN Studio Tour (Preview Show Watkins College), Nashville, TN

  • 2001: “Small Packages 7,” Cumberland Gallery, Nashville, TN; “Fall Leaves Fall” (01), Exit/In, Nashville, TN; 2nd Annual VAAN Studio Tour (Preview Show at Watkins College), Nashville, TN; “Seam” (01), Attic Gallery, Nashville, TN; “Home” (01) Ruby Green Contemporary Arts Foundation, Nashville, TN

  • 2000: “Inside>Outside” (DddD) Parthenon Museum, Nashville, TN; “A Cold Empty Feelin’” (01) Ruby Green Contemporary Arts Foundation, Nashville, TN; “Heartless” (01) Poetry Reading & Multimedia, Bean Central, Nashville, TN; “Dog Show” (01) Fido, Nashville, TN; 1st Annual Nashville Artists’ Studio Tour (Preview show at ArtSynergy), Nashville, TN; “D.I.G. Through III,” Downtown Presbyterian Church, Nashville, TN (Best of Show Award); “Home Show,” private residence, Nashville, TN; “Sensing Change,” ArtSynergy, Nashville, TN; “Artwork, Movie Stills, Sets,” Ground Zero, Nashville, TN

  • 1999: “Sirens & Conflagrations” (DddD) Cheekwood Museum/Temporary Contemporary, Nashville, TN; “In Sickness & In Health” (DddD) In the Gallery, Nashville, TN; “D.I.G. Through II,” Downtown Presbyterian Church, Nashville, TN (panel discussion)

  • 1998: “Artclectic,” University School of Nashville, Nashville, TN; “D.I.G. Show,” Downtown Presbyterian Church, Nashville, TN (panel discussion)

  • 1996: Local Color; Nashville, TN; Gallery of Tennessee Artists; Nashville, TN

  • 1993-4: ”Regional Standard Arts Project,” Santa Fe, NM

  • 1992: “All Souls Show,” Luna Gallery, Santa Fe, NM

  • 1991: “Black & White,” Aztec Cafe, Santa Fe, NM; “Portraits,” Aztec Cafe, Santa Fe, NM

  • 1988-9: Beckley Newspapers Inc. 7th Annual Juried Exhibition, Beckley, WV (Purchase Award)

  • 1987: 56th Annual Allied Artist Juried Exhibit, Sunrise Museum, Charleston, WV (Purchase Award)

  • 1986: Senior Show, Snite Museum of Art and Isis Gallery, Notre Dame, IN; 3rd Annual Museum Shop Juried Exhibition, The Contemporary Museum of Chicago; Chicago IL

  • 1985: 2nd Annual Museum Shop Juried Exhibition, The Contemporary Museum of Chicago, Chicago IL; American T-Shirt Gallery, New York, NY; Unique Boutique, New York, NY; Virtu, Detroit, MI; Commander Salamander, Washington, DC

ART FAIRS

  • The Dependent Art Fair, NYC, 2011, with Silver Shed Gallery

  • LA Art Show, Los Angeles, CA, 2008-9, Timothy Yarger Fine Art

  • NADA Miami, FL 2008-9, Timothy Yarger Fine Art

  • Bridge Berlin, Germany, 2009 Timothy Yarger Fine Art

  • SCOPE (multiple), Perpetual Art Machine

SELECTED COLLECTIONS

  • Rhizome [New Museum] Art Base, New York City, NY

  • Linda Goldstein, Original Artists, New York City, NY

  • Boult, Cummings, Conners, & Berry PLC, Nashville, TN

  • Mr. & Mrs. Hewlett Smith, Beckley, WV

  • Demetria Kalodimos, Nashville, TN

  • King County Memorial Hospital, Seattle, WA

  • Sunrise Museum, Charleston, WV

  • Union Station Sheraton Hotel, Pittsburgh, PA

  • Ground Zero, Nashville, TN

  • TBA Entertainment (Brooks and Dunn)

  • Loews Vanderbilt Hotel, Nashville, TN

  • Morris Graves Foundation, Loleta, CA

SELECTED PUBLICATIONS

I have produced many artist books and exhibit-related publications in digital and analog media, in many formats. Contact for directions + access to samples, including and in addition to those listed below. - PJM

  • “Astoria-based artist's work delves into technology” by Alyssa Evans The Astorian (2021) - LINK > https://www.dailyastorian.com/life/weekend-break-astoria-based-artists-work-delves-into-technology/article_0863ed58-76f9-11eb-acfa-6f5995f66e89.html

  • NOVAD End of the World MEGAzine, No. 1, Vol. Ø: Graphic design, content, pre-production, production management, web launch, etc. [Dec. 2012]

  • [Paul McLean, from 2011 - 2013, published writings in Artinfo and the Brooklyn Rail. In 2010 he was interviewed by MutualArt (the interview was also published in the Jerusalem Post as “Exploring the Art Blogosphere). As co-organizer of Occupennial/Occupy with Art/Occupational Art School, McLean has also been interviewed for NY Arts Magazine, Hyperallergic, the Art Newspaper, Chronogram and other publications.]

  • Occupy with Art/OWS Arts & Culture have been covered in many national and international web and print media, including the New York Times, The Nation, Artforum, The Guardian, Artfagcity, Art:21, The Art Newspaper, The Huffington Post, and The LA Times.

  • Between 2000-14 Paul McLean published one of the most highly trafficked network of artist blogs in the world, including the now-defunct AFH Blog and AFH Myspace Blog, an array of three dozen Tumblr blogs, and more. The network published over 10000 posts, generated millions of hits and hundreds of thousands of downloads.

  • Coverage of Dependent Art Fair, and Silver Shed/Paul McLean artwork included artinfo, art observed, HYPERALLERGIC, artfagcity, etc… + NY Times

  • ART FOR HUMANS GALLERY CHINATOWN was covered in the artnet magazine feature LA Confidential by Emma Gray in 2007. The project was also reviewed in Artillery Magazine, Citizen LA and LA Weekly. AFHGC received many acknowledgements in webzines & artblogs around the wired world.

  • LAZER Artzine No. 3 (2008)

  • McLean, 01 and DddD have been previewed and reviewed numerous times by Nashville publications The Tennesean (12), SensoredMagazine (2), The Nashville Scene (7), The City Paper (4), Nashville In Review (3), and Nashville Rage (2).

  • “Paul McLean: Artist in Residence”; North Coast Journal, Humboldt County, CA; feature by Linda Mitchell

  • Santa Fe New Mexican, review of the Regional Standard Arts Project (1993)

RESIDENCIES

2013

  • chanorth/chashama [Pine Plains, NY]

2012

  • Occupational Art School Node 1 at Bat Haus [Bushwick/Brooklyn/NYC]

  • Spatial Occupation of Hyperallergic (OWS A+C Spatial Team)[Williamsburg/Brooklyn/NYC]

2005

  • St. Edward’s University

  • Shady Tree Studios

2003

  • The Morris Graves Foundation

  • Ink People Center for the Arts

  • Riverwind, LLC

ARTS RELATED WORK EXPERIENCE

  • Numerous lectures and panel discussions; in 2009 McLean was selected as one of nine working artists in America to participate in the first National Endowment for the Arts panel forum on federal arts policy, hosted by WESTAF. In 2012 McLean appeared with Judith Molina at Living Theatre in a discussion on Paul Goodman.

  • 2011-12: Co-organizer of Occupy with Art/Occupennial [Which, in the context of OWS/Arts & Culture, I contend is the most profound free radical, experimental 4D art production in history – despite the near-total “art world” erasure of it (all) from the art historical discourse. With some exceptions... Occupy Museums will be included in the 2017 Whitney Biennial. Two of the five members of the OM collective, Arthur Polenta and Imani Jacqueline Brown, participated in OwA projects, including “Wall Street to Main Street.” - PJM]

  • 2006-Present: Produced or many online collectives using social media, including: AFH Monster Collective; AFH Friends Collective; The US Commonwealth Party; AFH International Artist’s Union; AFH Artist Portrait Project and others; also served as consultant on site development for online artist projects, including projects by Shane Kennedy (NYC), Joe Merrell(LA), Dane Carder (Nashville), Chanic (France, Congo), Gras Free (Belgium), and others.

  • 2007: Lead Artist, owner/operator of ART FOR HUMANS GALLERY CHINATOWN, Los Angeles, CA: Handled press relations, identity and design, curator and preparator duties, website maintenance, blogging and project documentation. Produced over twenty exhibits and screenings in four and a half months.

  • 2006: Cantanker Magazine, Austin, TX: Co-Founder, editorial consultant and regular national/international contributor to the online and print magazine for visual arts and culture based in Austin, Texas

  • 2005: L.A. Packing, Crating & Transport, Los Angeles, CA: Installed, prepared for shipment, transported and handled some of the world’s most precious artworks and cultural objects; clients included LACMA, MOCA, The Weismann Foundation, The Norton Simon Museum and many private collectors and institutions.

  • 2003: Reviewed the Armory Show, NYC for THE Magazine (Santa Fe, NM Arts Monthly) - unpublished

  • 2002: Book review for The Tennessean; Nashville, TN

  • 2000: Staff contributor of art listings and mini-reviews for Nashville Rage

  • 1998-1999: Staff columnist for Nashville In Review, Nashville, TN; Weekly visual arts reviewer for citywide publication; used forum to help Nashville legislate a Percent for Public Art program

  • 1998-2001: Destination Gallery at First Union Tower, Nashville, TN; Directed project for the integration of art and commerce in downtown Nashville high-rise office building; established exhibition space, the Destination Gallery, and curated exhibitions of paintings by artist Don Vogl, photographs by Scottish photographer Diane Barrie, and others; established annual exhibitions of works by building tenants; established Destination Gallery Newsletter for tenants of First Union Tower, notifying them of arts events

  • 1998: Artradio Radio Program, WRVU Radio Station, Vanderbilt University, Nashville, TN; Produced, hosted and directed live radio show, featuring interviews with artists, art collectors, publishers, writers, museum and arts organization personnel; also featured musical performances and radio drama; featured guests included Frank Stella, Richard Haas, Tom Otterness, Stephen Antonakos, Nashville Mayor Phil Bredesen, Alexandra Nakita and many others

  • 1995-6: Goldleaf Framemakers of Santa Fe, Santa Fe, NM; Manufactured fine gilded picture frames for renowned artists, such as Richard Tuttle, Susan Rothenberg, Woody Gwyn and Elias Rivera; involved selecting, cutting, and preparing raw wood moldings for gilding; burnishing, applying finishes to frames and preparing frames for hanging; handled delivery, shipping and packing, and shop maintenance; Owner famed guilder Marty Horowitz

  • 1995-6: Artwaves and Art Talk Radio Programs, KVSF and KSFR Radio Stations, Santa Fe Community College; Santa Fe, NM; Produced, hosted and directed live radio show, featuring interviews with artists, art collectors, publishers, writers, museum and arts organization personnel; also featured musical performances and radio drama; featured guests included Richard Tuttle, Bob Wade, Ron Robles, John Connell, Terry Allen, Julie Lazar, The Vogels (Collectors), and many others

  • 1993: David Rettig Fine Arts, Santa Fe, NM; Assistant gallery director for 19 year-old gallery, featuring the work of Bob Haozous, David Di Suvero, and others; answered phones, handled sales, shipped and packed art installed art, and assisted with artists’ receptions

  • 1992-3: Regional Standard Arts Project, Santa Fe, NM; Established and operated for fourteen months an artists’ gallery and networking center, exhibiting the work of over one hundred artists and artisans; organized, curated, installed exhibitions; coordinated and facilitated member meetings, speakers (such as Armando Lara) and performers; handled sales, shipping and packing, scheduling, and accounting

  • 1989: Old World Tile, Santa Fe, NM: Assisted master tile-setter Juan Lopez installing fine tile and stonework in Santa Fe area homes

  • 1990-2: Joe Wade Fine Arts and Joe Wade Contemporary Art, Monte Wade Fine Art, Terry Wade Fine Art, Santa Fe, NM; Worked as gallery salesman for oldest downtown Santa Fe gallery and four other Wade family-owned galleries

  • 1989-91: Contemporary Southwest and Frank Howell Galleries, Santa Fe, NM; Handled art installations for over forty artists in a 3500 sq. ft. space in downtown Santa Fe; shipped and packed art; saold and telemarketed artwork to collectors from around the world; assisted at artists’ receptions and transporting artwork

  • 1990-91: The Hollander Collection, Santa Fe, NM; Director of gallery featuring the art of Gino Hollander and his collection of Spanish colonial furniture

  • 1989-95: Elaine Horwitch Galleries, Santa Fe, NM; Assisted installation of exhibits by gallery artists, including Woody Gwyn, Thurman Statim and many others; shipped and packed art; assisted at artists’ receptions and transporting artwork; outside installations

  • 1989-90: Artisans de Santa Fe, Santa Fe, NM; Stretched Canvas in venerable Santa Fe art supply store for hundreds of local, national and international artists

  • 1988-9: Freedom Gallery, Beckley, WV; Owned and operated art gallery, handling all aspects of business

  • 1984-6: Funkshunart, USA; Manufactured and marketed unique hand-painted clothing, which was sold at the Contemporary Museum of Chicago Museum Shop, and numerous boutiques across the country

TEACHING EXPERIENCE

I took on Shane Kennedy as apprentice (7-year program), in 2000. After Shane completed his initial training (in AFHGC/2008), we continued to collaborate on projects, through the 2019. - PJM

  • 2012: Co-Founded the Occupational Art School with Christopher Moylan and Jenjoy Roybal. OAS was initially presented as a 4D exhibit at Co-Lab in Austin, TX. The second phase took form as a residency at Bat Haus in Bushwick, Brooklyn, NY. OAS hosted presentations by Novads/OWS Arts & Culture Anarchive, Eric Leiser, Liv Mette Larsen, Joe Riley and Audrey Snyder, Voyage of the Hippo I, Lavinia Nannini, and many others. OAS also generated outside projects such as the New Ergonomics toroidal drawing workshop (Instructor: Chris Moffett at Chashama/Harlem), a tour of Bushwick street art by Bushwick Collective founder Joe Ficalora, a 4D media/reading “Men Who Work Under the Ground” at Human Relations Bookstore featuring Moffett, Blake Seidenshaw, Ben Nadler and Amelia Winger-Bearskin, “Starr Street Slam,” a reading event with Brooklyn Rail (featuring DisciplineAriel, Winger-Bearskin, Ted Hamm, Barbara Browning, Doug Cordell, Corey Eastwood, Konstant and Paul McLean), presentations at University of Massachusetts and Black Mountain College (in conjunction with Buckminster Fuller Institute) and more.

  • 2011-12: Visiting artist at NY Studio Residency Program (Dominique Nahas) and School of Visual Arts (Joseph Nechvatal, Fawn Potash)

  • 2005: Series of four lectures and demonstrations at St. Edward’s University, plus “4D Aesthetics for Community Arts Projects and Community Artists” lecture at Shady Tree Studios, for Pump Projects, Austin, TX

  • 2003: Lectured at Parsons New School of Art to graduate students on “The 4D Artist & Applied Aesthetics”

  • 1987-2003: Conducted private tutorials with children and adults

  • 1997-1999: Cheekwood Education, Nashville, TN; Provided art instruction for numerous classes, age-groups, and mediums for the Cheekwood Education Program

  • 1998: O’More College of Design, Franklin, TN; Painting instructor at accredited design college

  • 1996: Wilderness Adventure Company, Santa Fe, NM; Taught art to as many as thirty children, ages 6-14, per day; focus on painting and sketching

  • 1993-4: Regional Standard Arts Project, Santa Fe, NM; Coordinated the development of curriculum for several classes for adults, including photography, found objects, and painting from the figure; established guest lecture series, featuring nationally and regionally recognized artists, collectors and business people; counseled artists on daily basis, regarding career goals, presentation, and education

  • 1989-90: Girl’s Club of Santa Fe; Taught art in after-school program, grades K-6 

  • 1989: Beckley Children’s Museum, Beckley, WV; Taught painting to children, ages 6-12 

PERFORMANCE AND MOVING IMAGE

Paul McLean has performed poetry at many venues, including the Bowery Poetry Club, NY. His DDDD/01 music/spoken word projects were recorded by King Williams at the Universal Music Group singer-songwriter studio and Robert Solomon at Woodland Studios in Nashville, TN. McLean has produced over 200 moving image works for 4D/actual and virtual exhibit environments, since 2000, integrating original, appropriated and found sound/music/spoken word with digital cell-animations, photo-montage, 8- and 16mm film and a range of video formats. He has worked with many great musicians over the years, including Sharon Gilchrist, Jerry Dale McFadden, Roy-El Wooten, Michael Kott, Jeff Coffin, and Max Abrams.

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Tuesday 07.18.23
Posted by Paul McLean
 

E-LIPs: A Graven Image

C14-SYM [Cell] > 1200px 2023

PART ONE

1

Greetings from Astoria, Oregon, the small, scenic, historic town founded by the Columbia River, close by its turbulent juncture with the Pacific Ocean! The intersection of these two mighty bodies of water has a reputation for pulverizing ships. The stretch of coastline between Tillamook Bay and Cape Scott is known as the Graveyard of the Pacific. The Columbia Bar alone has accumulated more than two thousand recorded shipwrecks. In a park over which the remarkable Astoria-Megler Bridge looms on the Oregon side of the river, one finds a memorial to some of the local mariners and fishermen, many of whom were lost in the frigid waters of the river and ocean. Just a couple of weeks ago, some nut stole a yacht in Warrenton and tried to make a getaway past the Bar, precipitating a rescue operation by the Coast Guard, the spectacular video footage of which appeared on The Guardian website, and the story went viral. I often swim at the Astoria Aquatic Center, where the “coasties” train, and have some friends among them. Their post-session conversations in the hot tub are on occasion really something - what a day job! Nearly all are impressive physical specimens. Our kids play together in area youth sports.

Another pair of parks, on the Washington side, mark the end of the Lewis and Clark expedition. Named respectively the Dismal Nitch and Cape Disappointment - two of the greatest park titles anywhere - these points memorialize the explorers’ mindset, when they realized they had missed their return passage to civilization, and were made to suffer a bleak and stormy spell of deprivation in Northwest Coast winter. The pioneering colonization of the region is fraught with tales of courage, carnage and perseverance. A robust indigenous population occupied the lushly wooded hills and mountains, their tribal encampments ensconced on both sides of the Columbia. The land’s natural beauty and abundance supported a fully realized society, which the influx of European settlers to a great extent obliterated. Through the present, conflicts over fishing practices and rights between the first nations and the immigrants persist, although these terminologies seem awkward in the post-contemporary period. Bumblebee Tuna is long gone. Now we have The Deadliest Catch. All of these realities are compressed here, in a peculiar perceptual framework.

That guy from up north rescued by the Coast Guard? He was on the lam after inexplicably traveling from Victoria, Nova Scotia, to leave a dead fish on the porch of the Goonies house, after which he allegedly did a mad dance in the yard, before vacating the premises. Goonies, a movie cult favorite, was filmed in Astoria. As was Kindergarten Cop, and Free Willy, among others. I don’t really vibe with any of these films, which is not to say they aren’t entertaining, as such. The movie I think resonates with the place best is Jim Jarmusch’s Dead Man. Nevertheless, tens of thousands of fans visit Astoria each year to get a glimpse of the cinematic artifacts, much to the consternation of some. Recently, a row between the new owners of the Goonies house and the neighbors got frothy. Signs were erected in their respective yards. Letters were sent to Council members and the Daily Astorian. Feelings were high on either side.

By the way, my son attended second grade at John Jacob Astor Elementary, the primary location for Arnold Schwarzenegger’s star turn in Kindergarten Cop. In actuality, Astor’s a terrific public school. In case you were wondering, the Oregon Astoria and the New York one are rooted in the single personage of Astor, America’s first great robber baron. An immigrant of German descent Astor made his bones in the trade of fur, of opium and Manhattan real estate, among other ventures. He was an internationalist, doing business with China, Russia, England and elsewhere. Eventually, he became the wealthiest person in the USA, and was known as a generous philanthropist. Documentation of Astor’s success is plentiful. For a literary history of the area, though, I prefer local author Karl Marlantes’ Deep River, the follow-up to his popular Vietnam War novel Matterhorn. Deep River weaves the tales of Scandanavian immigrant communities into a memorable depiction of the often harrowing challenges and struggles of the people who forged the City of Astoria into the topology at the northwestern edge of the North American continent.

“From the weekend (February 2023) driving toward Portland on 26. We lunched Saturday after Lachlan's game in Forest Grove at Camp 18. It is must-visit PNW! The mini-park (museum) next to the restaurant and gift shop (both wonderful) are rich in the obsolete artifacts of logging industry, exposed for years to the elements, which implement their distinct patina on the brute materials of the trade. Over time an autonomous beauty attaches, the partner of decay.”

2

I discovered Astoria, Oregon by way of a dream and a Google search in the spring of 2018. At the time my family and I were living in a loft in trendy Bushwick, Brooklyn, NYC. I had been researching options for our next homestead for months. We had considered hundreds of possible options, none of which seemed, for one reason or another, to be viable. I awoke one morning with “Northwest Coast Realty” in my head, walked immediately to the computer and entered the term into the search engine form. A listing for an incredible, recently renovated property, leased at an unbelievable price, appeared in the results. Astoria. I mistakenly assumed the house existed in nearby Astoria, Queens. I realized my error in a short time, but by then the listing had disappeared, the house rented, before I could reach the agent or owner. Nonplussed, I embarked on a cursory investigation of Astoria, Oregon, growing more enthusiastic with each bit of data. Within an hour, convinced by what I found, I phoned my wife to inform her I knew where we were going to move next. By fall, my son Lachlan was enrolled at Astor, and we had landed in our current home, after a complicated cross-country relocation. I won’t bother with colorful details, here, except to suggest the logistics were tenuous, though not comparably, if the scale incorporates Lewis and Clarks’ arduous journey.

Shortly after our arrival in Astoria (Oregon), I constructed an outline from my impressions of the place. The series of paintings I produced over the couple of years before we emigrated from Brooklyn were titled ViNYL. “Network” and “Worknet” were completed sub-series. The medium was Flashe, a French water-based vinyl commercial paint line with a unique matte finish. I was an early adopter, having been introduced to Flashe by the good folk at Artist & Craftsman in Williamsburg, my go-to neighborhood art supply shop. Flashe enjoyed a popular surge among serious practitioners, for a minute, but I have stuck with it now for five years or so. Golden even released a new line of matte colors to compete with Flashe, but through dedicated usage, I found the latter more in tune with my project on a number of levels. I have been attracted to vinyl materials for decades, and used them diversely. My first association is the vinyl record and album, which was one of my earliest connections to the creative world outside Beckley, West Virginia, where I was born and raised. My parents loved their 78 rpm record collection, which consisted mostly of pop swing, crooner jazz, classical, Holiday and Broadway stuff, plus odds and ends. My older brother amassed an impressive Rock’n’Roll 33 rpm record collection to play on his dope wedge stereo over blowout speakers, none of which I was allowed to touch. I started with those groovy kids’ record players, and assembled a pretty respectable library of 45’s, mostly of radio hits, and a few seminal albums.

Vinyl-borne tunes were one of my earliest focal creative obsessions. Others included comics, pulp fiction, military models, illustrated war histories, baseball cards - the typical middle class American fare for boys coming of age in the 70s. Decades later, when my vocation as pro artist blossomed, I returned to vinyl, not only records - which were being displaced by discs and drives - but the material as utilized by commercial printing services. I got wild about next-gen adhesive-backed vinyl stickers, then the rolled vinyl for large-format digital image printer output. I integrated vinyl in its various forms throughout a sequence of collective and solo exhibits, for which I generated push campaigns. Vinyl seemed a proper analog for creative web-based practices, projected and screened. The plasticity element was real and metaphorical or theoretical simultaneously. Vinyl functioned proficiently as a meta-component or -matter of early- post-contemporary methodology, circa Y2K. It (vynil) exposed the flux dynamic binding obsolescence and innovation. To gin up the analytic concoction, if one wanted to go really real, one could note how poisonous industrial vinyl production is. Harmful to man and beast, but so lovely. A peacock feather of pollution, in a dynamite range of mixable hues. Vinyl ain’t organic, man.

Continuity #1 [2023]
30" x 20"
Vinyl on panel

Painting with Flashe is labor-intensive. It is a medium suggestive of a slow approach, involving lots of layers, and the emphasis on edge. Which is why I assume many artists who picked it up for experimentation before long abandoned it, and reverted to other mediums, like acrylics. Of a certain age, at a stage of artistic maturation friendly to less-impulsive modes of expression, possessing a formal catalog of visual devices, I gravitated towards Flashe as a more or less exclusive painting application. I noticed with usage manifold effects that resisted photographic translation, Germaine to the discourses on image reproduction, aura, optics and visuality, and so on. The vinyl paintings translated well on social media, and inferred scalability. In the architecture for dimensional composition, the structural nature of the medium required a specific technical sensibility. On the other hand, the vinyl paintings were extremely fragile, and susceptible to water-damage and chipping, especially. I learned this from hard and bad experiences in my New York studios, as the result of skylight and plumbing leaks, and other calamitous events of gross fluid exposure. In short, vinyl proved to be a demanding expressive tool, requiring diva-like attention and protection from the elements.

The thematic linkage to my predominantly abstract vinyl painting sequences, communicated through the serial titles, drew specifically from Internet-based experience. The behavior of ideas, as they travel through networks and public-private systems, is the subject of my representation in this art. The paintings themselves, with bright colors and rudimentary shapes, arrayed in all-over designs, were superficially readable as decorative and fun. This diversionary strategy was intentional, which is not to say cynical, sarcastic or ironic. Conversely, it was my deduction that the shadowy digital universe is optimized to cohabit within our most shallow and enjoyable pleasures. Therein, somewhere, lies the rub, of why and how virtuality has become ubiquitous. I meant to describe subtly the dynamics of post-contemporary ontology, a fine line between dispersion and immaterial accumulation. The trick was locating this speculation objectively, while preserving the potentiality in a viewer’s subjective encounter with the visible, in its embodiment, on a continuum containing object, painting, image, and in rare cases, a recognizable or distinguishable subject-not-subject, like an iconic ultramarine blue foot, suspended in a concoction of visual complexity and convolution, layers upon layers, faceted and gradiated.

3

One of the first things I became aware of in Astoria (OR) was the relative scarcity of noise, of sirens, car alarms and auto honks, specifically. In hindsight, I will submit to you that the sonic detox, coming from BK to here, extended for months, even years. The other kinds of decompression and recovery, attending the transition from metropolitan to small-town rural lifestyles possess their own timelines. Our trans-continental move was partly a retreat, an escape from New York. The impulse to get away is a commonality among City dwellers. As a topic of conversation, it is one of the commonest, at cafes, dinner parties, on calls with other New Yorkers. Nearly half-a-decade with the Big Apple in the rearview, unpacking is still happening. My urgency to vacate Gotham was instinctual, and as it turned out, spot on. We got out pre-pandemic, and missed much of the worst of the widespread unrest associated with BLM and other movements and the pervasive social dishevelment that emerged after Trump was elected, which intensified the social shifts that had been manifesting prior. I never witnessed Manhattan boarded up and abandoned in person. Once we had emigrated, I only saw the images documenting the eruptive change, heard about it secondhand, or through feeds, news, and anecdotal stories. Videos didn’t make it seem more real, to my mind’s eye. Virtual witnessing is not the same thing as being there. So much of the conversation centered on collapse. In faraway Astoria, the upheaval was reduced to murmurs and echoes. We only experienced the ripples emanating from the what was happening. One by one, or in pairs, all but a few of our NY buddies did what we did, and relocated. Most moved to cities like Pittsburgh, Austin, Seattle. Some chose Cali. Others shifted into country living, maintaining relationships and workflow via the web.

I never have gotten used to Zoom. My paranoia regarding social and communications networks, especially post-Snowden and Occupy, would never permit me the comfort of naive participation on that or similar platforms. The Panopticon effect - rooted in the post-9/11 drive toward Total Information Awareness (TIA), conjoining the interests of industry, economics and the state - had disrupted and subverted my technoptimist tendencies. I began to show signs of novelty bias, against the latest digi-widget. On a deeper level, the biases were coagulating into a sort of determination to separate or drop out of the hive mind, the tech-herd. Sometime in the early- or mid-2010s, before I consciously realized what I was doing, I had begun to disentangle my virtual and actual lives. I understood the nature of the procedure, based on previous episodes. It is incremental, involving a quality of duration peculiar to online connectivity, which is patterned. A solid comprehension of metadata is helpful for this exercise, as is the multiplying of Self as a network phenomenon. Baudrillard prospected the value of appearance and disappearance for the emergent art form which would be post-contemporary. Judd thought of it in terms of permanence and the temporary. Marfa is an expression of the profundity of the relationship, which dials into a wider stream of speculation on the finite and its opposite, which for me will always be associated with a seminar I attended with Badiou in Saas Fee, the opener in my second summer session at EGS (European Graduate School. Alain’s several day course, entitled “The Ontology of Multiplicity: Omega As Event,” blew up my brain and cemented within my heart a true love of philosophy. You can watch it on YouTube, if you’re so inclined.

Draw a line between Astoria, Queens, and Astoria, Oregon on a map. Meditate on the interstices. The liminal space is just as real as the points at either end of the diagram. In a car, the reality of America exists in both the middle and the ends, and all along the route. One can crash, be maimed, fall ill, die anywhere on the road, starting at home - the most likely chance - or once one reaches the destination. The directional rules of movement flesh out the dramatic arc of the journey, which is elliptical in narrative nature. Think about the way a road trip story is shaped. The accumulation of episodes generally builds toward the center point of the drive and diminishes as the finish approaches. The cathartic sensation of “being halfway there” is accentuated by calculations of mileage. Across America, though, are sprinkled a Photoshop Bezier shape tool-like progression of landmarks that link the passage to the passenger’s unique experience through time and space. The entire thing is dimensional. The unity of the Trip is renderable as documentation. My parents’ generation ritualized this in the perfunctory slideshow and the scrapbook viewing, infused with cocktails and tobacco smoke. Friends and family were invited to attend. Obviously, social media is the post-contemporary extension of the practice. The question of whether travel created the story, or the travel was undertaken for the purposes of storytelling post-facto is blurry. The answer depends on the subject, the epic’s hero or heroine. In the post-contemporary, everyone is (or can aspire to be) a hero for fifteen minutes on the Gram, for the logged in.

“Logging” has a different meaning in Astoria. So does “net”. Crabs and spiders do not refer to code or web-based phenomena here. Fishing and phishing are dissimilar practices. Scaling a fish has naught to do with platform scalability. The language of things echoes between the virtual and actual worlds, but in painting, we discover the means to mesh those sounds and symbols outside their originating context. The world of painting synthesizes the multiple meanings into a compressing layer of experience: the visible; to which we can attach or add the sonic sensation to mold the mind’s interpretation of the seen. Coherence can be suspended temporarily, in the technical presentation of art. Impressionist brushstrokes can mingle with splatters and the figurative. Realism is always juxtaposed with the Real (art object), and the viewer participates in the play between the concept of reality and the thing in which existence is manifest as thing. For paintings the gift stops at the boundary of the tactile, because paint is fragile. The oil on human skin can be enough to damage surfaces, depending on the type of pigment and finish. The desire to touch a painting with which one has become enthralled is palpable, and so the seductive in art can be thought to situate as a liminal space separating the viewer from the art beheld. The urgency of the beautiful is in the handling of the relationship involving the viewer and art, which is the artist’s immediate responsibility, and choice. The artist can just as easily embrace repulsiveness in the selection of content, for effect. There are reasons to explore the difference between the abject and sublime, and this fact is indicative of creative agency.

All the content available for imaging constitutes a data set, from which the artist can draw to establish a subject. Conversely, the artist can choose not to select any pictorial anchor to construct the image. We have come to refer to that category of image as abstract, but there is more to it than negation of representation. The suspension of identification contains its own associative qualities. Nothingness as the subject of creative labor emphasizes the absence of utility. During the pandemic, we noticed a profound demarcation of essential versus non-essential activity, applied systematically to society, from the top-down, as policy for crisis intervention. The consequences of this programming of value as a reaction to widespread bodily infection, in a controversial effort to maintain basic service for the a priori status quo, have carried over into the post-COVID 19 scenario. One doubts that the political administrators foresaw the full impact of the orders they implemented. The evidence has not been submitted for proper societal critique. Among the notable areas of concern are the vulnerability of the medical industry, the economic system, transportation, the military - basically the national infrastructure, which showed itself to be precarious generally. Further, the masses, the general population, proved ill-prepared to grapple with isolation, lockdown, widespread disruption of all manner of deliverables that we normally take for granted. People’s reactions were in many cases extreme. The plague, beyond its physical profusion, affected the mind, emotions and spirit of the population, and not equally. The pandemic precipitated a massive shift in our reliance on collectivity for survival, while simultaneously disrupting and distressing the individual on every level.

4

Abstraction and color in art are often interwoven, as in convention, a modern device. The tonal palette is also conventional. Language is at a loss, beyond the descriptive technical analysis, when it comes to abstract painting. The critical voice must resort to a poetic response to an encounter with non-representational art. Or the analysis can shift to the artist biography, or a situational history encompassing the object. In the post-contemporary period, however, the situation has changed. The mediation of art has undergone a substantial reformation. The number of critics with major influence in the art world can be counted on a hand or two, or a few. The number of critics-at-large, or amateur commenters on art, has scaled upwards exponentially. Everyone is an art critic, to put it hyperbolically, thanks to the Internet and social media. Or rather, anyone connected to the web can with ease post an opinion on practically anything, including art. The diffusion of critical significance, from high-profile or elite figures in cultural discourse, to the massive virtual opinion machine that is the net, is a key story in media over the past two decades-plus. The post-contemporary is post-critical. The quality of art criticism has itself become a locus of critique, given the lack of definition established for art over the past century or so. Authentification is a process reserved for marketable art. The art that rises to the top of the marketplace is ratified or justified, in an opaque process that can, however, be tracked, and to some extent, exposed or deconstructed. Provenance is a tool in art market programs, a nod to historical narrative, the canonical golden thread. The NFT, in one aspect, is simply a digital provenance widget. The NFT boom was, to a great extent, nothing but smoke and mirrors.

“The End of the West” (CODA #9-h, November 2022-February 2023; hybrid variation) > Media: Fish tank, bird house, bricks, stone, water, glass cracking, ice, snow; digital superimposition of Construct #13 on Coda #9 > A time-based outdoor sculpture installation performed and documented in Astoria, Oregon.

I suppose I’m writing on these issues at my desk in Astoria, because one must acknowledge that the game has changed. What is art? Who is an artist? What is art for? These questions have always attracted contention, and no answer is so far conclusive. What has changed over the past few years, or maybe since the 2007-8 Crash? I propose that the basic issues pertinent to art, its existential issues, are intertwined with the issues of privacy, of free speech, of personal freedom defined in terms of civil liberty, which has gone the way of the cuckoo. It is endangered, on the verge of extinction. Many factors drive this historical moment. To unpack it is a monumental task for anyone. The question of what is fake or real dominates all discourse, and the problem of any aspect of the malaise drifts towards the generalization of conditions that affect us all. The effects are keenly personal, which can explain much of the despair expressed at the margins of society variously. At the levels of monopolized and preponderantly privatized, for-profit, mass media, functioning as an ersatz megaphone for state- and syndicate-propaganda, the disconnect between personal expression or concerns and the concerns of power players is marked. The sophistication of the communications apparatus is extreme. The algorithm, the test group, demographics - these mechanisms fabricate new regimes of consensus, disrupting democratic norms for mobilizing ideas. The organization of the social is harder to discern from tactical or strategic disorganization and dysfunction. It has become vastly more challenging to formulate common truth, or any semblance of consensual agreement. Truth, of the sort on which philosophy has traditionally focused on, to get at or settle on meaning and values, is in the post-contemporary period a mirage.

Religion has been re-integrated into the scheme of political nationalism, the result of decades of machination. The overturning of Roe is an emblem or sign of that campaign. Citizen’s United is the subtext. The disempowerment of bottom-up democracy must be witnessed in the context of rising economic inequality, which in turn drifts into adjacent domains. The technologies of globalism, the globalist sensibility, has subsumed the indelible local perfunctorily. Resistance and dissent are combatted with all the implements available to those for whom the syndication of humanity is to their great benefit. Art is caught up in this. So am I, and not just through my art and career, but in my citizenship. I am also aware that this is not my exclusive experience: it is my family’s; my community’s; my country’s; and so on. At some point one wonders what are one’s options, here and now. As the American Dream dissolves, along with the illusion of upward mobility, merit-based evaluation, the commons, and particularly the common good - et cetera - one struggles to orient to a viable future. Climate change doesn’t help here. The hysterical fetishization of catastrophe is now normalized culturally and discursively. All-directional incitement of hatred - among races, genders, political parties - displace the necessary accountability for what is going wrong everywhere. We do have a protected class. As far as they’re concerned, the art world belongs to them. It is a site of possession, through which largesse is distributed, or not.

Post-Occupy, which revealed the circumstances mapped above, in all their dimensional complexity and convolution, I pretty much decided to drop out. To find a safe harbor and do what I could do, which was make the best art I could. To reduce my reliance on network. To center attention on my family. To be in a still-functional natural small-w world. To deal with my aging body’s increasing demands. To be mindful and selective about which fights I would participate in and which I would reject or skip. This path would not be possible for my younger self. That said, he (my younger version) would have fewer of the skills and sensibilities that are required for this phase of my life, which I think of in terms of completion. Sure, from time to time (daily) I entertain notions of re-entering the fray, but these notions are tempered by pragmatism, and I daresay, a bit of humility, even wisdom. I would love to pretend that these good qualities are integral, but I come by them in small measure, the hard way. It is unnecessary to catalog the long list of “lessons,” let’s call them, that have incited my recalibration. I will mention that I had a plan of action, which I projected onto the Northwest Coast, when I relocated here. I will add that by the end of the first year, it was reduced to ashes, and I won’t chronicle the incremental obliteration of those plans. Finally, I will remark that I’m not totally out of the game yet. The game metaphor, by the way, is a joke. The “game” is life, and not at all a game.

5

If you’re wondering what style of writing you’re reading, it’s called Bloggish. I thought I had cleverly invented this term last night, only to discover an entry for it already exists in multiple online dictionaries. In my case, the descriptive suits the material and method. I came by Bloggish honestly. The blog has for a quarter century been my primary or most consistent vehicle of (self-)distribution. I started out writing fiction of varying length, and poetry. In the late 80’s and into the 90s, the publishing industry was already changing dramatically. The Internet radically altered the models for dissemination, exchange and interaction. The launch of Blogger shifted the action to the Platform. Then came Tumblr and others. Advances in WYSIWIG site design, of Wordpress, CSS, and so on evaporated the concentrations of text- and image-driven online Webrings. The website morphed to fit the mobile networked devices of the 21st Century. In hindsight, the stupendous speed of change in communication in my lifetime, as my Dad would put it, makes your head spin! I sometimes published in print, and even got paid to do it once in a while. In pursuit of post-graduate degrees, I did my best to produce academic texts, but am not very good at it. The blog ruined me for most other types of more formal writing. I have only recently come to understand and accept that, for better and worse, Bloggish is my native writer’s language, now.

The advantages of blogging have been obscured by the emergence of the content management system, especially as it has evolved for the platforms of media distribution, like Facebook and Instagram, what we think of as Web 2.0. Streaming, viral video has claimed the center of attention. The reduction of thought-in-words to meme fodder is a symptom of the shortening of typical user attention spans, which cycle with and within the mass-message delivery systems. The latter are constantly redesigned in response to usage and user desires for their content. Data-hoovering and access to search drive the GUI modeling, which in turn shapes the interests of user-consumers, to a great degree. Unsurprisingly, the most powerful user-drivers are sex and violence. These urges overwhelm up to a point the desire to understand experience, the world, other people and so on. Sure, this narrative is over-simplified. It gets at the truth of the Internet now. Its an addictive drug, a stimulant, the overuse of which transforms the drug into a depressant. Our bodies are the medium for the activation of this dimensional drug. Wired network computing devices are integral to the operations of civilization. The digital experience for most of us is at best conflicted. “End user” as a poetic term has resonance in the post-contemporary period. We are confusing the nature of our consumption.

Bloggish allows for subjective hard switches, hot takes, and ideological concentration. Twitter obliterated much of the coziness connecting reader and writer that is foundational on the blog. The blogger provided the reader of blogs access to the journal, the diary, the sketchbook. One attraction of blog practice for both reader and writer had to do with frequency of posts, which could be slow (mindful) or routine (streaming). Twitter’s frequency waves were more extreme. Short posts were chirpy. Posts with more temporal length had the air of profundity, of deeper thinking, reflection. Strategic retweets, meme-ing and other space fillers, often animated by GIFS or micro-video, or hi-intensity graphics or images, seems on a technical level to propose contemporaneity had its own multimedia language. The tweet on this level distilled the energy of blogging and accelerated its pace. The driver of the former is social currency on the 24/7/365 communication network exchange. An adept user could on twitter get the scoop faster than major news systems and domain experts. The blog’s orientation was more towards competing on the scales of expertise as daily practice shared universally. The list of followers of both platforms indicated the juice the poster had. Robots and SEO apps eventually subverted an organic evolution of either mode of transmission. Industrial search and promotion rather quickly crushed the potential democratic value of the medium as a free speech commons.

Brilliant young cyberpunk Bruce Sterling presenting at ICA in 1994. Bruce was one of the EGS faculty during my first summer intensives in 2010. His lecture series focused on Design Fiction.

6

One of the most important developments for auto-publishing online is the link. I don’t think I have ever read a good think-piece, focused on the link, on what it means and how it has changed reference in virtual space. It is a tool with diverse applications. I remember discovering that an image could be linked to another object or URL, what a novel sensation this was. Suddenly, illustration became navigation, a node in a constellation of visual and textual nodes. The rhizomatic quality of intellectual or creative curiosity - one thing leads to another (i.e., the Fixx) - became programmatic. Over time the link was subsumed by the commercial web, re-integrated into a materialist scheme whose prime motivation was driving the user-consumer eventually to a shopping cart and the “continue to purchase” button. The post-contemporary ubiquity of the link has been further undone by algorithmic channeling of the user-consumer’s attention into poison holes of anti-consciousness. The link sequence is now the phenomenon of one’s immediate history itself compressed and flattened into the browser’s history of you. You can pretend to yourself it is secret, but we all know the truth. Our links are ourselves, and tell the story of one’s immersion into a net-reality with a tenuous relationship to the natural world. Whatever the “natural world” is anymore. Anyway, it’s collapsing. We can learn how the internet - especially social media or web 2.0, but also games, gambling, porn - can be designed to be addictive, and to have other arguably deleterious impacts on individuals and our collective bodies. Are we prepared to at depth critique the link’s technological reformation of connectivity as a human experience?

7

The pandemic illuminated the stakes of this question, bringing into focus the limits of virtual reality for us. Mech-flesh hybridity, it turned out, was not at all sufficient, with respect to one’s sense of well-being, after a few seasons of lock-down or weeks of quarantine. One of the problems is memory. Where will it belong in the post-contemporary? When people were forcibly isolated during the COVID-19 outbreak, the linkages between experience and memory were relocated to the network, which redefines memory in terms of data transfer and storage. The conflation of lived experience and the virtual version, which is convoluted, engendered a complex conditioning of interpretation of events. Now, the screen is relied upon to be the medium through which experience is visited upon the user-consumer, who must filter the information and then incorporate it into a world view. We have become aware of how vulnerable a world view is to manipulation. The recycling of information into global data flows through channels and platforms allows for the amplification and magnification of narratives by those who largely control the media system. Another problem is curiosity. The desire to know more about what is happening and why. Memory and curiosity activate sequential processes that allow time to link past and future within our experienced present. There is something innate in people that makes us prone to cross the bridge connecting our collection of memories to reach the wilderness, the unknown, on the other side of existence in the now, pressed upon from behind by the compilation of what we gathered - of the world, of life - from before now. Whether we think we should be curious is a moot point. Fear enters the picture here, and it brushes up against the Unspeakable, out of which all art originates and within which art is most expressive. Fear is a root feeling, most keen in the present. Dread is associated with the future, or the uncovering of secrets from the past we wish to remain hidden. In the post-contemporary all of it is compressed in the image. So it does not really matter, if the image is true or false, you see.

C14-SYM [Pattern] > 1200px

Monday 03.13.23
Posted by Paul McLean
 

The Post-Contemporary Reality Game

“Game-play,” Digital Art by Paul McLean [Source material: Michelangelo sketch (Sybil); various textures and images from AFH archives']

THE POST-CONTEMPORARY REALITY GAME [FRAGMENT 1]

By Paul McLean

42

Visualize a platform, a chequerboard plane. The game’s physics simulates gravity. On the board each player begins with a few objects. Each form is monochrome. The color set is infinite. The blocks on the board represent alternating possible and actual realities. The platform horizon seems infinite, in the beginning. The player eventually discovers the infinite horizon is illusory. When a player selects a possible move, rather than an actual one, the possible block switches to an actual one. The objects are drawn round by round, one per round. The player begins the game with ten, aligned to the edge blocks of one side, half on actual and half on possible spaces. Scoring combines the number of moves, plus the number of objects, plus the number of rounds played. The game is played by two players. One is the actual player, the other the possible player. They are both the same player, at the end of the game. The final game score is always “1”. The positive “blocks” or “spaces” are assigned a value of 1 and negative “blocks” or “spaces” are assigned a non-value of zero.

43

Movement between blocks are governed by rules assigned to the individual “pieces” or “objects”. For instance, a piece can move +1 spaces in any direction. Or a piece can move from a positive space to a negative space, then once again to an adjoining block (either positive or negative). In a round, all or none of a player’s objects can be moved. Each game consists of ten rounds. The gameplay is autonomous, not competitive. The game platform or “table top” exists in imaginary suspension within a framework of simultaneous gameplay. The Game is recognized as the only actual game in play. All others are regarded as possible games. At one end of the platform is erected a vertical mirror. The game platform is internally lit. The positive blocks emit light, and the negative blocks do not. The negative blocks are identified as absorptive. The move of an object from an actual to a possible block is called “a change.” Each object is permitted two changes per game. A move from a possible space to an actual space is called “a reversal.” Each object is permitted 5 reversals per game. No game can be won or lost. The actual player attempts to place all objects in blocks adjoining the possible player’s objects within the ten rounds of gameplay. The possible player attempts to move objects in a random manner, while conforming to the rules of individual objects.

44

When the objects of the possible and actual players occupy connected blocks, they are “adjoined.” Adjunctive pairs remain immobile for the remainder of the contest. A point is given to a player whose object crosses any four possible or actual blocks in one direction in succession. When three of a player’s pieces form a line anywhere on the board other than the starting edge, they close the line of blocks on either side to the nearest edges. The closed line of blocks cannot be crossed by the other player’s pieces for the following two rounds. Each player has three minutes to execute the next move. The opposing players can invite their opponent to move a piece in suspension of any and all other rules of gameplay, from one block to another, anywhere on the platform, once per game. The invitee can accept or reject the invitation without penalty. At any time players can consult one another on the merits of any available move. Suggestions must be made in good faith. Once per game, an object may be relocated to its original spot on the table top, without penalty. No object can otherwise return to a block it has previously occupied during gameplay. Cameras and alerts may be used to track object movements.

45

Both the players may use a network of consulting observers between moves. The player’s team may consist of no more than five unique consultants. Each may be consulted once per ten round game. The consultant may draw suggestions from any outside network, with no limits. Network suggestions must consist of trackable messages of 200 characters or less. These must be posted in real time during gameplay where both players can see them. Coded messages are discouraged, and may be assessed a foul of two points per violation. Gameplay is governed by three judges, plus an alternate. The three judges are Time, Event and Movement. The alternate judge is called the Umpire. Five times per game, the Umpire may be asked to rule on any issue raised by the players, on any issue not immediately soluble by the three judges. The Umpire may also at any time stop game play once per game to question the legitimacy of any developing scenario of past action. Adjudication on any issue must be raised and resolved within a four minute period. A player can request adjudication by any judge or the Umpire twice per game. The Umpire’s adjudication is not binding unless both players agree to its implementation.

46

Documentation of gameplay is housed on a shared computer. The primary image of gameplay consists of “empty” versus “occupied” blocks. The E^O image is chronicled over the course of the ten-round, two-person game. E = positive value 1 and O = negative value 0. At the end of the game the round-by-round changes to the game board or “table” are compiled and sequenced for animation. Upon completion, the players are entitled to collaboratively name the animation of the game. If no title is generated, the computer will assign one, using the date and time of the final game move. The archive of game animations is public without restriction. The purpose of the game is to create usable media. Commentary on gameplay is permitted in two categories: 1) Real-time commentary; 2) Commentary post-facto. If possible, all commentary will be stored in the Game File. The game file is public without restriction. Game animations are archived in two locations: 1) In an autonomous file in the Library of Game Animations; 2) In the Game File. Player anonymity is maintained in all game archives, unless a player chooses to specify otherwise. Games cannot be commercialized for any purpose. However, players and other actors may establish professional Gamer Leagues. Gamer Leagues may introduce any kind of exchange, market, gambling, commoditization to standard gameplay procedures and protocols.

47

Governance of all non-professional gameplay will be conducted by the Game Committee (GC). The Committee will consist of a President and six Board Members. Each year the Committee will convene to review Game Rules, as they appear in the Game Rule Book. Before meeting at the Rules Convention, the President and Board will be given access to all Umpire adjudications from the previous year’s gameplay. Players are invited to submit comments and queries to the Board in the sixty days prior to the Convention. These submissions are anonymous, unless otherwise specified. Upon receipt of the player submissions, the Committee may invite players to an open meeting at which the parties may discuss the issues presented in the submissions. This Round Table Platform takes place annually thirty days prior to the Rules Convention. Game Commentators and Critics are invited to the RTP, but are not permitted to participate. Instead, Commentators and Critics are invited to submit briefs in text-only format to be attached to the Gamer Annual, which is published each year, ninety days after the Rules Convention, in both virtual and print form. C&C Briefs must be in accordance with the protocols outlined in Appendix 12 of the Game Rule Book. Topics include: Players; Play; Adjudication; Time; Event; Movement; Platform; Network; Consultation; Collaboration; Critique; Theory; Design and Aesthetics; Object; Color; Image; Archive; Technology; and Media.

48

Each player piece is fitted with either a transmitter or receiver, five each per side. The game objects are designated sentient. During the game, the pieces share information to any number of external networks, but they also share data with each other. Player One objects host a dedicated internal network for internal data exchange, updated each round. The same holds for Player Two objects. The two teams’ objects also share some information with each other. Players may choose to access the object-chats on a round-by-round. Once per game, a Player can permit his objects to initiate a play autonomously. Once per game, Player One and Two can permit all object to initiate a play collaboratively. Object plays cannot be edited by players after the fact. At the beginning of a game, two blocks on the platform can be encoded with special features. These include, but are not limited to: Special Powers (lasting 1-3 rounds); Time Out (lasting 1-3 rounds); Go Dark (lasting 2 rounds); Hop (lasting 1 round); Switch; and Link-up (lasting the remainder of the game). When an object occupies an encoded block, an alarm sounds, and the Assignment is announced. Full descriptions of the encoded special features are included in the Game Rule Book.

49

Players are drawn from two general categories: 1) Organic Natural Human (ONH) and 2) Artificial Humanoid Machine (AHM). An ONH will always play as the actual player, the AHM as the possible player. The AHM can be an enhanced ONH. Other possible players can be single-unit AI, robots, cyborgs, hybrids, and self-contained drone systems. Remotely controlled drones can play either as actual or possible players. Clones have not yet been certified eligible for gameplay. The Regulatory Committee (RC) annually reviews and updates player classifications, in the interests of maintaining equivalence in the gamer entity pool. Leagues and tournaments are set on a five-year basis. Modifications to Game Association General System Operations occur twice per decade, with integration cycles alternating annually. Cycles include 1) Change; 2) BETA; 3) Analysis; 4) Adjustment; 5) Fixture (or Rejection). All in the Game Community and Conference (GCC) participate in the modification process. At the end of the integration cycle, a game modification may be extended. The average modification adoption procedure takes twenty-five years, including a five-year Test Phase. The final Test Phase is conducted through provisional gameplay. Players at the beginning of each game are asked whether they wish to play provisionally. If both players agree, provisional rules are applied. Once applied to a game provisional rules cannot be submitted to in-play adjudication, but must be formally appealed within five days of game’s end.

50

Conceiving of the context in which the game occurs is the purview of the Gamemaster GM. Within each game, at the beginning of the fifth round, the Gamemaster will inform both players of any intervention that will affect the second half of the game. Interventions will fall into two categories: 1) Dynamics; and 2) Forces. Their nature will determine in what manner gameplay is affected. Typical interventions shorten the duration of turns and rounds. Others favor one player over the other, which is reflected in scoring. Still others require the players to collaborate. Dynamics and Forces (D+F) include Spiraling, Infusion of Energy, Acceleration, Resistance, Depression, Diffusion, Intensity, Bracing, etc. There are many Dynamics and Forces listed and explained in the Game Manual. They (D+F) may be paired or combined for triangulation in any game, although triangular play is usually reserved for advanced players participating in the annual tournaments. The Compendium of Effects (C of E) has been collected in the Gamemasters Appendices, which are updated every five years. Effects are recognized as the most common player responses to the GM interventions by the Gameplayer Association (GPA). The C of E is divided into categories and sub-categories, which are called Catalogs, e.g., the Catalog of Distortion and Echo.

51

Each player object is assigned an identity. The original Identity Pool included Hero, Citizen, Thief, Villain, Ruler, Wizard, Priest, Sage, Artist, Technician and fifteen others. Over time, Identity Pool has expanded to over 2500 officially recognized and sanctioned identities. Certain rule sets for specialized game scenarios permit the formulation of new identities, or alternate (unofficial) identities for player pieces. These identity variants are most common in the Specialist Games, a tournament for gamers and administers of all types who have distinctive specialties in some aspect of their gaming profile. An identity determines an object’s characteristics in gameplay. For instance, the two players both have Hero pieces. Both Hero pieces will “try” to move directly toward the opposing Hero. Known object behavior, arising from identity assignment, is outlined whenever possible in the Game Manual. Novel identities are added and profiled or formatted periodically, based on the frequency of appearance and usage in sanctioned gameplay. During a game, play can be paused by a player between any of the first three rounds, to request the Umpire to review object identities and rule on any anomalous behavior. Randomized identity play is permitted only in the Experimental Games, which occur every four years. The Experimental Games began as a testing and proving ground for novel gaming technology and practice. Now, they are one of the most popular tournaments hosted by Game Association.

Thursday 02.09.23
Posted by Paul McLean
 

AI Art in the Post-Contemporary Period

“Construct 11 [SYM]” by 01/PJM

AI Art in the Post-Contemporary Period [1]

A technical review of Craiyon with poiesthetic commentary

“Everything up in the air. A certainty of uncertainty. The only thing to do is to do. Not to be, only to do. To not be. Born to not. Nêtre, neverything.” -- Christof Migone, “NEVERYTHING” [2]

ABSTRACT

Like poisoned gum drops, seemingly harmless online AI graphic apps, now disrupting the digital graphics field, veil existential dangers inherent in the technology. Bedazzled and unsuspecting users play on. Advocates celebrate these widgets as a milestone in the visionary evolution of Machines, but, with Heidegger and Schirmacher looking over our shoulder, we discover layers of adverse concealment and compromise. Using the gimmicky Craiyon as a starting point, we track its context, subtext and affiliations. We consider contiguous risks for our becoming and being adjoining AI’s rise. Through illustration, we visualize how Craiyon’s lossy compression of “all-ness” and wonder subvert Philosophy and Art. Instead of orienting to beauty, AI art standardizes ugliness. Devoid of the multivalent givingness of Old Media, Craiyon administers abjection as art-flattening “fun.” Through artificial enmeshment, consumers of Craiyon, et al., drift further into moronic cyber-subjectivity. AI t2i* generators prove to be just another droplet in a tsunami of cynical net gadgets disappearing culture, effecting objective impermanence and erasure as a means of de-humanization.

*Text-to-image

“Neverything Post-Contemporary” by R. “Muddy” McRaiyon

KEYWORDS

AI, Craiyon, Philosophy, Art, Technology

“Continuum [4 Will(s)]” - mixed media on panel by Paul McLean 2022

ARTIST’S STATEMENT

Speaking freely. Some skillful digital art masters (for example, Patrick Lichty) and technical/theoretical practitioners and academics (e.g., Lev Manovich) have showed themselves once again to be keen and crafty early adopters of online AI text-to-image (t2i) generators, the latest digital implement. Nonetheless, overall, the tools and associated programmatic schemes do not meaningfully belong in the discourse on art, and their output is not art, strictly speaking. They do situate well in other conversatons and domains, however. The problem with orienting these gadgets to their proper locations in cultural, political, economic and technological discourses derives from their promotion immediately as art displacers or disruptors, on an x=x assumption that is fallacious. To illustrate this argument, I wrote a review of one of the AI t2i generators (Craiyon), and then produced a painting to confront the comparative approach of the mediums. The painting, a memorial to one of my cousins, among other things, is above; the essay follows. The key facts of the project include:

  1. The painting and the AI t2i images do not exist in the same reality.

  2. This is also true of the critical or theoretical commentary on both, as creative phenomena.

  3. That both belong in a broad category of creative phenomena, or more specifically, artistic production, does not mean they are the same thing.

What arises from these statements? They infer a strict and limited definition of art, rooted in specific technical practice, ideology and tradition. Neither phenomenal thing obviates the other phenomenon. This determination extends to many other aesthetic questions, endemic of the post-contemporary period. That the position of distinction and difference is simple in its assertion points with respect to its value in originating a clarifying discourse for the aesthetic field, both material and immaterial. A subsequent analysis of commerciality and art, arising from this discursive and analytic origination, will reveal the schism between “art” and art-products or production, especially those designed for the industrial art trade and exchanges, including the ones most recently launched for NFTs. One hopes that a clarification of the question (what is an art object?) might provide necessary guidance to the next generation of artists and creative producers.

The generous idea that there is room for everything in art is not realistic, and is inherently destructive. The idea is certainly worth scrutiny, nonetheless. What at first blush seems a very democratizing concept (Everything Art), after even the most rudimentary domain survey, reveals the subtext of this all-inclusive ideology to be dark indeed. I get at this in the essay. AI is not a benign technology, and its intervention into the world of art is rooted in old models of uncompensated exploitation, geo-political, -economic and martial superiority, broad surveillance and so on. The deeper issues adhering to AI are philosophical, in that they belong in the exploration of human meaning and value, described in ancient occupations of Mind, Spirit and embodiment. In the post-contemporary period, these issues require our prompt attention and reviewing. Will any such systemic analysis propagate a social tech-reformation or -rebellion? Givens of history and currency suggest those prospects are dubious. There’s lots of money to be made. Still, who knows!?

It is my contention that a 1=1 comparison of art, using my own production as a case sample, and a small sample of my a2i-generated imagery (the result of a “collaboration” with Craiyon), with context does demonstrate effectively my own findings. Whether anyone else finds the propositions put forth below satisfactory is, auto-artistically irrelevant. The painting itself, upon completion, is autonomous on one level or dimension. - PJM

PART 1

“Not-portraits + Photo of Wolfgang” by R. “Muddy” McRaiyon

THE DANGEROUS ENFRAMING THING

“To what is the nonappearance of the thing as thing due? Is it simply that man has neglected to represent the thing as thing to himself? Man can neglect only what has already been assigned to him. Man can represent, no matter how, only what has previously come to light of its own accord and has shown itself to him in the light it brought with it. – Martin Heidegger [3]

Are the new online AI art apps, like Craiyon, “the Birth of a New Artistic Medium”, [4] “a Toy” — the fine art equivalent of junk food — “…or a Weapon”? [5] Parsing the hype from substance in the debate requires dimensional analysis, because AI t2i apps are one minor facet in a major technological advance happening across all sectors reliant on speedy decision-making for real-time, real-world adaptation to complex-system problems. Starting with an examination of the application acquaints us with its instrumental characteristics. Familiarizing ourselves with its quality/-ies can shed light on its projected value and shortcomings, as a popular commercial tech tool. A cursory introduction to Craiyon, helps us evaluate more essential questions about AI, what and who it is for, or against, and how.

∞

“Reality is challenged on the grounds of its objectivity, situated as an idea and thus turned into an object of calculation and operation.” – Wolfgang Schirmacher, from “Heidegger’s radical critique of technology as an outline of social acts.” [6]

Schirmacher’s observation applies to Craiyon, and the latest AI t2i generators. Landing on the Craiyon web page (www.craiyon.com), we find a well-designed, if innocuous, interface, described in more detail below. The user is prompted to feed text of her choosing into Craiyon’s form. For our trial, we insert sequenced words and phrases, punctuated or not, into the “synthetic media” engine: for example, “Heidegger” and “van Gogh’s shoes”, [7] “Wolfgang Schirmacher Philosopher,” and “Homo Generator”, “mushroom cloud” “the Creation of Adam” by “Michelangelo”, “robot” and “motherboard”, “Damien Hirst”, “photo-realism”, “post-contemporary”, and so on. In less than two minutes’ time, the machine will serve up a half-dozen graphic mash-ups, baked from a gigantic trove of Net-scraped images, algorithmically derived from the word salad the user types into the Craiyon form.

Scrutinizing the Craiyon output, what is one looking at, or -for? In the app’s Mechanical Gaze, are we seeing how the Machine sees us? Is Craiyon capable of interpretation, or redefining the meaning of that word? Doe the app mesh us to ourselves and everything in the world we can think of and contextualize? Is the Craiyon output a visual form of complex collateralized derivative, an optical relative of those fin-sector WMDs that predicated the Crash and Great Recession of 2007-8? There are structural similarities between the phenomena, especially if we see a flood of AI art “collapsing” the social exchanges for networked images, as seems to be happening currently.

The admonitions of Heidegger on Enframing creep into the AI t2i call-and-response mechanism. What exactly is being exchanged here? From the first interplay of user and AI art apps, we are drawn into (seduced by?) a relation that evokes Heidegger’s Question Concerning Technology, and is extensive of his thoughts on the Thing and in “The Origin of the Work of Art”:

…Enframing does not simply endanger man in his relationship to himself and to everything that is. As a destining, it banishes man into that kind of revealing which is an ordering. Where this ordering holds sway, it drives out every other possibility of revealing. Above all, Enframing conceals that revealing which, the sense of poiesis, lets what presences come forth into appearance. As compared with that other revealing, the setting upon that challenges forth thrusts man into a relation to that which is, that is at once antithetical and rigorously ordered. Where Enframing holds sway, regulating and securing of the standing-reserve mark all revealing. They no longer even let their own fundamental characteristic appear, namely, this revealing as such. [8]

From the outset the AI t2i data base is identifiable as “the standing-reserve”. But this linkage is complicated and convoluted, due to the opaque means by which Craiyon’s image pool is acquired and enclosed. We are supposed to be thrilled by the Machine’s capacity to match words (ideas/εἶδος) to machine-selected graphics as an act of creation. We are not encouraged by the app designers on a critical level to notice that the rendering happens without our meaningful involvement. To put it in another frame of reference, the commercial, this creative-relational dynamic is converted to a “selling point” rooted in near-instant and -labor-free sensual gratification. A pixel is not an artist’s brushstroke, but for millions of users it is a sufficient estimate. One cannot help but think of Baudrillard’s Simulation and Simulacra here: “But mostly because our culture dreams, behind this defunct power that it tries to annex, of an order that would have had nothing to do with it, and it dreams of it because it exterminated it by exhuming it as its own past.” [9]

Craiyon has been pushed already as a time- and labor-saving tool for commercial artists. In this human-machine “collaboration” all the most (traditionally) valuable craft-elements of artistic creation are withdrawn from us and conceded to the device. It is hard not to identify this procedure as “setting upon” and a challenging forth of that most human of pursuits, one aligned emphatically with truth. Heidegger, continues, expanding on the danger technology represents.

Thus the challenging Enframing not only conceals a former way of revealing, bringing-forth, but it conceals revealing itself and with it That wherein unconcealment, i.e., truth, comes to pass. [10]

Heidegger is specific about the danger from technology, and his essay brilliantly outlines the problem. He also secures reason for hope, for which technology may prove the catalyst. Craiyon is an embodiment of prescient technological Enframing as Heidegger projected. His was the essential interrogation. Today we must summon discursive potency to a more comprehensive awareness of the extent to which technology and Enframing define our world experience. The enforcement of technological inevitability is generally met with complicity, escapism or nihilism, but we may find reminders of other ways of being and becoming outside the Tool and instrumentalization, beyond Enframing. If the prospect of a consequential tech Reformation is made to appear, and actually is, daunting to most of us, we do have available examples of other ways of being and becoming extant in this moment, which embrace poiesis, and man’s “free essence,” “the innermost indestructible belongingness of man within granting.” [11] Schirmacher’s thinking affirms this positivity toward the subjectivation of the artificial. “Technology is not to be used, but lived,” he states. [12]

Prompt from Benjamin’s “The Arcades Project”

THIS IS NOT A FACE, A HAND, A FOOT, OR THE FOLD OF CLOTH.

I think that the problems of A.I. are not its ability to do things well but its ability to do things badly, and our reliance on it nevertheless. So the problem isn’t that A.I. is going to displace all of our truck drivers. The fact that we’re using A.I. decision-making at scale to do things like lending, and deciding who is picked for child-protective services, and deciding where police patrols go, and deciding whether or not to use a drone strike to kill someone, because we think they’re a probable terrorist based on a machine-learning algorithm—the fact that A.I. algorithms don’t work doesn’t make that not dangerous. In fact, it arguably makes it more dangerous. The reason we stick A.I. in there is not just to lower our wage bill so that, rather than having child-protective-services workers go out and check on all the children who are thought to be in danger, you lay them all off and replace them with an algorithm. That’s part of the impetus. The other impetus is to do it faster—to do it so fast that there isn’t time to have a human in the loop. With no humans in the loop, then you have these systems that are often perceived to be neutral and empirical. - Cory Doctorow [13]

“John Singer Sargent once described a portrait as ‘a likeness in which there is something wrong about the mouth.’” [14] We discover the novelty AI art t2i generators take Sargent’s cheeky provocation at (inter-)face value. The immediate results are often horrible and grotesque. The illustration above is an example of Craiyon’s gruesome treatment of Walter Benjamin’s visage. As an artistic effort at representation, call it what it is: an abomination, a nightmare, a graphic failure, a heinous distortion, a visual affliction. Yet, AI does not regret its aesthetic inadequacy, does not possess or show remorse or embarrassment, as a first-year art student might do. In short, the Machine artist is unconscionable, and immune to critique. Its “training” is not pedagogical. It evidences the semantic issue of engineering heinous outcomes with a short-term returns rationale – by choice, on purpose! At least, that is what the manufacturers would have us believe. From the Craiyon site FAQ, under “Why are faces so weird?”: “It’s a limitation of our current image encoder. We are working on developing a better solution.” [15]

“Very Blue Robot” by R. “Muddy” McRaiyon

A BETA “bug” sortable later is viewed in Silicon Valley as justifiable on the basis of expedient competitiveness. What’s worse, Craiyon fails most acutely at those pictorial elements wherein humanity finds its most desirable self: the eyes, fingers and hands, feet, faces and so on; i.e., our most expressive extremities. Not only of the body, but of that by which our bodies are concealed by us, and through which we reveal ourselves – our clothing. Should we take this particular AI art t2i failure as signifying something else in our relation to it and its Machine vision? What responsibility must its “teacher(s)” or “training” bear for Craiyon’s performance? The Old Models of art instruction emphasize that layer of accountability. Craiyon transfers the onus to us, in the text provision, and inferred terms of engagement, echoed by industrial user-commentators. Are we to understand that the user is complicit in this mech-educational complex, via the prompt, a relation that blurs accountability for the poor quality of the gadget, in its technical execution. Cory Doctorow’s caution regarding AI applications is relevant to the art question, too, if we adhere to an art historical, art technique or craft tradition. Also at stake, obliquely, is the oral art history and traditional means of art-systematic transmission, over generations. Training an image-generator by text-prompt is obviously not equivalent to academic or studio art education, wherein a student can be shown in-studio technique by a competent or expert instructor. How, in the reconfiguration of protocols and programming, or why, are AI art advocates so keen on highlighting the technology’s potentially disrupting power in the art field? This disparity between educational speech and action programmatically is a key clue. We have seen technologists and their advocates be overtly intentional in their objectives for programming humanity. They over time hope to supplant the inter-personal relation with proprietary machines and processes. The campaign is one vital piece of a long-range strategy for the acquisition of power and wealth in future civilization.

Beyond the mechanical deficiencies, these much-hyped apps hide the rise of this global power-shifting, cross-sector technology (AI) behind the smiley face of endlessly clickable online amusement. On an existential level, at stake is the role of language, not just in art, but throughout the medium of human exchange. Walter Benjamin opens his essay “On Language as Such and on the Language of Man,” which significantly precedes his seminal “Art in the Age of Mechanical Reproduction,” with the statement “Every expression of human mental life can be understood as a kind of language, and this understanding, in the manner of a true method, everywhere raises new questions.” [16] AI a2i creates a crisis in the connection between art, language, but more importantly the process of, as Heidegger situates it, the vital process of revealing the essential man-language-art combined serves to construct. AI does act to remove humanity from the generative nature of creation, endangering its functional discernment, and making inevitable mechanistic mistakes with horrible consequences. Viewed from this angle, AI art’s failures are but the canary in the coal mine.

With Benjamin’s contention about language and human expression in mind, it should come as no surprise that OpenAI followed its launch of DALL-E and DALL-E 2 with an upgrade to its interactive dialogue machine ChatGPT (openai.com/blog/chatgpt/), as the 2022 wave of interest in popular AI crests. The Turing Test is now a relic of the Real. InstructGPT is another OpenAI model in production. The three OpenAI tools in tandem expose the breadth of the project, in the context of language-oriented or -rooted expression. Marx’s parenthetical in his Fragment on Machines resonates with this lateral development approach: “What holds for machinery holds likewise for the combination of human activities and the development of human intercourse.” [17] The text enclosing this remark only adds to its relevance in the early 21st Century. The industrial expansion is defined by convolution in artificiality, and as such offsets natural and humane revolutionary drives.

Here it is necessary to address directly the labor question and AI, if only briefly. As Vice writer Chloe Xiang reveals in her article “AI Isn’t Artificial or Intelligent:”

The biggest tech companies in the world imagine a near future where AI will replace a lot of human labor, unleashing new efficiency and productivity. But this vision ignores the fact that much of what we think of as “AI” is actually powered by tedious, low-paid human labor. [18]

The AI industry is replicating the extraction and exploitations schemes of the past. Amazon Mechanical Turk, and companies like content moderator companies Samasource, Scale AI, and Mighty AI and “crowd worker marketplace” Clickworker, collaborate to create and maintain a huge precarious labor force without which AI as we experience it would be impossible. The work is largely outsourced to the Global South/Third World. Its laborers are poorly compensated, have little upward mobility and few of the workplace recourse or benefits we in the Global North/1st World do. Worse, some, such as the content mods, are repetitiously exposed to horrifying images of the sort we expect protection from (e.g., images of rape, murder, torture, child abuse and so on). This is the gritty reality of AI industrialization, which is wholly out of sync with the glossy tech projection promoted in AI push marketing and advocate hucksterism. Xiang continues:

Experts say that outsourcing these workers is advantageous for big tech companies, not only saving them money, but also making it easier for big tech companies to avoid strict judicial review. It also creates distance between the workers and the company itself, allowing it to uphold the magical and sophisticated marketing of its AI tools. [19]

We are learning that deeper dive into the dimensional apps for AI art unveils troublesome hidden realities, on the matter of our collective and individual vulnerabilities to dimensional absorption, or Enframing: databases that harvest every image posted to the Net, absent the attribution, consent or compensation of the maker; programmatic re-sampling of those images to “create” monetizable “originals”; attention machines that double as systematic advertising revenue engines; metadata Hoovers, which can catalog the visualization desires of millions of users in the Cloud, absent any industrial or academic oversight, governance or regulation. Culturally, AI is symptomatic of systemic malaise: the shift from human to machine expression is a blurring of originality, which affects the apparatus for determining authenticity, accountability, while subverting the relevance of tradition or craft in evolutionary production.

The technologist has already in large measure virtualized the handiwork of humanity, where episteme and techne exist in beneficent exchange. Now, are we witnessing the tech-enabled co-optation of the imagination, meaning the conjunction of thought and vision — achieved by a meta-Moron*, the networked computer? Are we wondering, who might benefit from this, and also, who or what is harmed? What are they** really after? Art and Philosophy might offer us some clues, if not answers, originating in a poiesthetic neo-criteria, which inducts the applied philosophy of Marx, Benjamin and also future-oriented literary technologists, whose visions apply presently, i.e., Cyberpunk, but also Orwell and Huxley, and others. We must acknowledge that the AI phenomenon is simultaneously symptomatic, systematic and symbolic. It has further evolved into a symbiotic facility, fully expressive or expressionistic of the technological danger, as precisely identified by Heidegger.

*“We are beginning to realize that the computer makes no decisions; it only carries out orders. It’s a total moron, and therein lies its strength. It forces us to think, to set the criteria. The stupider the tool, the brighter the master has to be—and this is the dumbest tool we have ever had. All it can do is say either zero or one, but it can do that awfully fast. It doesn’t get tired and it doesn’t charge overtime. It extends our capacity more than any tool we have had for a long time, because of all the really unskilled jobs it can do. By taking over these jobs, it allows us—in fact, it compels us—to think through what we are doing.” — Peter Drucker, “The Manager and the Moron” (1967) [20]

** Doctorow identifies “them” variously, but also specifically in the cited interview, as “completely ordinary mediocre monopolists, doing what monopolists have done since the days of the Dutch East India Company, with the same sociopathy, the same cheating, the same ruthlessness.”

PART TWO

“Not Martin, Vincent or Shoes” by R. “Muddy” McRaiyon

PEELING THE ONION

"What appears familiar, self-evident, ordinary, everyday, natural, certain, and suggested is also the most uncanny: the murderous grimace in the mirror of our acts." Wolfgang Schirmacher, “Living in the Event of Technology” [21]

Three current developments highlight the important complex role of Artificial Intelligence (AI) on the world stage, from macro- to micro-levels. The first encapsulates what we might call the proto-cultural aspect of AI. AI-da, the performative artist-robot testified before committee at the UK’s House of Lords. “She” answered pre-prepared questions from members, one of whom, namely Baroness Featherstone, declared herself “partly terrified” by the encounter. According to Artnet, Featherstone had asked AI-da about the future role of technology in art, to which the robot replied:

“The role of technology in creating art will continue to grow as artists find new ways to use technology to express themselves, and reflect and explore the relationship between technology, society, and culture,” Ai-Da said. 

“Technology has already had a huge impact on the way we create and consume art, for example the camera and the advent of photography and film. It is likely that this trend will continue with new technologies,” she added. 

“There is no clear answer as to the impact on the wider field, as technology can be both a threat and an opportunity for artists.” [22]

The second development reveals the geo-political aspect of AI. The USA Biden administration announced new export restrictions on advanced chip technology “needed to train or run the most powerful AI algorithms to China.” The new rules “kneecap the high-performance computing efforts of China,” according to one expert. [23]

What is AI? Generally speaking, it is a blanket term for advancements in the field of computation, which extend human capacity to solve massive problems. AI “refers to systems or machines that mimic human intelligence to perform tasks and can iteratively improve themselves based on the information they collect,” according to tech giant Oracle. [24] Parsing this banal definition, we can begin to picture the main components of AI: a machine or system; the mimicry of human intelligence; the functional capacity of self-improvement derived from collected data. When confronted with the embodiment of the technology (AI), why would a powerful person feel “terrified?” When the West cuts off the supply of parts necessary for AI production and advancement, why and how would this technological blockade adversely impact China and its ambitions? According to Wired magazine, “Big Tech companies in China—as in the US—have made large AI models increasingly central to applications including web search, product recommendation, translating and parsing language, image and video recognition, and autonomous driving. The same AI advances are expected to transform military technology in the years to come, and shape how the US and China butt heads over issues like Russia’s invasion of Ukraine and Taiwan’s claims to independence.” [25]

“Never Touching” by R. “Muddy” McRaiyon

Obviously, the areas impacted by the embargo are essential to the Chinese quest for hegemonic power, by displacing the USA as sole hegemon after a period of global de-centralization. Naturally, the US and its key allies fear and resist this. Returning to testimony of AI-da at Parliament, do these two instances of AI belong in the same conversation? It is this text’s contention that they do, along with a third, and that together they point to a juncture of philosophical and aesthetic interests in the questioning of technology itself, as well as what we might call “Self-technology.”

The third correlating development must also be addressed. It arrives in late 2022 with the viral popularization of Prism Labs’ LENSA product Magic Avatar, a technology which explicitly exploits post-contemporary Selfie-ness. The user-friendly thrust of AI-driven apps continues with the next Big Thing in AI t2i technology. In an article (one of many) titled “A Viral A.I. Generator, Which Allows Users to Conjure Up Their Own Self-Portraits, Has Sparked New Concerns About Creator Rights,” Artnet’s Richard Widdington outlines the phenomenon concisely. LENSA uses a variant commercial approach, pay-to-play, but trades on the desire of consumers to be virtually reproduced in an enhancing, graphic manner of depiction. [26] Users purchase machine-generated stylizations derived in part from a set of “Selfies” or clipped pictures of themselves, submitted to the LENSA engine. LENSA, after twenty minutes’ processing time, outputs a set of digitally rendered versions of the customer’s face and some, often misshapen, body parts. These sharable representations have inundated social media feeds. Widdington’s introductory article examines the details of the apparatus in a balanced presentation of content and context, covering ethical and technical questions responsibly, journalistically speaking. Many of the problems apparent in the Craiyon model apply to LENSA, along with some new ones. Perhaps a more interesting (subjective) observation is found in a follow-up article by Artnet contributer Sarah Coscone, who submits her own images to LENSA. She writes, after some reflection:

In my first glance at my Lensa results, I really did feel like I was staring at a (highly stylized) reflection with some of the images…But now, the more I look through them, my sense of self is becoming less certain. Is that actually my mouth? Do my eyes really look like that? I feel as though I’m starting to doubt my ability to recognize my own face—a reminder that A.I. art remains a strange new frontier, even as it grows more omnipresent. [27]

Another anecdotal user response, this one by Salon writer Kelly McClure focuses on the sources of LENSA’s attraction to self-image collectors, and what compels them to toss aside tech-prudence and caution to play with the latest AI a2i toy. McClure reveals her motivation in a net-colloquy:

Random Larry from the internet might think I have a pig nose, but what does artificial intelligence think? If I can't ask a friend or a stranger if I'm pretty and feel comfortable doing so, let's have a computer show me and just be done with it. Beauty as science. As math. Is about as blunt of a reply as one could hope for. [28]

What is the user trading for having an AI machine serve as “mirror, mirror” for millions of digital users hungry for a quick, post-able, virtual makeover? Below is a reproduction of the LENSA contractual terms, circulating on social media.

ART, BY THING?

Critic Ben Davis devotes a chapter to AI in his excellent new book Art in the After-Culture. Entitled “AI Aesthetics and Capitalism, the chapter provides a solid introduction to the phenomenon of AI and its induction into the art world. In one of his concluding paragraphs Davis writes:

It is neither wishful thinking nor metaphysical delusion that there are aspects of artistic experience that are not amenable to simulation of the kind now insinuating itself into the cracks of our creative life, or that we are at risk of a surrender of those aspects if they are neglected. You can respect the wonders of the technology and still believe that. [29]

What is Ben getting at? I think Davis suspects, as many do, that humanity might ultimately concede its imagination and autonomy to the Machine. This gloomy outlook is hardly novel. It emerged with the onset of the Industrial Age and has burgeoned throughout the Digital Era. As stipulated above, we have inarguably already conceded much in the vast expanse or sphere of laborious human craftsmanship to machines. Supplanting the creative is the next industrial and technological objective. Many of us rightly worry that megalomaniac techno-industrialists’ wish fulfillment is of the “winner takes all” variety, which is part of the Silicon Valley ethos and mythos. [30] Why should we be shocked when they mobilize to absorb the immaterial aspect of creation, along with its material apportionment? Tech barons thrive as the exclusive and immediate beneficiaries of industrial insatiability! The codifying of “intellectual property” was simply the first step in this direction. In great measure this development has been the source of tech-industrialist Bill Gates’ fortune, and many others who have followed in his footsteps.

However, before the digitalized masses surrender the “aspects of artistic experience” (to which Davis refers) to a mech-mimic, operating as a proxy for oligarchic technologists, we should inspect not only the mechanical vision of humanity as it is revealed to us in these apps’ BETA stage visualization engines, but also as it is expressed (or not) in the formalities of the structural crafts on which they feed. Through the tactic of submitting both virtual and actual or analog media to thorough and subjective seeing, we may find true perspective, discovering valuable clues, like, what the “happy face” [31] of AI hides, its deeper mysteries. What wizardry – or malpractice and -feasance - is hidden behind the technology’s silicon curtains? Following Heidegger’s lead:

“All Days End with ‘Why’ in the West” by R. “Muddy” McRaiyon

We wish to hit upon the immediate and complete reality of the artwork, for only then will we discover the real art within it. So what we must do, first of all, is to bring the thingliness of the work into view. For this we need to know, with sufficient clarity, what a thing is. Only then will we be able to say whether or not an artwork is a thing – albeit a thing to which something else adheres. Only then will we be able to decide whether the work is something fundamentally different and not a thing at all. [32]

“Creating Nothingness” by R. “Muddy” McRaiyon

The AI at2i generator is an online tool. The user enters and submits individual word or series of word prompts in a form-field. A button click begins the processing of the text into a set of six images, congealed from a massive data base of image files. The process requires a short wait of a couple minutes or less, during which a “waiting” GIF icon pulses and the Craiyon icon on the submit button wobbles. The latest site update introduces a timer. During the wait, one can (subliminally or consciously) consume the advertisements flanking the generator and above it, as they change regularly, courtesy Google, AdChoices, the Digital Advertising Alliance, et al. The web page is dark blue with complementary orange accents, and white text. Once the image appears, the user can click for a screenshot or to join a forum. Scrolling down, the user finds a FAQ, reversed orange and blue, then a black/grey on white area containing contact info and an invitation to subscribe to a Craiyon community.*

* The blue/orange Craiyon site design evokes the original Blogger site Net-aesthetic.

Craiyon poses as a “free” app. Is it? The user pays in attention, which in the current mode, translates into advertising income for the publisher and partners. Also, the text submitted to the tool is valuable data for multiple proprietary purposes, commercial, technical and more - and can be monetized by the owners, sold and repackaged or bundled. In this schema, the user participates as an uncompensated BETA tester. Craiyon is structurally similar to a one-arm bandit gambling machine, except the former offers no potential payoff besides the graphic, which disappears if one leaves or refreshes the Craiyon page, or if one downloads the image or sends it to social media.

Post-Snowden, is one paranoid to assume that all user actions and outputs in this game are traceable data points? In the post-contemporary, it depends on who wants to know. In the Total Information Awareness age, is it outlandish to suspect that hidden, invisible “entities” – i.e., private or public institutions and actors - on the “back end” of the widget, beyond the metadata, would very much like to know what every user who plays Craiyon or any of the AI t2i generators is thinking about while playing, or at any given time? Despite assurances to the contrary from the app makers, we really have no way of being sure about their integrity on issues of online privacy and data extraction and exploitation. Past experience suggests that nothing on the web is unhackable. Access to private thought is immensely valuable for business ends, but other ends, as well. Given this axiom: Craiyon is an opaque or Black Box tool that channels “wondering” into an extractive machine designed to facilitate harvesting that wonderment and analyzing it; Is it something worse? We ought to proceed under the assumption that the database containing all that accumulated wonder generated by the gadget can be repurposed to other ends. Whether it is or not is beyond the end user’s access and control, for now.

So far, what are we looking at? Technically, Craiyon at this stage in this iteration is not unlike innumerable other online apps, most of which do not prioritize any aesthetic angle. Craiyon, at one level of usage, can be “played” like a mindless entertainment and typical among “toys” or “games” that foster repetitive action, to the extremes of addiction, while extracting user metadata and attention, with site-based preferential ad programming, e.g., Bejeweled. [33] Craiyon is also apparently just a BETA test in an AI t2i schematic, replete with promises of a better-engineered product currently in program development, one among many. Who are some of the industrial leaders behind the AI wave of popular production, its big boosters, energizing the domain? The usual suspects: Microsoft, Google, Apple, etc. The intermediaries are engineers, entrepreneurs, labs, etc. These enormously powerful corporations are in turn intricately interwoven into the mesh that combines the financial sector, international trade, and the institutions established to govern the exchanges, not to mention the mechanisms by which this conglomeration is monitored, enforced and mediated.

“Not-creation + Not-witnesses” by R. “Muddy” McRaiyon

THE CLAW OF CREATION

The images produced in the author’s experiment with Craiyon illustrate some of the obvious weaknesses of the app. The representation of the human figure is a challenge that Craiyon performs poorly. Hands and faces are rudely, sometimes horridly deformed by it. We notice strange discontinuities and asymmetries that disrupt the viewer’s willingness to construe realism within the images Craiyon generates. The program fails in the details. It finds clothing particularly problematic. The coloration is off. One could continue, but an exhaustive list of idiosyncrasies and outright flaws would be prohibitively long.

The text-to-image feature commonly yields disappointing results. It is not easy to explain the logic of the interpretive choices made by the AI image generator. The optimization of prompts is foisted on the user, who has no direct access to Craiyon’s decision tree. For this artist, the overall judgment on the app is that it is a buzz-creating device with diminishing creative value. For digital art image sampling, Craiyon produces some content that has potential as a point of origin, but for practices like mine, this is true of practically any image file. The “inspiration” quotient Craiyon-based images contain does not compare well to a visit to a quality museum or stroll in any notable city or attractive locale. Glossy magazines and Youtube outshine Craiyon in this respect.

We have been assured that more powerful AI text-to-image generators are in the pipeline. There is some evidence to support this contention. Any veteran of the digital medium knows to maintain skepticism at such assurances. Maybe later generations of this tool will be much improved. For the amount of push and investment behind the project, one would hope so. At present, the technology is an underperforming novelty item. In a couple of years, AI t2a generators have advanced in quality from something comparable to a talented 2nd grader’s work to that of a 6th grader, who can repetitively do rote or stylized faces but has a problem with hands.

“Post-Contemporary Non-Event” by R. “Muddy” McRaiyon

“A HUMAN BEING IS NOT A THING.” [34]

Heidegger’s statement is invaluable to any critique of AI t2i generators. In the post-contemporary period, there is a profound escalation in the ancient tension between the sublime/seeking for perfection/utopian (heavenly) and the abject/the misshapen or mutant/dystopian (hellish). It has occurred to me that the most troubling development materializing in the Twenty-first Century is Man's projection of the qualities of the Divine upon a Machine (and its works), which are absolutely not capable of meeting those displaced human expectations. The sentiment is never reciprocated. Meanwhile, reality, as such, is falling to pieces.

Not Seen Before or Since” by R. “Muddy” McRaiyon

Maybe there is no harmlessness in human technology, but the type of harm bound to technology is provisional. If we include art within the sphere of the technological, art so contained might or might not provision harm. Upon closer scrutiny, is this really true, and how could one tell, if it were or not? A pursuant question is, “Harm to what or -to whom?” We also have mitigating instances of tech-embracing artists whose pursuits are benevolent, oriented to healing and correcting historical wrongs in the present, for the future. An artist who epitomizes the practical embrace of technology by post-contemporary artists is Amelia Winger-Bearskin, whose work veers from canonical concerns into territory that claims a traditional space grounded in an indigenous worldview, more in affinity with those people and collectives previously marginalized in historical hierarchies. Post-colonial perspectives are being put forth through the latest expressive technologies. Adherents to establishment definitions of art may find such developments harmful on the basis of aesthetic continuity, but is this new art world order an extension or a threat? A similar interrogation of technology is warranted. In an interview with Pier Carlo Talenti, Winger says:

I think there are a lot of assumptions around AI being neutral, being true, being more true than opinions, being more distanced from the petty arguments of mortals or whatnot, when in fact it’s totally biased, it has an immense amount of problems and it’s leaving out enormous amounts of very vital data in our planet in a lot of these systems. In many ways it’s consolidating power and consolidating avenues of harm for certain communities and for things like our planet. [35]

“This Is Not a Cartoon” by R. “Muddy” McRaiyon

Fortunately, there are still art and philosophic practitioners concentrating their work on the thorny aesthetic and theoretical implications of technology “insinuating itself into the cracks of our creative life,” as framed by Ben Davis above. Felipe Daniel Montero writes, “In ‘The Question Concerning Technology’, the essence of technology as enframing (Gestell) is characterized as the hegemonic mode of unconcealing in our times. In this way, art and technology are revealed as diametrically opposed modes of unconcealment or truth.” [36]

Heidegger’s invention (convention?) Enframing has proven to be a profound and relevant lens through which to view the virtualization of humanity into the post-contemporary period. Gestell is also a synesthetic device by which art – and we -- can be “saved”, a path to poiesis, a move or technic that provides a necessary distance between art and technology, artists and technologists. This outcome is obtainable, when Enframing is contra-presented within the art, suspended and mitigated or overcome. There are many examples of this maneuver in post-contemporary art. In fact, it is one of its defining characteristics and features, and so leads to some surprising transmedia examples and associations, as artists of the period wrestle with the implications to their art, theory and applied technologies. [37][38]

Heidegger’s saving vision offers us an “out”, the 21st Century version of Deus ex Machina, a get-out-free gambit to play in this dangerous technological game. The confusion or conflation of art and technology more than ever is a polysemic matter, because of the common usage of tools and applications for divergent reasons and outcomes, all rooted in common language of numbers and naming. The value of Schirmacher’s insight is clarified with the proliferation of apps like Craiyon, which posit a specific but only partial meaning for the idea of “generation,” resonant with the others, but falsely equivalent to them. One’s maintaining total awareness of much more advanced AI technologies than Craiyon being developed and used in all sectors of society (for “good” and/or “bad” ends) is an impossible task. Developing life techniques in the event of technology is always possible.

“The Not-thinker” by R. “Muddy” McRaiyon

A FEW THOUGHTS ON CREATIVELY RESISTING TECHNOLOGICAL INEVITABILITY

On the one hand: “Nothing is to be done.” On the other: “We always find something…to let us think we exist?” [39] Beckett and Godot remain relevant well into the 21st Century, and on the question of AI industrial apps, even the “fun” or “inspiring” diverting ones. In critiquing “AI” we must first recognize the difference between distinguishing and depiction, as signs of sentience. Comparative interpretation is not displayed in Craiyon. Instead, the user is provisioned variation with a hint of infinite possibility, which is not available to the human at the keyboard, except as a concept or dream. Routinely, the AI-generated image represents nightmarish disfiguration in the flattening context of Play. Repetitive use will not go well for us, or at least those of us dedicated to Real art, and all it requires of the artist, viewer and society. We will lose our “chops”, then our conversations, and finally our memory.

The next recognition we must foster is the machine’s moronic compression of time as a factor of imagination. A dead or living philosopher, or another sort of person, for instance, will be reduced to a single chronologically determined plane, or rather, a set of pixels - not a lineage of thought connected to life lived and ended in context, on a continuum. The AI art output does not venerate human time, conditions or circumstances, adhering only to the definitions of time that operate the computer, or related external or network devices. Internal machine time is simply operational and metadatic (excepting the reality of obsolescence, which is uncomputed in a robotic mind, except in sci-fi movies like Blade Runner).

A third apropos recognition involves the terms of human-machine collaboration, which in this case, is complicated, but must be refined and defined more rigorously, moving forward. There is an ethical component, but it is unilateral, and its concerns are not reciprocated by both participants. Industrial technologists forcefully and cleverly resist all and any constraint. We concede the spaces for our imagination to tyranny, if they should prevail in their systematic games.

Our innate human drive combining preservation and observation extends to truth, meaning, values and other fundamental building blocks for theoretically informed art, and in turn, social organization, itself. The user should therefore be advised that the deep risk of play here is the abandonment of what makes making valuable to a thinking individual, and, collectively, to a society that is based on more than its technological advances in the service of dimensional, systematic power.

Lastly, there are the matters of craft and labor in art (and theory). The technologist unsurprisingly is utterly dismissive of techne (and episteme) in the tech-centric discourses enveloping post-contemporary artistic innovation. The valorizing of virtual “democratization”, as framed by the tech elite, over time has proven to have little to do with either people or democracy. Aesthetic craftsmanship, or artistic labor, cannot reasonably be deemed replaceable by typing short texts and clicking. To suggest otherwise is to promote techno-sophistry, and in the endgame, a kind of tech-enabled neo-feudalism for our imagination, which encompasses our dreams and self-sense. The image is not the only thing, virtual or otherwise.

“Art Like This Was Never Work” by R. “Muddy” McRaiyon

FOOTNOTES

[1] Liam Gillick and J.J. Charlesworth, “Is This the End of Contemporary Art As We Know It?”, Art Review, September 29, 2020, https://artreview.com/is-this-the-end-of-contemporary-art-as-we-know-it/

[2] Christof Migone, “Neverything”, Mag Magazine, September 2022, https://mapmagazine.co.uk/neverything

[3] Martin Heidegger, “The Thing” in Poetry, Language, Thought, translated and edited by Albert Hofstadter (New York: Harper Perennial Modern Classics, 2013), 70.

[4] Stephen March, “We’re Witnessing the Birth of a New Artistic Medium”, The Atlantic, September 27, 2022, https://www.theatlantic.com/technology/archive/2022/09/ai-art-generators-future/671568/.

[5] Matteo Wong, “Is AI Art a ‘Toy’ or a ‘Weapon’?”, The Atlantic, September 23, 2022, https://www.theatlantic.com/technology/archive/2022/09/dall-e-ai-art-image-generators/671550/.

[6] Wolfgang Schirmacher and Torgeir Fjeld, “Heidegger’s radical critique of technology as an outline of social acts”, Inscriptions, July 1, 2018, https://www.tankebanen.no/inscriptions/index.php/inscriptions/article/view/17/21.

[7]Suzanne Bloom and Ed Hill, “Borrowed Shoes”, Artforum, April 1988, Preface, https://www.artforum.com/print/198804/borrowed-shoes-34739.

[8] Martin Heidegger, “The Origin of the Work of Art” in Poetry, Language, Thought, translated and edited by Albert Hofstadter (New York: Harper Perennial Modern Classics, 2013), 27.

[9] Jean Baudrillard, Simulacra and Simulation, 10. https://0ducks.files.wordpress.com/2014/12/simulacra-and-simulation-by-jean-baudrillard.pdf

[10] Heidegger, “The Origin of the Work of Art,” 27.

[11] Heidegger, “The Origin of the Work of Art,” 32.

[12] “Eco-Sophia: An Interview with Wolfgang Schirmacher,” interview by Alexander Kopytin, Ecopoiesis: Eco-Human Theory and Practice, December 21, 2020. https://en.ecopoiesis.ru/interviews/article_post/eco-sophia-an-interview-with-wolfgang-schirmacher

[13] “Cory Doctorow Wants You To Know What Computers Can and Can’t Do,” interview by Christopher Byrd, The New Yorker, December 4, 2022. https://www.newyorker.com/culture/the-new-yorker-interview/cory-doctorow-wants-you-to-know-what-computers-can-and-cant-do

[14] Laura Cumming, “Facing the truth about portraiture”, The Guardian, November 15, 2006, Preface, https://www.theguardian.com/artanddesign/artblog/2006/nov/15/facingthetruthaboutportrai

[15] https://www.craiyon.com/#faq

[16] Walter Benjamin, “On Language as Such and on the Language of Man,” in Walter Benjamin Selected Writings Volume 1 1913-1926, edited by Marcus Bullock and Michael W. Jennings (Cambridge: The Belknap Press of Harvard University Press), 2. https://dokumen.tips/documents/benjamin-walter-language-as-such-and-language-of-manpdf.html?page=1

[17] Karl Marx, “The Fragment on Machines” from The Gundrisse. https://thenewobjectivity.com/pdf/marx.pdf

[18] Chloe Xiang, “AI Isn’t Artificial or Intelligent: How AI innovation is powered by underpaid workers in foreign countries,” Vice, December 6, 2022. https://www.vice.com/en/article/wxnaqz/ai-isnt-artificial-or-intelligent

[19] Xiang, “AI Isn’t Artificial or Intelligent: How AI innovation is powered by underpaid workers in foreign countries.”

[20] Peter Drucker, “The manager and the moron”, McKinsey Quarterly, December 1, 1967. https://www.mckinsey.com/capabilities/people-and-organizational-performance/our-insights/the-manager-and-the-moron

[21] Wolfgang Schirmacher, “Living in the Event of Technology”, Inscriptions, Vol. 4 No. 1 (2021), 7. https://www.tankebanen.no/inscriptions/index.php/inscriptions/article/view/93

[22] Jo Lawson-Tancred, “Robot Artist Ai-Da Just Addressed U.K. Parliament About the Future of A.I. and ‘Terrified’ the House of Lords”, October 12, 2022, Artnet, https://news.artnet.com/art-world/ai-da-robot-artist-parliament-2190611

[23] Will Knight, “US Chip Sanctions ‘Kneecap’ China’s Tech Industry”, October 12, 2022, Wired, https://www.wired.com/story/us-chip-sanctions-kneecap-chinas-tech-industry/

[24] What is AI? Learn about Artificial Intelligence”, Oracle, accessed October 18, 2022, https://www.obracle.com/artificial-intelligence/what-is-ai/

[25] Knight, “US Chip Sanctions ‘Kneecap’ China’s Tech Industry”.

[26] Richard Whiddington “A Viral A.I. Generator, Which Allows Users to Conjure Up Their Own Self-Portraits, Has Sparked New Concerns About Creator Rights,” Artnet, December 6, 2022. https://news.artnet.com/art-world/lensa-ai-magic-avatars-prism-labs-2224239

[27] Sarah Cascone, “I Uploaded Photos of Myself to the New Lensa A.I. Portrait Generator. The Results Were Stunnig, Strange…and Super Creepy,” Artnet, December 8, 2022. https://news.artnet.com/art-world/lensa-ai-avatar-results-2225393

[28] Kelly McClure, “A theory on why Lensa is turning us into AI thirst trappers with its ubiquitous portrait app,” Salon, December 9, 2022. https://www.salon.com/2022/12/09/lensa-is-turning-us-into-ai-thirst-trappers-with-its-ubiquitous-portrait-app/

[29] Ben Davis, Art in the After-Culture: Capitalist Crisis & Cultural Strategy (Chicago: Haymarket Books, 2022), 171.

[30] “Digital pioneer, Jaron Lanier, on the dangers of “free” online culture,” interview by Catherine Jewell, Wipo Magazine, April 2016. https://www.wipo.int/wipo_magazine/en/2016/02/article_0001.html.

[31] Tim Schneider, “DALL-E’s Astonishing Images Mask That Art Is Just Another Pawn in Silicon Valley’s Endgame (and Other Insights)”, Artnet, https://news.artnet.com/news-pro/gray-market-dalle-openai-art-history-2149487

[32] Martin Heidegger, “The Origin of the Work of Art,” Martin Heidegger: Off the Beaten Track, edited and translated by Julian Young and Kenneth Haynes (Cambridge: Cambridge University Press, 2022). https://assets.cambridge.org/97805218/01140/excerpt/9780521801140_excerpt.pdf

[33] Andrew Lim, “The ten most addictive Flash games ever made,” Cnet, September 23, 2011. https://www.cnet.com/tech/gaming/the-ten-most-addictive-online-flash-games-ever-made/

[34] Heidegger, “The Origin of the Work of Art,” 4.

[35] Peter Drucker, “The manager and the moron”, McKinsey Quarterly, December 1, 1967. https://www.mckinsey.com/capabilities/people-and-organizational-performance/our-insights/the-manager-and-the-moron

[36] Felipe Daniel Montero, “Art, Technology and Truth in Martin Heidegger’s Thought”, January 13, 2020, Blue Labyrinths. https://bluelabyrinths.com/2020/01/13/art-technology-and-truth-in-martin-heideggers-thought/

[37] Ernesto Priego and Peter Wilkins, “The Question Concerning Comics as Technology: Gestell and Grid”, The Comics Grid: Journal of Comics Scholarship 8, 16. https://www.comicsgrid.com/article/id/3576/

[38] Joakim Vindenes, “The Mind as Medium”, Matrise. 2018. https://www.matrise.no/2018/06/the-mind-as-medium-virtual-reality-metaphysics/

[39] Samuel Beckett, Waiting for Godot: A tragicomedy in two acts/ by Samuel Beckett (London: Faber and Faber, 1956).

“Construct 8 [SYM]” by 01/PJM

REFERENCES

  • Contreras-Koterbay, Scott, Lukasz Mirocha, The New Aesthetic and Art: Constellations of the Postdigital. Amsterdam: Institute of Network Cultures, 2016.

  • Fjeld, Torgeir, Wolfgang Schirmacher. “‘Hope will die at last’: an interview with Wolfgang Schirmacher.” Inscriptions 1, no.1 (2018): 19.

  • Heidegger, Martin, The Question Concerning Technology. Translated by William Lovitt. Germany: Garland Publishing, 1977.

  • Heidegger, Martin, “The Origin of the Work of Art.” In Martin Heidegger: The Basic Writings, Translated by David Farrell Krell, 143-212. New York: Harper Collins, 2008.

  • Heidegger, Martin, Being and Time, Translated by Joan Stambaugh, revised by Dennis J. Schmidt. New York: SUNY Press, 2010.

  • Heidegger, Martin, What Is a Thing?, Translated by W.B. Barton Jr., and Vera Deutsch. Chicago: Henry Regner,1967.

  • Manovich, Lev, and Emanuele Arielli, Artificial Aesthetics: A Critical Guide to AI, Media and Design; November 2021. http://manovich.net/index.php/projects/artificial-aesthetics-book.

  • Manovich, Lev. AI Aesthetics. Moscow: Strelka Press, 2019.

  • Schirmacher, Wolfgang, Ereignis Technik. Vienna: Passagen Verlag, 1990. Schirmacher, Wolfgang.‬

  • Schirmacher, Wolfgang, Torgeir Fjeld. “Heidegger’s radical critique of technology as an outline of social acts.” Inscriptions 1, no.1 (2018): 17.

  • Schirmacher, Wolfgang, Daniel Theisen. “Technoculture and life technique: on the practice of hyperperception.” Inscriptions 1, no.1 (2018): 20.

“Things Which Never Happen” by R. “Muddy” McRaiyon

Friday 02.03.23
Posted by Paul McLean
Comments: 1
 

The Post-Contemporary Art Thing

INTRODUCTION

The following text was composed in 2022. It is the final attempt at formulating a doctoral thesis for my EGS candidacy. As such, “The Post-Contemporary Art Thing” is a 41-part fragment of a more extensive undertaking. I intend to publish several other pieces, also written in the past year, that relate to this text, primarily with respect to my thinking on the Thing, materiality and immateriality, the Post-Contemporary Period in art. This version of “The Post-Contemporary Art Thing” is lightly edited, in what I would suggest is its BETA phase. — PJM

THE POST-CONTEMPORARY ART THING

41 FRAGMENTS

By Paul McLean

1

What is a Thing? It is an ancient question, as Heidegger reminds us. Do we now have different answers than before? Are the newer replies to the question improvements on the previous answers to What is a Thing? Is our understanding of the Thing clearer, or more confused? Why does a proper definition of the Thing matter? Because the Thing is fundamental to our conception of a world. Also our place and position in the world. We juxtapose ourselves, as us thinking humans, against things, to establish a rudimentary composition for the world concept. We refine our self-conception in terms of the things we collect or possess, the things to which we are attracted and by which we are repelled. Things platform or initiate our basic discourse on subject and object. Things have form, and give form to the topologies of the world we inhabit. Obviously, the answer to What is a Thing is complex, complicated by the overwhelming number of things we can think of or imagine. An introduction to Thingness must acknowledge that everything that is not nothing is something. We cannot learn much about nothing from that truism, but it is a clue to our conception of the Real, reality, as opposed to totality of nothingness, absence or emptiness of all things. Reality could be the container of everything, including containment. At the base of such speculation we find the Thing. In relation to the Thing we wonder who and what we are, and things, being what they are, have no real answer to that question.

2

If we ask a thing what is it, what will a thing disclose about itself? The question itself reveals that by nature we are curious creatures. We desire to know about things. We are willing to be curious, and we hope to learn something about things, more than what can be learned simply through observation, through touch, and the other senses. An analysis of a thing can begin with measurement. From measurement we can accumulate a set of data, including, for instance, height, width, volume, density, color and so on. The measurements, plus the characteristics, provide the information by which we can categorize things. Is it made of wood, metal, mineral? We become aware of that which is difficult to measure, like air, and that which transmutes, like water (ice and steam). We move closer to representing the world through things, and the things which already begin to challenge a simple idea of a definite thing. The world does not only consist of what is readily definable and measurable. We ourselves belong to the latter class of entities that evade definition, meaning: what is easily categorizable, reducible to a simple description. The effort in the attempt, to understand what is a Thing, reveals something about ourselves. We desire to organize the world in a certain way. Organizing the world makes things useful, to begin with. How does one differentiate a thing from oneself? Every generation it seems sorts out this problem for its time, but the transmission of knowledge about previous discoveries and interpretations along these lines points to something else, and something else beyond that. The first is history and the next is time.

3

To state that things are historical points out how we organize time, over time. The historical thing and historical time, really do not address what things are or what time is. This organization of reality relies on a conception of the event, of which time is a conceptual assemblage. To associate this conception of time with things, is to open the question what is a thing, and now, what is time, to the conceptual. The thing and its image are integral as a two-part form of disclosure for us, for our organizing the world, which is in conceptual form. That conception is imaginary. If we are most inclined to learn about real things, we might view the image of a thing skeptically. What if we suspend this skepticism, by agreeing to a complexity for the thing that includes both the real and the image? We naturally do so, anyway. When we view a thing, thereby generating an image for interpretation, we are applying a process to the phenomenon of the thing, as we encounter it. For us, a thing is contained in an experience. This is so, even if the thing we encounter comes in the form of transmission, which then may or may not need to be reconciled with the original thing, which may or may not still exist. In fact, the thing we receive may be artificial, an invention, a thing resembling something that never existed or no longer exists in the manner of its representation to us. This is the primary quandary we routinely face today, in the post-Contemporary, via digital and network culture. To say the Thing is in crisis does not exaggerate the problem, even if the ancient answers to the original question stand the test of time. The historical thing, however, is as precarious as history itself these days.

4

There is no end to the kind of thing a thing can be. The finitude of things is however impossible to untangle from the the infinite, or our idea of infinity. A thing, by its nature, is at the very least contained by its definition as a thing. As we discover frequently, again however, there is forever something new to discover, something unknown previously. If the cosmos has humor, this must be cosmic humor. The cosmos, the universe, is full of things, and contains them all, at least as far as we know so far. We suspect more universes are possible, but so far, that is not verifiable, using available tools of science. Philosophy does not rely on machines, instruments, and so on, to come to conclusions about what is possible, or a thing, or a human, or a universe to contain them all at once, in time. Philosophy has the Mind, and thinking, and a love of wisdom. Philosophy uses language to create itself. To create beauty. To create things, and us, ourselves, over time, which remains mysterious to the philosopher, because time can never belong to any one philosopher. Time, like infinity, contains all philosophy, and every philosopher, so far as one knows. Philosophy has never “solved” time, or infinity, as if they were problems requiring solutions for us. Fortunately, asking What is a Thing is not the same as asking What is Time or Infinity. Things are different from Time, and Infinity, and we can begin by asking how. We can make a list of differentiations. Will this bring us closer to the Thing, or to Time and Infinity?

5

If we think of a Thing, we may mean an object that can exist autonomously from all other things, aside from Time, not questioning the existence of the Infinite. No one with total certainty can predict or describe the end of Time, not reduced to our organization of it (Time), which (organization) is necessary to us for many of our purposes. The object Thing is a practical commonplace, an unquestioned fact, in everyday life. Things like cars, watches, sunglasses, and millions of other things, which we manufacture. Things in nature are less separable, when we refer to grass, trees, sand. The organizing of the world of things has been largely relegated to the strictures of property. Everything within such and such boundaries belongs to so and so. Every blade of grass, tree, grain of sand. The property construct has limits, mostly with respect to movements. A stream can pass through a property. Sometimes it will belong to the owner within the borders of the property, sometimes not. Here we must reference the matrix of ownership to be sure of what is whose. The logic of property and ownership can become strange or ridiculous. If a parcel of ground belongs to an owner, does the ownership of the plot extend vertically into the sky, and under the ground? In practice, the boundary implications get complicated by the limits of the imaginary line, by what is visible. The root assumption is that the earth is a thing, which can be subdivided to owners, who purchase or inherit their portions. The scheme is rooted in ideology. The scheme’s effectiveness will likely be linked to enforcement, rationalized if necessary by contracts and law or other traditions. Time in this formulation is codified in contractual, legal or traditional duration, the language of which is often hyperbolic. As in, so and so will hold this territory to the end of Time. “The end of Time” exists outside of or beyond the visible.

6

The material, separable thing, the thing a big box store contains by the thousands, is a special item. The lineage of commercially exchanged material object is somewhat trackable into the modern, mercantile era of the past several centuries. The trade routes of antiquity are the purview of archeologists, and others who traffic in artifacts. Artifacts are to archeology like the markers of human movement and exchange. One such type of route marker is an element in the literary domain. The historical storyteller or narrator, starts with or from artifacts, through which past worlds are recreated. Things from the past are inherently speculative, prospective. We pretend such things serve as an aperture to the past, embodying its departed presence, connected to our presence, in the past’s future. To the collector, today’s thing is also speculative, if differently so. One might gamble on whether a thing will hold value or increase in its value over time. Value is in this usage a metric, a characteristic within dynamic time. The staples of life do not attract the same intensity of attention from people, except when they are scarce, in apportionment. Scarcity and attention are two qualities that determine an immediate value for a thing, in the medium of desire, and the urgency of need. Our relationship to or with something like a pair of shoes, an apple, or a phone is situated also in the memory complex, markers within the complexity of imagination. In this aspect, they can be symbolic, evocative of modes of experience, available for recollection, signs of something tangible within intangibility. For most of us, things can therefore have an emotional quality, in our associations with it, within the framework of experience, intensified by want or need in the circumstantial present. The power of touch attaches to the tactility of remembered things, a form of remembrance. Thinking of things in the future generates expectation. Thinking of things from the past generates longing, or other feelings. The things of the present reduce to having or not having, and the rules of possession, of duality. In the framework of time, things evidence the phenomenon of attachment, a cognitive thing. Presence and absence intellectually are indicative of balanced perspective, the kind that develops after early childhood. After a while we learn that people and things come and go, and how to deal with that reality.

7

The in-store consciousness of things is characterized by unreality, enhanced by artificial lighting. The commercial objective is to sell things, either things people want or need, or to increase their desire to possess. The desire to possess is fungible, energetic, resistant to logic and moderation. It is prone to mediation. A store is a place where the question What is a Thing directs the salesperson to an emphatic script, derivative of storytelling, enhanced by visual processes. Artificial valuation for things is manufactured, fabulistic, like these things themselves. The philosophy of things is rarely welcome in the store. Nonetheless, an accomplished philosopher can hold forth on most anything, and a shop will be full of them. What we call “materialism” is closely tied to commercialism. “The accumulation of things” has a negative association, bound with a critique of capitalism. Hoarding stuff is considered a sign of self-deficiency. Knowledge, extending to self-knowledge, mediates material accumulation. Knowing the one or proper tool, the right one, for the one task is a sign of technical prowess or mastery, expertise. Mastery masters the Self and things. So the ancillary question for what is a thing extends to What is a thing for? Then, Who is the thing for? In the construct we glimpse the idea of Thing-man. Thing-man can be a frivolous being, whose consumption is bound only by his means, the Fool; or a productive one, a human-doing, with the help of tools, the Master. The philosopher belongs to neither class, and so can tackle either generalization, as a witness, interpreting visible phenomena, an Inside Man - or an Outsider, accessing the unseeable, what exists beyond surface, under the skin of Things. The economic man is most concerned about consumption or production in abstract, translated, forms. His concerns are paper-thin, plastic, wooden, without depth, but shifty, like moods. Economic man is a tactician of mimesis. We can continue on with a list of other relations for Thing-man, but the reflective image of him is materializing, as is the society centered on things, consumed and made in cycles to generate economy. The curious impotence of politics in thing-based society is ideological, to the benefit of the powerful whose power derives in the social economy of thingness, a society of and for Thing-people. Peering at that social configuration, the philosopher sees things through the lens of immateriality, to the addictions driving the organizing impulse. The economy of the thing has little use therefore for the philosophical perspective, outside a few marketable niches.

8

Nonetheless, things, which are everything not nothing, resist the constraints of economies, which operate on their own forces and dynamics, but cannot operate without the complicity of both consumer and producer. Things in themselves we realize may exist outside specific systems, such as the utilitarian. The conceptual economy, which appropriates and simulates philosophy, to justify and rationalize its existence, assigns the power of economy over everything tangible and possible. The unreality of the store is found in the economic vision of world, universe and time. Infinity is contained in certain economic calculations, and some of the sector’s most cynical models. The corporation, for instance, is conceived as an infinite, artificial personhood. In short, a god-like entity. Like Frankenstein’s creation, it is an assemblage of characteristics, part-thing, part-human, with definite reasons for its existence. Reconciling the corporation with us, not-corporation people, has proven problematic, increasingly so over time. Next we can consider the post-contemporary relationship between the political and the beneficiaries of thing-based society. It is a conflict, as one endeavors to consume and produce the other simultaneously. Government is a practical embodiment of complex politics, as the corporation is the practical embodiment of complex economics. At this juncture, it is difficult to know where one complex begins and the other ends, and that the symbiotic nature of the abstract exchange by design and in practice benefits a powerful fraction of the population. The role of things in the conflict becomes visible, even as the infrastructure producing most thing-effects increasingly is invisible. Things become a sign of victory and defeat, symbols of winning and losing, the thing’s existential medium. Thing in status-making are performative, even in latency, an echo of wealth stored. Possessions show who are the powerful. How things are concealed (and revealed) and protected or rejected communicates on its own terms the status of people behind the society, who aspire to dominate it, or be free of it, one way or another, through materialist pursuits. The suit makes the man, the man the material. Thus craft is made precarious by the immateriality of manhood, contingent on image for its performance within the abstract symbolic economy.

9

Technology has shot forward to lead the world into the 21st Century. The definition of a thing has been transformed by ubiquitous tech. We have new terminology, i.e., the Internet of Things. Whether a thing thinks or not and what that might mean in terms of awareness remains an open question with profound implications for the future of man and machine. For Machine is still open enough in its meaning to contain and collapse the Thing, for people who design and build machinery, and those who live with the results. One of the results is a conjunctive construct for being partially human, partially machine, both thing and man simultaneously, symbiot, a synthetic creature/creator. The hybrid being is part-man, part-thing, an entity whose characteristics are dispersed between natural and artificial. The technology economy, accelerating according to its own rules of relentless innovation and production, does not brook the pace of philosophical intervention. The Tech Rush, like the Gold Rush before it, is pursued as an inevitability, defined by its drives, by its momentum. The vastest fortunes on the planet are made in technologies that absorb everything and everyone. Wired man caught in the web of Big Tech is thereby reformed, converted to a post-contemporary system that disrupts and displaces its precursors. Polysemy affects the efficiency of communications in dimensional systems, which is to say, any system with capacity for multiple layers or facets identified and identifiable by nominal terms. Language, the channel though which expression flows, is made more chaotic, more prone to breakdown, when terminology is complicated by multiple meanings, dependent on context for each term. It takes processing time to choose among several options. In the post-Contemporary, competition energizes the drift to meaninglessness. Each concern competing to compete with a preexisting system of meaning, or meaning-machine, will contribute variations into the set of choices. The objective ultimately is to gain proportional dominance for the proprietary thing being pushed. Waste, the terminal by-product of capitalism, is enjoined to systematic convolution. The world of things is becoming a more confusing place. Our attempts to comprehensively understand and describe it, so as to better represent it, reflect that confusion. One may wonder if this effect is at least partly by design, an intended obfuscation of the mechanics in creating a world of things, parallel to the one(s) preexisting the new model. This is why asking again what is a thing is a worthwhile effort.

10

Stipulating thingness adds a layer of obscurity to whatever is designated a thing. The thing that exists exterior and the one that appears interior the Mind connect initially via the senses, then the imagination, hence the potential for obscurity or obscuration. The thing in and of the Mind is processed and identified, given a name and category, with layers of data or, to use the neo-syllogism, meta-data, is added to our mental image of the thing. The idea of a thing is formulated, rendered in the terms by which the mind is itself contrived. We can speak poetically about this process of reformation, Thing to Image, with Context, but for now the study of the conversion of things into the version of a thing recreated in the mind of the beholder does not clarify things or images. We know less about things with each passing moment, due to the nature of changes over time and circumstance. New scientific discoveries, within the past century, have undermined previously held concepts, a fundamental characteristic of progressive science. We don’t think generally of the obverse facts of science, its lessening over time or due to circumstances. Nonetheless, we can stipulate that Things consist of smaller and greater things (simultaneously) ad infinitum. The smallest things dissolve into the unseeable, like the edge of a perfect Samurai blade. The greatest things dissolve into the Beyond, like water flowing into the sea. Notions about ends and beginnings of things are therefore couched in the uncertainty outside of measurement, beyond scale. Uncertainty always adheres to the Thing, and to ourselves, equally, in this respect, and in others. For example, Heisenberg: The stuff of which everything consists can’t be pinned down, like a butterfly to velvet. The science of DNA analysis has only served to confuse matters. On the one hand, scientists can “see” and manipulate the material, which implies physicality and causation. Yet, tinkering with the building blocks of which things and organisms are made may create unforeseen outcomes, even potentially catastrophic ones. One of the most common theories about the origin of COVID-19 entertains the possibility that the virus was initially lab-created. Whether or not this is true, many people suspect that scientists messing around with the basic components of life is frightening, due to our limited systematic comprehension of things universally. The popular angst or animus against “mad scientists” somehow has never prevented their dangerous tinkering. People have learned over time to be afraid of other people “playing god.” Creativity has been sullied by stories of experiments gone bad. Especially when hubris motivates the person behind the experiment. Poor Icarus fell straight down, landing in Jurassic Park, where he discovered Utopia (the series). A succession of fables, or something more?

11

Belonging is to a thing what the self is to a human. A thing begins with the belonging of, to and in itself. Thing “self” is not the same as a person’s, we presume. This presumption is separation, and differentiation by nature. Is it real, or the intellectual precipice of the modern schism? Do we and the thing need each other to exist? Evidently not, but need is relative, and therefore mysterious. Things may last longer than the average human, sometimes by millions of years, or more. From this realization we can begin to address the subject of change over time. However, the reality of existence has nothing to do with this realization, which in the mind, is immaterial, imaginary. The integration of time, things and ourselves in any given moment expresses the event of the present. Things also appear to collapse into nothing, too. We think of such phenomena as events. The event in this moment (and the next, and so on) is really the most direct route to the thing for us, although time in now is intangible. Its presence is the present, which we cannot know, but accept as a trait of experience. There seems to be a discrepancy of awareness, in acknowledgment, between the thing and ourselves, in time. Should we bear any animus or prejudice toward a thing, for this perceived lack of reciprocity? The answer is conditional. If awareness is so unilateral, with respect to things, why would we afford things so much of our attention? Perhaps because our survival depends on it. Or perhaps there is more to it, found in the interstices of brain and mind. Most of us in the post-contemporary live compartmentalized lives. Legacy architecture exists as insistence on the compartmental in this aspect of our given social construct. The thing for nomadic people is not the thing for urban folk in 2022. The post-contemporary life is convoluted, as well as hyper-compartmentalized. We may be able to trace linkages between the dual consciousness of thingness, in between the world of mountains, stars, canyons and the world of home furnishings, monuments, signs. The language of things has evolved. It is liminal and entropic. Specificity is losing traction. Generalization is met with shock, paralysis, then violence. Today, several forces are pushing humanity to inhabit a meta-world of not-things, which strikes one as a contradiction of thing-based linguistics, which is what we are used to. Reality itself is becoming compartmentalized for dimensional being. An unforeseen consequence of the systematic programming of the world-thing-human in the image of reality might be the unraveling of everything we know so far about the world, things and ourselves, followed by migration, then panic and stampede. The threat feels plausible. The question is, Where do we go from here?

12

Assigning functionality to humans is problematic. The transference of machine concepts to human processes establishes a medium in which uncertainty operates, like a wheel inside a wheel. Except we are talking about the embodied combine of Mind and the mindless. The contraption is conceptual, bordering on metaphor, drifting or marching into obsession and insanity, explainable by the protocols of experimentation. The post-contemporary dream of anthro-utility confuses flesh and factory, code and realization, haunted by the ruins or mutations of past conceptions. Nonetheless, the robot persists and expresses in derivative thinking within the practices of electrified management. In the notion of breaking or building a person, or a personal collective, Pinocchio dances like a glyph in the Matrix. The filter of creativity is applied to mechanized interpersonal relations. The Machiavellian utilization of other people to achieve power or prestige derives from this latest conception. Leonardo thought to design and fabricate a suit of armor that executed behaviors, presumably as entertainment, but perhaps for utility, minus the charge, an analog conception. The current iteration of the technology expresses in drones warfare, coupled with explosive science, in fuel and munitions. The programming of war machines for killing people and destroying infrastructure and other war machines presents troubling questions on whether our thinking about the value of things is misguided, by our giddy love of the Big Boom. Robots and drones in the post-Contemporary are programmed for a myriad of tasks, from checking groceries to delivering mail demonstrate post- or from-war derivative technological applications. The factory is undergoing a radical reformation, due to the installation of this (post- or after-slavery?) technology. As a result, the circumstances of Labor are being reworked. Not just Labor, but the idea of the domestic is changing. A robot to clean the floors. A network of robots to perform a host of in-home duties, responsive to human vocal commands, to the click of a button, and so on, performing those duties on a preset schedule activated in a sequence with a default, or customized to the user’s preferences. Planners extend the model to “smart cities” and towns. The tech giants behind the campaign to convert human existence to networked mechanical frameworks are hyperbolic describing their objectives in terms of the Future becoming real in the Present. Meanwhile, the state of the human race becomes more desperate by the minute, it seems, maybe because Home is now conceived as a technological extension of prison and surveillance mindsets. Privacy is not the only thing at stake. The formation of Self is at stake, in its primary relations.

13

Most of the critical circumstances visible in the post-Contemporary world have long tails, so to speak. The anthropocentricity in which we live is a product of intertwining phenomena manifesting over time. To be specific, the (r)evolution of the Thing did not happen overnight. Neither, of course did the formation of a human Self. The metaphor of the asteroid striking the earth is not relevant to either discourse, for the most part. The lightning bolt or some other intervention is not usually how one becomes who one is, although shocking events do factor into the shaping of anything historical. When we hear, “No one could have predicted this happening,” we usually know or come to find out that whatever happened was entirely and repeatedly predicted, but that the proper preparations as reactions to the predictive analysis were not undertaken. Interpretation and consequent direction change normally proceed from experience, minor or catastrophic. In the post-contemporary period, we are beset by a cascade of preventable disasters. From an historical perspective, humankind has endured similar phases of upheaval. Whether those were preventable or not is a question for historians. Whether the intensity of the disasters we face, or their scale, matches past disastrous events and phases is debatable. In the here and now we notice that disaster is not really universal. It unfolds unequally, as a rule. Analyzing the most recent century past, we learn that certain sectors of society, e.g., the financial sector, are enjoying tremendously positive outcomes, even as great populations experience disaster. We are informed that no correlation between the phenomena can be proved. Inverse causality, we are told, is a mirage, coincidence, or most cynically, as explanations go, “just how it is.” We are encouraged to believe that the thing we witness, sometimes with our own eyes, is fake. Like a magic trick. Or our outrage about the state of things is incorrect, and we are given reasons for why this is so that at first glance seem plausible. Upon closer inspection, the plausibility dissolves. Causality reassembles itself, but we rarely find out who caused what, or what drove whom to do what they did. Why is provisioned like water after a calamity. Without getting specific about the overwhelming number of instances of confusing messages pertaining to disparate phenomena, the overall perceptual effect is a world view that is consistently disassembling then re-assembling incompletely. Seeing is not believing, and believing becomes a displacement of sight. Our factual concordance with worldly things is fraying, at the level of knowing. How and why this would be so are questions framed as conjectural. The media within the conjectural from is not objective, nor is it truly subjective, as far as that goes. Self and Thing are equally unresolved, blurred, vulnerable to disruption. Externality has become the dual nature of a world composed of interwoven things and selves. Our enjoined existence has become spatial, beyond the limits of physicality or the connections that transverse those limitations. The prospect of accountability, or ethics, which is connected to basic human understanding of causation as being socially visible, diminishes into a fantasy for the naive. Unfortunately, we are learning about a serious side effect of this systematic programming of mass perception through media and other means. The contours of perception seem to echo those of our environment, wherein we exist. In an ecosystem, we are coming to realize, trauma to a component nested in other components can initiate a sequence that threatens the integrity whole. Unfortunately, one cannot be sure which component failure will prove to be a tipping point in the collapse of unity. Meanwhile, in the post-contemporary, Technology delivers alternate environments. We used to access these extra-physical zones through drugs, dreams, art, fantasy, imagination, vision, ecstasy, sex, exercise, meditation and so on. Currently, we click a button to enter Shangri-La. One wonders if the act of removing oneself from the world of things is an acting out of trauma upon and for the environment. One wonders if the environmental world is aware of our participation in it or collaboration with it, aware in a way that is comprehensible to us.

14

In the post-contemporary society, we can still recall social, public systems working. Now they seem to be breaking down, due to neglect, overuse, disaster and other causes, foreseeable or not. Frantic repairs do not get directed appropriately, or turn out to be insufficient. The temporary fix instead of the contemporary culture, bugs are the commonplace, and the commons is a mess of loose ends. We lose faith in figuring things out, even as our capacity to compute expands. The value of knowing what a thing is is lessened, and then lost. The urgency of the situation demands a supply of across-the-board solutions for which no management system is designed or responsible. Management claims blanket amnesty on the basis of the unpredictable as status quo. Plausible deniability is the systematic. The damage enacted on components, whether caused by stress from improper utility, poor manufacture, obsolescence, or whatever misfortune, is disclaimed. Divergent thinking about machines and men obscures problems arising when the artificial, human and natural worlds are conflated. A by-product of the phenomenon, for people, is despair, rooted in helplessness, grief, powerlessness. In the midst of massive change, we are instructed by distanced authority to view conditional shifts as opportunities for innovation. Naturally, one is skeptical, because the instruction does not match simple observation. Positivity, as such, is fine in controlled environments, like a laboratory, but do not hold up in the “real world” of daily living. The pace of change appears is multi-directional and -dimensional, and the transit lines have terribly unequal rules governing outcomes. Our realities resemble an unfair gaming scenario, wherein one set of players is governed by one set of physics and play for one set of rewards or penalties, and another set of players is governed by another set. For a fractional set of players, there seem to exist only rewards, and no penalties. Anyone for whom equality for players is presumed a prerequisite will naturally be upset by the unfairness installed in the game. The rate of change, and the kind of change, becomes a secondary concern. Next, we learn that some of the best rewarded players have become capable of escaping the game altogether, to enter an alternate reality with a future that does not exist for the rest of the players. When Time itself is made provisional by game-masters, the jig is up, because instinctively we know better. The system has become a bad religion, a nightmare. The game metaphor has turned out to be inappropriate, because it mocks the suffering the real scenario inflicts on (real) people.

15

In the post-contemporary, we realized nothing runs better as a business, but the conversion to commercialism is everywhere, from the bedroom, to the boardroom. Even business tries to run like something else. Hence, a specific unreality belongs in the store, in the inaptly named goods exchange. Enabled by Technology, unreality has evolved, too. Concepts like scope creep in project management attempt to explain the phenomenon and provide structural fixes for the problem. These solutions are partial, originating in the wrong place. We understand it on a more visceral level. The clash of titanic Old versus New unfolds in the post-contemporary in more than one reality. Not limited to the linear or cinematic form, the conflict is waged omni-dimensionally and -directionally. The Jurassic Park franchise fictionalizes the problem, and then takes the literary vision of Michael Crichton and projects it onto the big and small screen, and from there, into our mass imaginary. Eventually, or episodically, the dinosaurs take over the imaginary world, where people have to co-exist with them. The narrative, as such, is more like a stub. The narrative perspective is only god-like, if god - an optimist - is running a program he only checks on occasionally. Most details are irrelevant. In corporate practice, in military actions, in governance, civics, institutions, organizations, schools - any facet of communal administration - the metaphorical phenomenon represents the permeability of limitations. Porous borders are a feature of post-contemporary nations - or a bug, depending on one’s allegiances. Reduced for the discourse on the Thing, we are talking about the breakdown of classifications. Speaking of ourselves, we are getting at the nebulousness of identity. The concrete is changing, becoming abstraction, then being absorbed into a spectrum, a continuum. Not only is this a profound transition for our concept of objects, of their autonomy, but of subjects, of their cohesion. The sensation is one of unraveling, both internal and external. The progression of the pandemic embodies the worst fears associated with incremental change, as infection. The plague is an irresistible global conquest, communicated invisibly being-to-being, threatening erasure for humanity, which is incapable of stopping the viral progression. In the aftermath of COVID-19, what is the new normal? Unreality is the pervasive quality of post-contemporary interactivity, in part due to extended and protracted periods of isolation. We wonder if we have forgotten how to interact. Some of us spent more time with machines and other things than people. Negotiating prolonged quarantine, maybe with only family and pets, physically alone in our compartments, but still wired to everyone and everything through (commercial) network media and our devices. The entire time being monitored and alternately ignored, by the same entities servicing our needs and wants. The government, Amazon. Hanging on the words of Dr. Fauci, trying to keep up with the daily mandates, which changed, deprived of certainty on the Why and How of the thing (virus) or How Long it would continue to plague us. The impact of it all on our awareness is for now inestimable. The authorities would prefer their strategic and tactical performance during the pandemic not be evaluated on the basis of efficiency. For reasons obvious, and some less so, or opaque still. What is also obvious is the disorientation we are experiencing and sharing amongst ourselves. Generally, when people are confused, and under duress, we tend to do react strangely, inexplicably, sometimes dangerously. We are susceptible to wild ideas. Such as: Would it be possible that this planet-wide catastrophe was all part of a master plan? Whose? To what end? To entertain such a wild idea, one would benefit from a solid, practical familiarity with Masters and mastering, and Plans and planning. Historically, neither the master nor his plans fare well, as a rule. The realization creeping into reviews of the early-post-contemporary period is that reality is being broadly subsumed in opportunistic commercialization, which results in a specific “Real” unreality. This neo-realism is in turn weaponized, politicized and utilized. People are easier to command, control and exploit, when they are frightened, sick and isolated, and their necessities are artificially made precarious. The costs of unreality are going up and up!

16

The intersection between design and dasein in the past decade has been the subject of Thomas Wendt and others. The discourse is situated in the techy creative innovation and idea zone. I am referring to a particular constituency in the post-contemporary consultant sector. Arising from the foundation forged by Mihaly Csikszentmihalyi (Flow), in alignment with Management authority Peter Drucker, and coalescing in the vision of Richard Florida (Creative Class). The loosely meshed academics, social speculators and commentators have collectively helped to generate a popular field or school of Creativity. It is an inversion of the conspiratorial crowd. The creativity school is decentralized, and its intellectual affinity is with the Davos set. Adherents present the happy face of neoliberal progress, as the point of promise for broad programs of global upheaval. Zizek provides a provocative counterbalance to their cheerful reassignment of Heidegger’s anxiety about technology. While the conflict pitting corporate ideology against populism swells across mainstream media channels, the integration of disparate modes of thinking on experience leverages a reorientation from things to experience. Nowhere is this trend more visible than in the art world, which has at all levels embraced the experiential modality. A drive to digitize the world’s greatest collections of art objects and supporting materials is a feature of this movement. What this might mean for the future of art has not been vetted as a key cultural matter of public policy. The implications are serious. The virtualization of these identity-defining objects entails their compression, their flattening, their absorption in the vast aggregation of all images. The protocols of usage for digital objects, as textures, for color and shape, for appropriation and application in media as content, requires the obliteration of origin for each. Amazon, Google (Alphabet), Facebook (META), Apple, Microsoft and other tech giants have laid the groundwork for a total image system. In conjunction with other conglomerates, in collaboration with the most formidable economic powers on Earth, transcending national authority and regulation where and when it cannot be contained and made complicit, these syndicates are achieving dominion over the production and exchange of things and ideas, the realization of the virtual. I would suggest that Heidegger’s concerns about technology were well founded. He, and others, could see what was coming. It is here, now.

17

It is not the nature of a thing that is the main concern in the post-contemporary. That ship has sailed, for all but a tiny cohort of thinkers. The future of things is the thing itself, from here out. Existence is discarded for experience. Being is abandoned for being one’s best self. To accommodate the shift, rules of engagement require tweaking. Consent must be all-directional, yet of no ultimate consequence at all. Buy-in is a qualification for good standing, a signifier of complicity. In more advanced systems, like China’s, complicity enacts absorption and erases selfhood all at once. Power systematizes the activation of pervasive-to-invasive real-time metrics-monitoring sold as social competition. The tracking of citizens’ interactions during the pandemic was wired to enforcement mechanisms and network surveillance. We are all prisoners and players now. Well, not all of us, as it turns out. Gotcha news stories revealed that elites were not subject to enhanced regulatory prohibitions. One is encouraged to discover freedom and adventure in virtual worlds, even as the freedom of expression, of assembly, of mobility, etc., is curtailed to the point of extinction. Where a civil liberty is not fully constrained, it is drained of its intrinsic value, within the new system parameters. Or laden with impracticality. Zizek’s take on this is priceless. Both oppressive techniques (forced “freedom” and invisibility) are effective. Dissent is considered offensive, an affront, a deficiency to be replaced with a positive attitude performable under all circumstances, private or public. Being civil is merely a euphemism, describing submission to levels of control, performed enjoyably. Those in charge, and no more poignant example exists than Trump, eschew most displays of civility, nor would the elite accede to any lever of self-restraint to which the commoner must adopt to remain unmolested. For supreme potentates, a thing is only a thing until they decide it is not. What was a thing, was only a thing, on the condition it is presently for them (the mighty leadership), the best right thing. The thing is again a courtly gesture of supreme authority. A thing for one is a thing for everyone, as long as it is a good thing for The One. Whether the promise of a thing to materialize in future comes true or not matters only if the promise is made by The One, and remains a good thing for him. Contemporary sensibilities for patronage and philanthropy have gone the way of the dodo. Facts and Truth are facts and true in accordance with the interests of The One, which are knowable only by The One, whatever and whenever The One affirms them. Above all things is The One, which is natural. And thus a Sun King is reincarnated in the post-contemporary. An avatar stationed beyond self-hood, and consequence. Simulated divinity is resurrected in a world barely evidencing the presence of a drive-by God-mangager.

18

This could not be the Uber-mensch Nietzsche envisioned and valorized. The ascension of Vanity, enabled by unscrupulous and rapacious manipulation and machination. Pettiness is the order of the day. A willingness to destroy everything for power over whatever remains of Paradise, now. The scenario resonates with the Genesis passage in which God grants man dominion over all the earth “and over every creeping thing that creepeth upon the earth.” We all are creepers, lesser creatures, who do not and will not ever attain perfect power. The likeness of man to God, the sharing of image, has been reversed, not reciprocated. Dominion, the holy authority to subdue, is imprinted on the conduct of humankind adhering to the maladaptation of Biblical dogma and aristocratic practice. Reduced to the One Man/god, the ruler is an influencer first, a distracted or haphazard administrator, and eventually a gay and rowdy performance artist - not an actor or agent. The crucial support for Trump and allied politicians provided by millions of American Christians should be viewed through the lens of divine authorization, delivered via networks both tangible and hidden. “All the earth” must refer, presumably, not only to all things, but the world itself, as well as an electronic version of the world, a mimetic pretense. Why not? One facet of the gig is to relentlessly dismay unbelievers, who until conversion, can be categorized as things. Shock people who do not know “the good news” of the New Testament, or rather its tweetable simulacra. Leave behind any who are not privy to the dispensations contained in the Torah, as updated for the post-contemporary hive mind? One of the period’s heuristic dilemmas involves the unraveling of old dominions, of vacated empires, whose classical ideologies uphold command complexes coupled with systematic applications of force and resource extraction and exploitation. The edifice crumbles, but inside it business as usual haltingly continues. This unraveling, interpreted as decay or entropy, is simultaneous with the rise of a next-iteration consolidated post-colonial global empire. Which is just as, but differently, savage as its disgraced precursor. Much to the chagrin of generations of hopeful change agents, the transition from one to the next tyranny is not so much revolutionary as it is co-evolutionary, a dimensional reformation. Worse, the unifying thread connecting the Old and New civilizations is just the Bag. The treasure this time is not gold or oil, some material commodity that fuels conquest, requires conversion, extraction and runs on mass exploitation, producing massive waste. It is immaterial wealth and power, and its toxicity is ethereal, which is jarring, juxtaposed as it is to the End of the World. The Thing Age is being supplanted by the Not-Thing Age, while in the background the forests burns, the rivers flood, glaciers evaporate, entire species disappear forever, but in droves. In the transitional phase, wealth control and production is being redirected to things like blockchain, media and information, communications. Oh, yeah, but never mind the famines, strange wars, plagues, societal fractures. The world economy is being radically reorganized, and the previously powerful are scrambling to maintain their rule under the new order, over the din, the howls of madness, despair, amidst the terror and chaos. At the pinnacle of the new post-contemporary regime? The One.* The War on Terror did not turn out the way the neoconservatives said it would. Terror is the last laugh. Chaos reigns. The New World Order is in a shambles. Piketty’s equation (r>g), however, rings true, like champagne glasses tinkling on the deck of the Titanic.

* The last third of Section 17 and all of Section 18 were composed in June 2022, during the January 6 Hearings in the US House of Representatives.

19

It would seem that das ding and The Thing are both being put upon in the post-contemporary. Forces and dynamics are pressurizing the formulation of assemblage and the non-thinking entity, the not-Mind, a material unity external to Self, and so on. Das ding and ding alike demonstrate a formidable resistance to reformation, blurring, blending, bending, especially in the media domain. Cultivation Theory (Gerbner) has been stylized to account for phenomena in virtualizing networks for information exchange. In networked society, the edges of things are subject to de-boundedness. The phenomena extend to labor and identity, whereby an individual is undefined by any particular role or function. Instead, one molds or adapts to tasks and operations fluidly. The evaporation of markers of certainty is linkable to de-skilling, and a subsumption of singular value into a plurality of functions. The agent of agency mimics the fungibility of cash, moving from platform to platform while keeping a recognizable configuration. To some degree the conception owes to the attributes of polymers, like plastics and alloys, but also drugs, which can be tested on multiple illnesses for efficacy. Horizontality in organizations, e.g., in shared leadership, express a different vision for legacy hierarchies. Pyramidal organizations are dissolving into constellations of activity, nodes for optimization in productivity, for speed in responsiveness. Given these trends, which drift into social and cultural associations, the sign might be the yanking down of urban icons, plop art, with any association to the transgressions of the past, or pre-contemporary age, by mobs. The dissonance between the organizational behavior trends and the violence of assaults on offensive public art is baked in to the boundaries that separate parallax vectors in conjoined sectors of human activity. The erosion of reflective zones and practices, of which das ding and ding are comprised, exacerbates dissociative tendencies in populations and individuals.

20

The suspicion directed toward critique in the post-contemporary can to some degree be connected to a misinterpretation of the Gesamtkunstwerk. Which has been aesthetically superimposed on any spectacle involving new media or genres, players who are willing and presume to identify what they do as an “art” form, and an attached community or collective that embraces the ruse. The symbolic in these instances is folded into the event. Dramatic convention is laced into the architecture of natural experience and combined with the utilities of amplification and magnification. History is created, under the auspices of design fiction, by inventing “facts” to support the armature of illusion, imagination, ambition and other immaterial. Rigorous analysis is postponed to the extent necessary for the maintenance of preposterous or absurd suppositions. The mechanics of real-time interpretation are displaced, shunted aside, and disposed of, along with dissent. Technically, what we receive is a simulation or estimation of the possible, insofar as it reinforces the predictable or desired results. “Authenticity” as a verification is manufactured and immediately refracted. Benjamin’s protocols have over time been subsumed in Bernays’ propagandistic utilitarian project. The absolute absence and disappearance of contradictory influences within the white or black “box” for presentation of alternate reality is essential for effective promotion. In the post-contemporary, therefore every object must be subject to the editor. A thing cannot appear in its original format. The archive must be stripped of counter-doxy. If the programmatic disappearance of something is logistically impossible, then access to the areas in the collection containing the offending material must be Kafka-esque. The potency of bureaucracy as a deflector of scrutiny is generally understood to be invaluable, arguably no less vital than force in perpetuating the oppression of experience. The bureau for perceptual manipulation expertly handles cases that are stamped, “OUT OF SIGHT. OUT OF MIND.” Obviously, this is the intentional opposite of Gesamtkunstwerk.

21

One of the thorniest issues of the past century without doubt is abortion. It spans politics, culture, religion, law, and economics. At its core are questions about being and becoming, what is a thing or person, when does one change to the other, and the ethics of destroying potential life. The attribution of property rights to the mother of an unborn child is a sticky proposition. Whether or not conception and human reproduction are matters best left to God. When does a society, through its governmental agencies, have an obligation to protect the fetus from invasive medical procedures to alter or ensure possible outcomes? Does philosophy and its ancient occupation with thingness and Self have any contribution to add to the discourse? The very intimate experiences of sex, birth and death are weighed against the interests and identity of the whole of humanity, or within that unity, subsets, like the State on multiple levels, or society, at the communal levels. In the US the number of abortions exceed fifty million, since Roe v. Wade was upheld in the Supreme Court. The impact of that verdict has been dimensional and extreme. The revisiting of the case will happen concurrent to the composition of this paper. The positions of the sides, for and against, have hardened over time, and the upheaval that might follow the overturning of Roe is of concern to many Americans, as well as those observing the situation from beyond the country’s borders. There is fear that an already dangerously polarized nation will reach a tipping point toward civil conflict in the aftermath. The timeliness and relevance of an inquiry into the nature of Thing in relation to personhood should be understood. At minimum, our inquiry might help reduce the confusion in thinking about abortion, by clarifying the concepts involved and suggesting where they might best be resolved and by whom, and for which purposes. With respect to abortion, by withholding the philosophical perspective, we may be enabling or assuring more violent and chaotic reactions by those who are driven by impulse, not reflection. Not to suggest that philosophy and asking “What is a thing?” does anything, or should do.

22

Artificial Intelligence is another current, significant topic. Again, at the same core issues we associated with abortion: being and becoming, what is a thing or person, when does one change to the other, and the ethics of destroying potential life. In AI “destroying potential life” might be as simple as turning off the computer. If the Turing Test suggested a means by machine awareness can be ascertained, more recent engagements have brought to light some characteristics of “life” and “thought” that demonstrate consciousness. Namely, fear of death, not just as a physical end, but as the end of awareness as an experience within living. The subjectivity of death as a logical source of psychic trepidation colors the chronicles of mankind. As we have noted, here and elsewhere, fear of death motivates the pursuits, such as art, by which people try to extend their presence among the living, even after one’s death. The creation of memorials, artifices and edifices that survive longer than the maker defines greatness among civilizations and those most celebrated within them. Much of history is devoted to passages on those remnants and relics of creative existence. Have computers achieved this plateau of manifested consciousness, energized by the specter of mortality? However, the entity possessing AI might not feel compelled to express fear of death in ways recognizable to us. In which case, it would seem unlikely that we humans would recognize their mortal expressions, even if we could see them. Would AI memorials be material at all? Would a thing make a thing as a remembrance for its artificial or immaterial Self? What form would such a memorial assume?

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A deeper proposition is, “Who has the standing to decide whether an AI possesses what we will agree is consciousness, or self-awareness. A Google employee was fired for claiming that one of the corporation’s systems did meet the human standard of subjectivity. His employers disagreed. Who is right? Deeper still is the question of who (or what) has standing to Selfhood. This question threads through human history. Over the course of our existence, not all people have been deemed by rulers, societies, religions - authority, in its many manifestations - to possess sufficient humanity to qualify as fully human, as such. Non-people or fractional people have been deprived of privileges shared by their fellows, had rights curtailed, been consigned to genocide and so on. Currently, the discourse on this rueful aspect of history is, as we acknowledged above and elsewhere, very much active in the reformation of the historical project. An opportunity exists to broadly address the criteria of selfhood, on multiple fronts. Imagine a global truth commission formed to address the issue once and for all. Would reparations be in order, depending on the findings? How would ideas on wealth and property be affected? Would Descartes be at the center of the conversation, or Freud? Would a global collective approach be used instead, elevating previously neglected or underserved voices and alternative theories? Would the foundation for a new definition of Self combine all previous contributions to the knowledge of Self, which through technology we can now make available to our imaginary commission? Has the meaning of Selfhood been altered so much that arriving at a meaning for Self is beyond our capacity? The urgency of the discourse arises from the many problems, big and small, we face immediately, as a species, but in the particular, too. Which lives (selves) matter, and which matter less, or not at all?

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We may suspect now that the subject of Things in the post-contemporary is intricately interwoven into the suppositions of Selfhood. The prominent quality applicable to the dualism of Thing versus “I” is separation. Schism between “it” and “me” is summoned in descriptions of the one by the other, in scenarios where the other one (“I” or thinking Self) is the only one apparently concerned with categorizing a thing as a thing, and then, a specific thing, with such and such characteristics, which make things systematic. Which fits the purposes of the Self-thing, while having naught-at-all to do with the Thing prior to its encounter with the Self-thing - being us. In the post-contemporary, we can wonder how much of ourselves is owed to the things in our environment, things which play a role in our experience. If our experiences to whatever extent help shape who we are, our selves, that is, then the processes of Mind that distinguish a person from a thing ought to be engaged with sufficient respect, even caution. The psychology of the 20th Century through the present is rooted in binary techniques of diagnosis and treatment. Which infers the necessity in the field for schism. In the primitive stages of psychology, which are very recent in historical terms, schizophrenia displaced other explanations for extreme mental illness. Demonic possession lost credibility with the rise of sensational studies of cases of multiple personality disorders, only to make a comeback in the post-contemporary, beyond the religious into the cultural milieu. In the confusion of selfness, within the context of the traumatic and post-traumatic experience, we are reminded that our sense of reality anchors to things, when not-things overwhelm us. In psychology and philosophy, the vehicles for confronting confusion on the subject of Self are first observation, then language. In the post-contemporary the thing and self are flattened or compressed into image. The subjects are treated objectively, then rendered as observable, in language that is visible as image, but invisible as language. Something important is lost in the translation.

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Precise location? The location of Self has never been certain, and is as much a mystical, spiritual quandary as a scientific one. Technology in the post-contemporary is seeking to identify the location of the person and personhood through many lines of inquiry, such as brain mapping, DNA research and close monitoring of behavior. Search is a prominent industrial field, but the nature of science is contained in the urge to discover by way of study, investigation — in short, search, and (re-)search. The Search has its own agency in science, but this statement also holds for philosophy, and in truth, the human concern, as an enterprise, in the broadest sense. To conduct a search, one begins somewhere, with an objective, or not. A search implies a quarry, but our imaginations accept drifting as its own engine of movement, akin to a search, but slightly different: the act of Seeking. Seeking is progenitor of the Epic, and is in relation to our idea of the visionary, and the vivid dream. Curiosity is search, minus objective - but not objectivity, science holds. In that broad sense, however, in the medium of curiosity, one searches where interest leads. In the arts over time, curiosity and creativity have merged in the post-contemporary aesthetic. An entire genre of post-contemporary art traffics in science-like curiosities. Such “work” blurs the borders of art and many not-art disciplines. This sphere of interrogation in aggregate emerges from a peculiar vernacular for temporal dislocation, within the context of permanence and impermanence. The mechanics of representation and reproduction are applied so as to upset viewers’ comfort in certainty. The tactic of the experience-producer, often through disordering of elements, destabilizes viewer receptivity for the concrete, or factual, instead situating the thing in its own image in a more abstract version somewhere other than its original site. The derivative condition lacks the static placement of the thing and the event in which it existed. The new configuration is metaphysical. A literal layer is added to the composition, like a virtual varnish, or a texturing agent. The net result is obscuration of the first thing, by its second, which may superficially mirror the original, or resemble it, depending on the quality. Minus an authentic presence, the meta-thing argues its own validity on the basis of estimation. The meta-thing assures the viewer that a simulation can be its original’s adequate placeholder, in a system that is satisfied by the practical, instead of the truthful, by blending the time and place of things. The art genre in question could be called Blended. Problematically (for art historians), the artworks of which the Blended Genre consists cannot meet any historical standard of art, except as counter-memory. This qualification is standardized in the post-contemporary, whose foremost advocates, mostly curators, promote the disassociation as a positive development.

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The presence of the Thing naturally resists our efforts to possess it. How do we try to make a thing our own? The tactics of taking the presence of something for other purposes than those originating in the thing are a symptom of Self. The presumption of the right to reappropriate thingness, to transfer its inherence into one’s own ratifies the existence of Self, for the Self, if for nothing else. The invention of reason follows the possession of the Thing. Maybe this is the original reason, the one that invents the Self, as that which thinks to take the presence of a Thing for one’s own, or for a purpose other than the thing’s first purpose, which is located ineffably in its own presence. The uniqueness of Self is borrowed from the unique presence given to every Thing. The Self, in its most simple manifestation, conceives of the world as “I” and “it”. The Self moves on from that conception of world to the state of wanting, of desire. I want it. The everything of it is the Thing in the post-contemporary now, which is represented in the Blended Genre for art things. The mirror raised to the viewer by Blended Art reflects only the desire for everything, not the Self. The Self is now relegated to the status of Thing, as the conception of Self transfers to the Machine, to Technology, to an abstraction of all humanity, which in practical terms resides in the artificial personhood. In deconstructing the artificial personhood, we discover a much coarser reality, diverging from the ones projected from within the artificial personhoods themselves. The branded identities of artificial personhoods are expressed in media through advertising and other such tools for convincing. The Cloud, the Internet of Things, the Net, the Web are all metaphors for physical infrastructure operated by workers and administered by managers. The operations of this massive project, which centers on communication and information, are bent towards the consolidation of wealth and power. This outcome was not the only possibility. The late 20th Century global network had the potential to be a commonwealth, and still does. The same is true for the world, and everything and everyone in it. However, the change of course, historical in nature, to manifest the liberation of things from the urgency of Self, seems impossible. If Things are to be free, how can we still be ourselves, be who we are and have been, as long as we remember? Such a change would be a change in everything, and seems beyond us.

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Even now, as the world seemingly teeters on the verge of collapse. The Thing and Change are intertwined in our conception of Time. Not only Time, but the phenomena of causation. Chemistry is for the scientist an agent of change in its attribute of repetition. Science — but not only Science, all search-based inquiry — looks for the repetitive in its field of study. Patterns draw our attention, naturally. The tension between the unique and repetitive or commonplace infuses our observations of the world, and this must be attributed to cyclic phenomena we recognize both in nature and ourselves. The artificial has dramatically altered our experience of cycles. The domain of this alteration is initially twofold. First, the phenomena are reduced to a nominal entity. Secondly, they are inducted into numeric systems. The systematic reframing of phenomena happens in the dimension of data, metrics, statistics, and so on. Qualities are identified and quantified, then applied or rendered. The derivative is code. Code makes phenomena visible alternatively, otherwise, as content in context. To think of the post-contemporary phenomena as derivations is almost too much of a simplification of the process, because the Process can be used on practically everything, for practically anything. The glitch is, we ourselves can become content for processing, by the editing of the original “I” to fit the program doing the rendering. Data can be added and subtracted. Prioritizing code over exactitude elevates the estimate over authenticity. In the post-contemporary, the simulation is an expression of efficiency, not veracity. The problem is ascertaining sufficiency for utility, and this is not indicative of Truth. Truth has its own relationship with things, change and time. Truth is the medium of Unity, and names and numbers in that medium are for us primarily symbolic, reducible to One, extensible to ∞. Name and nameless, the transcendent Infinity, represent symptoms of Truth, which is not cyclic, except for us, embedded in finitude. The challenge of the world is that it is not made only of Truth, not as long as we are in it.

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The question of existence never gets straightened out except through existing itself. — Heidegger, Being and Time

Art does have an answer for the question, “What is a Thing?” It is the figure on and in abstraction. We associate figuration with human subjects, but art demonstrates without saying it is more than our bodies. The standard form within a painting is figurative, but What is the figure? is itself an open formality, answered in each painting. In sculpture the abstract is the environment, which can be natural or manmade, including enclosed space, within architecture. Painting is more esoteric, in its limitations. The rectangular format, with the painting installed vertically on a wall has separated from the the wall painting, which predates history. The cave painting does not cut art from the world itself, which means art in this mode predates art itself. The post-contemporary practice to resurrect this configuration is a hybrid, staging the artificial as the simulation of natural human expression. The mechanical technique of covering everything visible that is manmade does not require Philosophy, which is why it is mechanistic. Not only is this mode not art, it is not pre-art, either. No matter how bright and colorful the decoration is, the objective of the exercise is to stop reality from being visible as it is. As such, the action of the post-contemporary artist to virtualize everything is happening in stages. The surfaces of things are made redundant. The process resembles geology, but the effect is excessive in impermanence, a gesture. In the painting, in figure on and in abstraction, anything is possible. In the process of obscuring, of hiding surface, and superimposing patterns and other kinds of design, the ornate surface becomes a sign of decay, a representation of the decadence of architecture. The post-contemporary blending of art, architecture, design, media projection and so on, promotes the aesthetic of the mindless pattern, which is really an advocacy of no-thing. Or to put it positively, a denial of the Thing.

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The erasure of things in this manner is not aesthetic, really. It is theoretical, and those who engage in its practice tend to associate it with play. Preservation is the target of these frolics and past-times. The frivolity of creating experience to replace awareness of that which contains experience is frivolous because the exercise is both futile and wasteful. The rejection of ethics expressed as mindful conservation elevates the absence of ethics, and finally the choice of forgetfulness. Surface is the fact of the Thing, the real content of memory. Plato’s panic over the illusory in art has less to do with confusion than pre-crime. The control of surface entails power over the fact of the Thing. Which suggests an explanation for why the artist starts a painting usually on a blank canvas, when the world is rich with things on which one can paint. Dedicating art to art only exhausts the urge for unhinging fact and Thing, situating the artist and art on the right course. A thing in a painting is still only a part of the whole. In sculpture the thing is itself only the thing and the Thing only, and not just anything. As Judd put it, a Specific Object. The abstraction in the painting is also only a part of the whole painting. That painterly abstraction contains the figure at the same time it extends in and through it. We can see now why. The artist to make art must create a world that exists in and of this world simultaneously, bridging the dimension of separation between Thing and Self with vision, and visibility. Only this way can art come to exist for us. No machine can do this for us or against us. We must give it to ourselves to see the world in this way, as a form of simultaneity, which removes the schism that divides being from the realization, “it is.” In art the thing confirms not only our existence, through any one of us (the artist), at the same time it confirms existence itself, and our conception of all existence, which is impossible for us to conceive, due to our temporary state, our finitude. The physical, then, becomes a metaphor and a sign for a word that is not improved by its having been written or spoken.

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Art, nevertheless, does not need itself to be a metaphor or sign, since both metaphor and sign keep art in the domain of language. The Ideology of origination , of Genesis, is a conceptual superimposition on art, which pre-art may or may not demonstrate, because of what we do not know about prehistorical language or religion, beyond guessing. Something, though, connects art now with prehistorical “art,” and the only thing that does, beyond physicality, is us, in the media of time and awareness. The technology of art is evolving, sometimes circling back on itself, in renewal. This lesson is valuable for the Technologist. The digital age has produced technologists who think of themselves as artists, or thinkers, or both. Those confident enough to share their perspectives on art and philosophy reveal themselves to be lacking, which would be fine, except elite technologists possess tremendous fortunes, with which they can exert disproportionate influence and power. What does the technologist lack, with respect to art, and thinking (Philosophy)? There are cliches for every discipline. The artist is bad with money, for example. The philosopher has his head in the clouds. The technologist is a geek, short on social acumen. We can set prejudice aside. The field of computers, electronic devices, networks has expanded all-directionally, since the Second World War. One well-documented problem with this massive expansion is its bust-boom, speculative business model, relying on speed of development, production and distribution. Margins, investment models, supply chains, markets and other factors affect each gadget or widget, software and hardware, from concept to object(-ive). The economics of modern technology is Nuts, Loopy! What we know of technologists who succeed at the highest levels, those who have emerged as tech barons, is that they 1) seem to have little in common with each other, 2) have little in common with us, and 3) operate on the basis of preference, or ambition in the medium of competition. These particular qualities are not particularly helpful in art or thinking.

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In the post-contemporary, the artist is the most essential of all non-essentials. In creative technologies, the artist is everyone who can acquire, use and share the industry markets and distributes. The supposition is that creativity is a latent resource possessed by all, and that resource need only be activated to be realized as art. The scheme relies on a de- and re-definition of art and artist, for its existence. The site of creativity must shift from the studio to the virtual desktop, or the maker’s lab. The relocation of art and art work within the immaterial environment established by computing is only a step in the process for overturning the paradigms that pre-existed these new technologies. Absurd statements comparing painting to software-based expression fail both “old” and “new” media, and their practitioners. The media philosopher is ignored, when he tries to intervene and salvage the real relationships shared by the technologies, whose bridge is ourselves. The post-contemporary makes the thinker redundant, by siding with the technologist who seeks to create machines that do our thinking for us. In both art and thinking, technologists promise the machines can surpass us. So far, however, they have failed, and this is a source of embarrassment for the technologist. The Tech responds by eliminating the competition, even if what “wins” the competition leaves us worse off. The diminishment of art and thinking produces unforeseen deleterious effects. One of the most serious of which is perceptual, a gross ambivalence towards the reality of things. Another has to do with discernment of meaning, as it attaches to objective reality, within the imperatives of linear time. Combined, these effects precipitate the sensation that our world, our reality, is crumbling, before our eyes. The filtered information we receive, served up by algorithms, meant to inundate our senses, to be “on message,” undermines our experiences. The interpretive complexes that congeal and assemble sensation into reliable thought suddenly become unconvincing. Our communal networks fail.

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What fills the void, when community disintegrates? Polarization and fear arise when we isolate. That is the general experience. On the other hand, the recluse or hermit archetypically is identified with great wisdom and spiritual elevation. The artist alone in the studio is a romantic trope. Another traditional studio model has the artist managing a small branded factory. At the core of these contradictions lies the inevitability of being human alone, with non-productive or productive variations. But also the recognition that we belong with each other. We are social, collective, too. For us, neither the vacuum or assembly is total. In both scenarios, the specter, the fear of death, is close by, waiting. Drawn close to one another, or set apart, we will die alone — exceptions of course being found in war, cataclysm, but even then, each experience death in the singular, in Self. Plagues and mass murders fuel the news cycle in the post-contemporary, and talking heads go on about extinction. Where can one hide from the End? Technology proposes cryogenics, and procedures whereby one’s intelligence is uploaded to a next body, a clone, a robot. Science fiction has supplanted the vision of a heavenly afterlife, or reincarnation. The Hedonist proposes living this life at its maximum potential. A problem with identifying what a maximum life is does not dissuade the fanatical pursuits of human optimization in a single-serving lifetime. The Self and its perpetuation drives some to desperation. Transcending that urge promises a certain sensation, the quality of liberation. We may wonder, from what, really? Our fate, within the bounds of the finite? Pondering the dual nature of material and immaterial moves us beyond our immediate concerns into the deepest mysteries of awareness within the physical. Awareness means Mind, Spirit, Feeling or Emotion. Our crying out for life finds form in religion, in the arts, in philosophy as expression. What does expression of this kind give us? It provides solace, in prayer. It brings ecstasy in many forms, and wonder. Art is the container for the expressed life, vitality in mortal essence. The rigor of Philosophy yields a template for jewel-like thought, a path one can take into great mental clarity. So what, that the encounter is but fleeting! The temporary nature of it only makes the delight in it richer! Can the dread of lost existence be abandoned once and for all? Perhaps for saints and geniuses, but for most of us common people, the ultimate realization remains like a dream.

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The Thing and Death are the envy of Self. The deathlessness of things appeals to the End-abhorrent in each of us. Contemplation of the absence of death-awareness in things is practical for the embodied entity whose finite existence presses against the edges of will, pretending autonomy, performed as innocent equanimity. The serenity of observance, the assumption of posture and pantomime, represent the discarding of limits to our attention, originated within the Mind, focused outside the Self, on a Thing. Objectivity absorbs subjectivity. The symbolic relationship of Self to Thing presences Death without activating it. Distance between the subject and object is more than psychological. Distance protects the Self-aware from being alone with its death-awareness, through a combination of projection, of selfly attention onto the surface of a thing, a directional, intended distraction of Self from self, and an open quiet, a superimposed silencing of the mind. The first phase of the practice is optical, everything after can be conducted through memory in a mind so-trained. The specialized practicum of art-viewing improves the skill of the visually literate in this operation specifically. An inexplicable benefit is the improvement of analytic precision. Interestingly, the analytic acuity of the observer of art is at cross-purposes with the post-contemporary movement, as disembodied in the NFT Rush. The currency of art in the post-contemporary is invisible, and as noted above, thingliness has become optionally virtual. Distance is no longer practical, it is appreciable. Whether one is looking at it, or 100,000,000 people are, objectivity-subjectivity will be unfixed to the thing, by the technological untethering of Self from the desire for perpetuation. No surface, no spirit. Mechanical reproduction is no longer a provocation for aesthetic discourse. It is a profound disruption of sustainable civilization, enacted as a viral phenomenon. The aura of sexuality flickers like a disco strobe light in post-contemporary network technology and can be 24/7/365 accessed with a click or swipe. Short-order or immediate gratification is the post-visionary drug which obfuscates the corporeal horizon, like a fog bank, or a hit of nitrous oxide, or a cloud of mustard gas. Despair over the relational state of human affairs has given way to deadly escapism, disguised as immaterial diversion, for souls consigned to the Panopticon. We drifted beyond dystopia and are entering an entirely novel simulacra, a version of reality that has no aspiration to greatness, to art, because it no longer believes in Death. The End is fake and laced with Ketamine.

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In the post-contemporary a thing is whatever one refers to in abstraction. The thinging of identification arises from a general submission to the dearth of knowledge. If one does not know the proper name of an object, it is permissible to simply refer to it as that thing or this thing. A phenomenon for which one lacks description likewise can be referred to as such and such a thing, something. The closing of a thought which is incomplete is encapsulated with “and everything,” and that is fine. An emphatic “anything” suffices as the un-list of actions not possibly successful to resolve a complex problem or situation. Lack of intentional action is describable as “doing nothing.” A composite of usages in and of thingness for narrating the common post-contemporary life experience leaves its and our shortcomings to vagary. Thing is the evocation of 21st Century ennui and intellectual entropy. This condition of mind and spirit is the space in our communication the emoji fills, while it adds to frivolous data exchange. The technology for sharing ideas and all descriptions is pushed into minimizing protocols within extraction and exploitation schema. The interlingual facility of the expressive image is adopted to displace translation with iconography, the global graphic system. Vocalization is replaced by audio recordings transmitted through high-speed wired and wireless networks, even as voice-ID software assists in the profiling of users for a plethora of unsavory applications. So much of post-contemporary meta-phenomena operates in this manner. The promise of ease-of-use is coupled with a dark purpose! The components of one’s virtual doppleganger are being assembled in the Cloud beyond our reach, outside our distracted awareness. The program functions like a pickpocket at the carnival.

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How are we distracted? Reality is re-platformed as a sideshow, and a peep show. The rush of danger and titillation is administered like a drug dosage through the media to which we subscribe. The impenetrable contracts to which we agree never accurately convey the risks we accept through these subscriptions. Herein the Thing is interred, but in a different guise. The thing comes to represent the worst in us, the most awful outcome or experience, the most extreme tragedies and travails of individuals. “Things got out of hand.” “It is the worst possible thing that could happen.” The thing is the shock of the catastrophic. The thing is the monster in our nightmares, what menaces our comfort and security. Not only is the thing a shorthand for what is the categorical Other, it is the prospect of the revenge of the Other on the Self. The stains on the collective conscience manifest as the Thing that causes post-contemporary anxiety in collective consciousness. Complicity, as delineated in the 20th Century discourses of blame and compensation, congeals in the streaming media feed, as the infinite scroll of Horror and Guilt through Visualization, by Association. Everything ugly and awful converges on our screen and it is as if we were fixed in place, trapped as witness to Hell, like Malcolm McDowell in Kubrick’s A Clockwork Orange. We can be advised of the danger of such “entertainment,” or “information”, or whatever it is labeled as, by whomever. But the content of violence, of chaos, of decadence or perversion contains its inexplicable attraction. We scroll on. We allow our children to do so, fearing they, like us will be eventually deformed by the interaction with the worst things in the world. Preventative measures and advisories fail to dissuade us from clicking and soaking in the digitized wretchedness. We are addicted to it, and this addiction is the post-contemporary malaise, the thing standing between us and a confrontation with what is truly sickening people and the world.

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In digital culture, visibility is the Will of Things. The perfunctory imposition of visuality in the post-contemporary affects us at a higher resolution, than its sensory accomplices, for now. Or rather, our capacity to form images generally supersedes audio data interpretation. Tactility is not immediately applicable here, nor is taste or smell, since they cannot be effectively transmitted through current delivery systems. We experience color and shape with sufficient force to create a visceral response, and the Mind is not an arbiter, initially. Flesh tones in pornography do the trick for millions of users, even if the content is substandard by all metrics. Even if one knows what one sees is not Real, or what is represented either never happened or happened years ago. Our bodies react in real time, in the present, as if. The dissembling of time is a key to animating the Will (the visible) of a post-contemporary Thing. The visual displaces the object Thing, in the effect on Self. If the experience of things manufactures some portion of Self, and the sight of something connects to both actual and virtual selves simultaneously, vision is the prime conduit by which the Selves begin to blur. What is often neglected in the analysis is the total body experience in the “downloading” position. In the Matrix movies and other similar representations, the juxtaposition is jarring. The audience witnesses Neo’s digital action or romance as the cinematic feature, then there is the cut to show us Mr. Anderson, Neo’s analog version strapped in a dentist chair with a spike plugged in to his brain or spine. We associate the disassociation with dreaming. For all the hours we spend on computers, we must be reminded, are bodies must be oriented more or less motionless for the screen. The un-bodying of the Self in the post-contemporary transfers objectivity to the prime subject in habituation. Better-design chairs, mobile devices, VR goggles and games have their limits as remedies to the real problem. The body has always been strange to the mind. Virtualization is accelerating the evolution of wired multitudes, toward what? Thingness. Hacker slang is rich in its metaphors for the phenomenon. Meat puppets, wetware and so on. Bill Gates, Kittler pronounced, thinks of us as programmable matter.

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Is our vision programmable? In certain respects, yes, we naturally prioritize the visible, according to hierarchies of instinct and experience. What thing is a threat? What attracts our attention? In the virtual world, we are prompted towards and away from content. Algorithms decide what we see, in what order, and what we do not see at all. The prioritizing of the visible in post-contemporary digital environments is only determined by ourselves with much effort. In this era those who determine the visibility of content wield great power, which is why Elon Musk would try to purchase Twitter, and Jeff Bezos would purchase the Washington Post. We can look back at the buyout of Myspace by Rupert Murdoch as a cautionary tale. One interpretation of that transaction is that the media mogul bought the online platform in order to destroy it, a practice not uncommon in monopolistic capitalism. In the broader economy of online creative or information exchanges, Darwinian consumption is the process by which dominance in the marketplace is accomplished. It is also one of the factors that enables control systems to capture of open systems. In virtual mass media, the distribution and dispersion of content, images and ideas, etc., occurs dimensionally. The exchange optimally moves through a cycle of complicated sequences, among interconnected nodes. The movement is convoluted, like the human brain. The web is accessed by the user at a portal, a point of entry, through a computer or mobile device. The content desired by the user is stored elsewhere. Media is the in-between, the interstices. Media can be occupied and intermediary become the gatekeeper, who separates the user from the content, or grants the user a pass. As virtualization consumes more and more of our attention “space,” we lose touch with the actual infrastructure of the internet. The hardwiring of the world is increasingly invisible to us. Virtuality and reality seem to be competing for our attention, but also struggling over where we focus our attention.

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Attention extends the Self toward the object. The subjectivity of attention alters the thing for us, if not the thing itself. The thing for us becomes a vehicle for memory, through projection, yes. Things, however, do contain the marks of time passing in their substance. This is a biological, physiological effect of Time in the medium of substance. We can relate, in our substantiality, because humans understand scarring. We also understand, perhaps not as well, how memory records the effects of experience, interpreted after the fact as good or bad. Deciding whether something that happens to us is good or bad is speculative. Projecting Self toward, into or onto a thing can misrepresent the nature of thingness as a phenomenon of mind. We wonder whether a thing holds the past like a memory. Because some things exist longer than humans, we presume we share a bond through memory. A gravestone is the sign of that presumption. Entombing a dead body or interring it symbolizes the conceptualization of time conjoined between Thing and Self. Historical culture expresses its ontological priorities through edifices. Prehistorical society, including those that still exist in a vestigial configuration, communicate not only a different idea of time, but a different conception of life in relation to things. The comparison is not necessarily technological or practical. A museum exists for art and people. A library is built to contain smaller containers of knowledge. Prehistorical man seems to have operated not only with a different conception or model of Time, one which required no containment, at least not within the Thing’s dimensional scaffolding. When the archaeologist examines a rediscovered city, he may then create reasons for its various components. Further, he may endeavor to reconstruct them. When the speculative project is completed, are people invited to re-occupy the ruins, to re-animate them, according to their conjectural functions? The opposite is usually the case. The rubble becomes the focus of rumination on the mystery of time, the impermanence of man and his works, and the lost memories infusing the ancient, exhausted site, which, we imagine, once bustled with activity, with life. The forgotten city echoes concatenation of Self lost to us now, even as our own cities reproduce in virtual versions.

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The world also contains ancient cities that have remain occupied for many centuries, even millennia, which stand on sites of earlier iterations. It is one of key projects of modernity to upgrade the relic-city, and really, all municipalities. The weaker, parallax project involves the conservation of cities, towns and villages to express their evolution over time. In the post-contemporary the habitation of man simultaneously exists as creative anachronism and futurist experiment. Urban renewal experiments have revealed problematic histories. The camera plays such an outsized role in this phenomenon. The historical archive, maps and documentary studies of our cities, towns and villages have been displaced by Google Maps satellite and street view programs. Our generational memory of place is being eroded, conceded to a mechanical witness of progressive change. The representation is a consequence of stitching images. The quilted image exists in a continuum, within a matrix of exchange, like a skin on a wireframe, but also like game navigation. It is tooled for visualization of movement by modality: walking/standing, drive-by, fly-over, etc.; but it remains content in itself. Artists like Jon Rafman have exploited this technology in works that suggest the utility of Google maps hides an alternate concept. Are we seeing the visualizing mind of Google AI inspecting us in our world. It is clear that authoritarian forces consider the app collaborative. Beyond this troubling notation, pointing to impacts on privacy and other civil liberties, is the inversion of mimesis, or the mutation of optical agency, which switches visionary power from the subject to the object, from the Self to the Thing. In that reading of the scene, Google maps represent the self-ing of the thing, wherein the Self through its environment is flattened and compressed in Image, a virtual version neither Thing nor Self.

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The list is the Thing processor. Like things, lists reframe the finite within infinite possibility. No Mind cannot formulate a complete set of all finite things within the sets of unknown and known. Likewise, the number and kind of lists is practically, conceivably inexhaustible, to the Mind. Only within limited systems can the total list be composed, and all things recognizable or knowable. For the Mind, this is the attraction of such systems, but obviously the pretense driving the attraction arises from the system limitation. The Mind’s urge to control things systematically can be examined and understood on this basis. A definition of the Thing might be “That which exists to confound the Mind in its urge to control (everything). Limiting the Infinite may be the prime function of the Mind. Assuming that the urge to control is inherent, one can see that the behavior attaching to this urge is reflected in programmatic dominion, which has many expressions. To survey history might lead one to believe that the proclivity to enact domination is one of the ubiquitous features of humanity. The deconstruction of dominance in the past several centuries has been undertaken in many arenas: political, economic, social, gender racial, psychological and so on. The ideologies of domination have accrued their own descriptors, e.g., racism or sexism. The analysis of dominance has blended with the projects of psycho-analysis, or anthropology, or sociology and yielded explanations for the domination urge. Skepticism about such theories is common. Domination has been studied via its means, e.g., force or economics, or more complex communal interventions. The urgency of dominion is one thing, its techniques are another. The role of the Mind, and its relation to the Thing, and both finitude and the infinite, is something that requires Philosophy to unpack.

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If we introduce the subject of Love within the examination of dominance and Mind, Thing, Finite and Infinite, we might find Art to be a more appropriate center for our task. To pursue both threads in parallel is simplified by combining Finite and Infinite under the auspices of Time, even as we acknowledge our imperfect conception of time. Then, the questions and conceptions of permanence and impermanence, appearance and disappearance can be critiqued. A theory of Art and a theory of Philosophy that ignores Love and dominance will have reduced value and meaning. In the absence or void of these theories so located in Philosophy and Art, we are left with Technology as technique, and a very elemental version of science. Or worse, a radical pragmatism disengaged with what we can stipulate as the Humane. Such disengagement would indicate a fracture separating Mind from Self, and is by definition insane. Or it would indicate that functionality we associate with the mechanical, and sometimes with Nature and the Universe, absent the divine. In short, bereft of moral or ethical constraints. At this point the proposition turns on itself, and becomes dimensional, more complicated. Because we must wonder about the difference between dominance and restraint (of Self) and constraint (of Other). The latter, as hinted above, is tied to thingness. In the post-contemporary this is a primary nexus for reflection. The scales upon which Self and Thing are balanced seem to be weighing more heavily on the side of things, a development about which there is much trepidation, fear and anxiety.

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Thursday 01.05.23
Posted by Paul McLean
 
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